Tree of Savior Forum

New economy suggestion with anti cash seller

Economy

:one:Change ordinary enemies drop 1 funds, boss drop 10-100 funds.
:small_blue_diamond:Setting a fixed sales price common 1 funds. blue 1,000 funds. purple 10,000 funds.
:small_orange_diamond:(sample: based on 0.1% exp per monster…)
:two:If the enemy’s level is too low will not able drop funds.
:small_orange_diamond:(sample: players 1-5 level higher than the enemy…)

Selling

:one:Sold to npc will take the same prices and automatically put on the market.
:small_orange_diamond:(sample: blue = 1,000 funds on market…)
:two:Cash seller can not use code and without the seller’s name is displayed.
:small_blue_diamond:Material also has a rare level.
:small_orange_diamond:(sample: blue material = 1,000 funds on market…)
:three:Craft equipment will be the case.
:small_orange_diamond:(sample: puple gear gear = blue material 9x1,000 funds and common 1,000x1 funds…)
:four:And therefore cannot buy low and sell high.

Trade

:one:Buyers spend funds trading everything from other players.
:small_orange_diamond:(sample: buyers spent 1,000 funds currency trading other players blue gear…)
:two:Spend too much funds players will give up, even if he paid in cash.
:three:Players can’t just traded funds.

For friends just transactions similarly rare stuff.
Trading is a rare pleasure.
If remove it will lack of a lot fun…

Open shop

:one:Remove open shop also lost a lot of fun…
:small_blue_diamond:My solution would have area open shop selling costume.
:small_orange_diamond:(sample: Head, arms clothing, pet’s skin, or even cash costume also has a rare level…)
:sparkles:It may seem like a fashion street.:sparkles:

impression

Remove old fun in this game is a little surprised.
These tokens exist because cash seller,so my suggestion is to change from the outset.

:white_flower:Can IMC accept this option or at least optimization tree of savior.__.?

I am trying hard to understand your suggestion but i fail at it and…

Who the heck is IMAC?

sounds like a stagnant market with zero diversity.

Can you elaborate more your idea? Its a bit hard to get it.

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I have a better idea, since players without tokens are now limited to only selling 1 item on the market,
they could make so selling to a npc could be worth more silver coins.

Korea tree of savior market already limit selling price like black desert with token…
Maybe because cash seller.
Getting trade and open shop is the main purpose that i open this topic.
I just try to make fair exchange.

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Selling

:one:Sold to npc will take the same prices and automatically put on the market.

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Wtf did i just read?

I’m failing to get the core concept… And pretty much all the rest too ;i

But sounded like “killing monsters to be able to trade”

Wich would only make gold sellers use bots…

But i’m positive i’m failing to get it

we have more optimize for korea server, it isn’t the best yet - but better than our previous international beta test ( 1 & 2 ) .

Its the first impression i got but since his phrases constructions are a bit messed i can’t say for sure.

To destabilize the economy? No thank you, i think just making it a limited market selling slots are fine, everyone start with 5 and if you want more you can buy a CS permit per slot (at a reasonable price) and the dynamic tax system look promising, but i think a fixed one would be fine for every trade, be it directly or indirectly (market).

We already discussed about this on another thread tho.

Thank for telling
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I see, but if every blue iten is 1000 “silver” it ill kill the “market” thing. No offer and demand.

Indeed, a fixed price for everything would only make a dull system and demotivate people to sell stuff. Actually what would be the motivation to seel anything? lol.

Hack players should ban.
Won’t help much with just suggestion.

For friends just transactions similarly rare stuff.

Selling over priced just will make cash seller over control the market.

Wakfu got this problem too.

2 Likes

Independent of overpriced or no, lets say your suggestion is put in practice, a gold seller could put a bot 24/7 farming gold and drops and in the end he could just sell the gold he got from all this operation and sell the same way, for them is not a problem of how much will cost, but how much they can make to sell to others.

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Rare stuff away have demand.
If you have other blue gear can trading with freind.

And again suggestion that tries to fix symptoms and not the illness itself. If you try to combat inflation - there are better ways to do that (by introducing more/better sinks). If you think that it’ll help with sellers then no: trying to decrease silver gain will make that silver worth that much more so sellers wont lose anything anyway.

It depend on player report it or anti bot.

Trade

:one:Buyers spend funds trading everything from other players.
:small_orange_diamond:(sample: buyers spent 1,000 funds currency trading other players blue gear…)
:two:Spend too much funds players will give up, even if he paid in cash.

Good news.
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Which bring us again to motivation, players wont feel any since everything is the same, why bother selling if we can go there and get? Take all the fun from finding a rare item or recipe and in the end you know it worth ■■■■ because its all the same price., if that was the case, would be easier to setup NPC’s that sell the items instead of drop.