Tree of Savior Forum

New Elememe Build

reposting video

Post mentioned ‘firework combo’ depends on both fireball and psychic pressure damage. Still testing. Agni necklace effect is unknown. Fireworks do not hit flying, please use heavy gravity before this combo’

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hahaha is alive!!!
the problem that someone mentioned before about only doing one hit per PP hit even if you summon more fireballs?
if you can test this out. and one more question!, what is the Matk of the player on the video?

Quite low magic attack. Her normal attack hits ~2200 , and fire pillar around 4400 (with a ~150% skill factor). Fireball hit 2200 too. Notice this is fire skill vs Earth mob, increase damage a lot.

Is not a big problem, you can just use 1 fire ball per pressure-ball combo. Yes, only 1 hit per firework hit even with multiple fireballs.

For the best of damage, few builds of possible:

  1. Wiz3-Elem3-Warlock3 Original build, stronger only with both elem/warlock massive buff
  2. Wiz1-Pyro2-Eleme3-Sorc3 Meteor Build (Hybrid summoner-caster)
  3. Wiz3-Elem3-Chrono3 Unlimited nuking with everything (save a lot attribute cost)
  4. Wiz3-Elem3-RC-Sage2

It is hard now to get an ultimate build having everything necessary…
You could either go w3,Pyro(1-3)Ele3,XY(1-2) using meteor/pyro combo
or w2,pyro(1-3)Ele3, XY(1-2)RC not rely<ing on meteor because the loss of QC - instead u would be knockdown/back immune due to rune of protection.
Even cryo comes in handy like w2 cryo3 ele3 RC -50%buff to all cryo/ice ele spells.
because of the change in hail - half duration - double= 4times the damage than before and elecute changes (4 overheat, greater hitbox) and the general RC changes like RoD magic dmg debuff.
I think u have to make trade offs now like - extreme fast cast or immunity to knockdown/back. Because of the general changes of ele its hard to get full potential out of all skills without the correspondenting preclasses.
You even could build something like W2Psy2Ele3Shadow2
getting the ability to lock bosses via shadow fetter and making all enemies ground type to do full dmg with storm dust, earthquacke and all shadow spells it just feels a bit disapointing (for me) not having RC in that kind of build (RoD,RoP,RoI :confused: )

what would you guess about those ways?
Ele would be abel to go 3 routs in general - fire ice and earth…xD (not concidering the meta *roll eyes)

lol what ? that’s weird.
but seeing that video, her damage jump from 2k to 10k. so it’s pretty strong I guess.

the problem without quickcast is, can you release 2 meteors on 1 flame ground ? since flame ground only 8s long, and meteor is 3s cast time (+ you animation). It’s also quite hard without surespell.

to all:
what do you think about magic shield ? -20% damage looks pretty good, but since ele is somewhat int build do you think it’s good taking ?

also do you think it’s worth to take kino2 only ? losing raise and pole seems big to me.
oh god, wizard class have so many good class…

Psychic pressure + fire ball skill factor perhaps. Base magic damage 2k + skill factor + def formula -> 10k? Please remember fire type skill bonus vs Earth dogs.

Wouldn’t the best build for Elemental be:

Wiz3-Thaum3-Ele3

Why?
Quickcast is 50% cast reduction
Thaum has a new attribute on swell brain:
New attribute Swell Brain: Fast Operation applies the same level of Quick Cast as Swell Brain per attribute level. Quick Cast is applied only to the caster, and does not require Quick Cast (Wizard C3 skill).

If both can stack than 100% cast reduction?
I could be totally wrong about this and could be the same buff applying twice.

wait I think fireball bugged ?
her 1st fire ball hit is almost 20k, but then the next fireball summon does no damage ? at around 0:51
also that 10k might be her PP ? I dont really get this combination

I believe you can only stack up to 90%, but I don’t really follow thaum build though.
does swell brain get another cast time reduction ?

Yes, sometimes fireball can only deal damage once.

indeed a problem, but you can Enchanter scroll to craft 1 more flameground.
main prob is surespell though

she is doing 10-11k per explosion so is safe to say that the damage of the explosion is calculate by the fireball damage, right? so going pyro3 would have more damage than pyro1 or 2!.
but on the other hand, she hits 18k with fireball first hit, and only 10-11k per explosion, so where is this difference coming from? maybe the explosion is not fire damage and thus is not gaining the bonus against earth( i guess), or someone pointed out the reason in the forum?

@Naght
it seems that the attribute where it allows the fireball to hit only one mob(so it can stay on the field for longer time) is working with new fireballs too, and not by each fireball, if this is intended or not, we do not know!.
about the damage i too have the same doubt, why it hit’s 18-19k normal and 10-11k with the combo, and the reason could be like what i wrote above, the explosion is not fire damage and thus is not receiving the extra bonus against earth and because of it , it only hits 10-12k!.

edit:
or it simple is a complete new dmg calc, just like shards that uses 100% of matk, the explosion now have a complete new % value that we do not know yet, and this in my opinion is better, since we can have the combo as simple pyro1 kino1!.

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if you see properly her damage is somehow 2 lines. one is the 10k, and another one is 6k I think 1 from the PP and one from the explosion. I think the 10k is from pp damage, and 6k the explosion.

the 1st fireball is from 500++% matk * 1.5 from earth element weakness I believe ? it would result 18k ish damage with 2k matk.
the as I mentioned the 10k might come from pp.

and I guess the explosion is just like double matk ? so you got 6k ish damage ?

if we follow the %, would be the other way around like i wrote ; after all PP have close to half the fireball damage and far smaller area as well.
so would make more sense for the 6k being the PP, and 10-12k fireball explosion!.
and like i wrote the extra 18-20k, being explosion +earth.
at least if we follow the numbers it would make more sense at this order and if choice to just follow the video , ; PP have a very small AOE, the mob at >> only takes 10-11k, from explosion because is too far from PP, the mobs at the back of the character as well, where you can clearly see the mobs at melee range taking 6.xk+10,0k where the ones that are not close only taking the 10-11k so the explosion is without doubt the 10-11k , it becomes clear once you see the mobs at the back of the character only taking up 10-12k + burn damage of 2,6k and not the 6k hit (because PP have small AOE) so the only question is!, because the value is 10-11k? we do not know but at least i will still believe that must be because it loses the fire against earth value, at least is the only thing that makes sense so far.

Am I the only one who feels that ele + WL skills are good enough, without pyro. Sure pyro do have more viable skills to use now + meteor and flame ground seems nice, but at the same time I feel having quick cast in order to cast electrocute (4 overheat), hail and meteor does help? Surespell does help in allowing you to cast the skills without being cancelled, but if we were to take pyro1 instead of wiz3, will we even have the luxury to use pyro skills? Maybe only flame ground + meteor but everything else seems a bit wasted?

you definitely use flame pillar. it’s 10s wide radius CC.
enchant fire extra line attack for 5min.
and fire wall cast and forget.
and flame ground 5 hit meteor.

I just like pyro or kino theme more than wl.

Wiz2-pyro-ele3-rc-sage2
RC skilled casting give level 1 quick cast might be enough? to trade wiz3 to pyro for Staff attribute that increase all fire magic damage…

The attribute is for the rod I think, so it’s not that good, RC and Elem likes quickcast I think the core for full DPS build should be wiz3>elem3>( RC>Sage2/SM2 or WL3) SM brings better single target damage and PvP, Sage AoE and more support/PvP and WL full AoE DPS

Pyro = staff
Cryo = rod
I would like to know how well these attributes peform in practice, but didn’t see any information about it. I could give up wiz3 for pyro 1 in my build just for this

Well Rune Destruction magic defend reduce were nerf to 15% from 50%
might as well give up rune caster, almost permanent pain barrier still good tho.