Tree of Savior Forum

New Cryo and Pyro C3 attributes

I know we don’t have any Master class information yet. But hey, here are some minor suggestions that could bring some light to these C3 classes even if you don’t take the master class.
Many players choose not to take C3 circles of these classes because they don’t see the new skills as worth one whole rank (nothing against Hell Breath, I think it is an okay skill now, but just not worth the whole rank)

Here are they:

new Snowrolling C3 attribute: Tangled
Description: Drops the AoE Defense of enemies caught by Snowrolling to 1.

Since the Frost Pillar change, no one sees it as a good skill anymore, but I’m okay with that, since it matches the ice theme of this class). But the truth is that we got some supportive aspect of cryo cut out, while not receiving something else in compensation. The third circle has no bright for itself other than 10 sec freeze (attainable with only rank one, cause you can just Ice Pike twice) and a huge snow ball (that ends scattering everything around if your teammates are unable to kill the monsters caught). With this new attribute, Cryo will be more supportive and worth the third circle.

new Fireball C3 attribute: Skilled Summoning
Description: allows the Pyromancer to summon all 5 OH at once, a little distant from each other.

Fireball got its cast delay reduced, but I feel it is not enough for the gameplay to be smooth.
Fireball is mainly used with the PP combo now. In order to make the flames reach further, you need to drop a few fireball scattered and hit them all with PP, and that costs time. With my experience with PyroKino, I end up not using the combo at all since it is so annoying placing this skill just for an weak firework show. Besides, it would deal 5x676% damage (at lvl 15), making this a viable dps skill.

some time ago I suggested a skill that could turn flying monsters into ground, and we got Heavy Gravity months later, so I guess it is worth trying haha

I’d rather have an attribute to make Hell Breath better.

Like dropping a staff spitting fire so we don’t need to channel it.

And then maybe make Fire Pillar or Hell Breath debuff count as a different Flare trigger than Flame Ground, Firewall and burn DoTs. So we can have double Flare in AoE and triple against low number of enemies (with Fireball stacking, which is almost always just for bossing anyway).

I’d like to see a new attribute for Snow rolling too. Currently, having monsters caught under the snow ball able to use archery skills like Spiral Arrow feels completely retarded. I’d like to see someone caught under an avalanche able to do something else than trying to survive… At least add an attribute that prevents such nonsense.

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What is needed is that multiple fireballs + Psychic pressure deals multiple hits then nerf Fireball to 3 OH so that it can’t be abuse too much by kino-Sage.

and make hell breath debuff 100% chance.

It sounds like that Owl statue haha. I don’t see any problem with it being a channeling spell. Hit rate is good, and pyro already has many deployable skills that can do damage while you’re channeling it.

Would make more sense if Flared enemies could do some splash damage to others around him. Like, 100% of your matk or something. It would do more damage to enemies closer to each other, and makes more sense than it exploding twice.

Yeah, they shouldn’t be able to do any action, like the stun effect of Fire Pillar.

I’d either love to see cryo be able to freeze a boss for a short while or do something defensive. One idea is to bring back gust and make it a bit more useful (more OH’s or channel, pushback effect maybe).

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