Before the WKs come i would like to say that this is just an idea i had and im not saying its perfect or that IMC current system is bad, i just think it has room for further improvement and i want feedback from other players to know if they think the same as me.
The Buff System as it is now
Buff system characteristcs at the moment
- 5 max buffs for archer and mage and 7 for sword and cleric
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- 1 with token and +1 at Rank 5
- KrivisC3 can let you have +16 active buffs with Daino lvl15
- If you pass the max number of buffs it overwrite older ones
- Most buffs affect near players, making it hard to aim
- Only a few buffs are party locked
- You can buy Buffs Scrolls from Pardoners
- Some buffs dont count as actives (Restoration, Summon Servant…)
How this system affects gameplay
- This could be used as a “you would have to know wich buff will be usefull at each situation mechanic”, but since every class needs diferent buffs and you cant chose which buffs goes to whom its almost impossible to get the buffs working at the right time. And some times a player can “steal” a buff or heal that was intended to your party.
- Buffs get overwriten without you wanting it, sometimes you lose a important buff in exchange for a minor buff, its hard to keep track on buffs and managing them is even harder since you cant see other people buffs (you used to see it, but now its gone, maybe its just a bug)
Proposed Changes
- Buffs/Heal get a enable/disable party lock atribute
- You should be able to see Party members buffs
- If you pass the max number you cant get new buffs
- Cancel buff function by right clicking the icon in the buff row
How i think this will affect Gameplay
- Your buffs/heals wouldnt be wasted in some random player, they would be party focused when you need them to be, but if you want you could desable it and just buff random strangers or help people out of charity.
- Not allowing new buffs instead of overwriting seems like a more realistic way to keep some buffs control as you would always have to check before buffing and the main buffs would always be cast first, instead of being overwriten (giving their full bonus/funcionality) because you lost track of how much buffs your party used in the whole fight and then go to a huge CD.
- Canceling buffs would be a way to chose wich buffs you think are important to your situation/role and to manage your party/selfbuffs without throwing them away because there was no room left in the buff row.
- Seeing the party members buffs would be a way for the Clerics based classes to be able to know the best time to use their buffs, what types of buffs their team mates are looking for and who is full or not.
Last considerations
Thats just my view, im not saying it have or should be implemented, i just want to know what you guys think and have some feedback, maybe if the comunity like it and we improve/balance it IMC could get interested in the (not so near) future.
Edit: Changed the topic name and my whole proposition after some initial discusions on forum and feedback to better fit the game enviroment at the moment.
