Tree of Savior Forum

New Cleric Rebalance/QOL Changes in Ktos

Why does it matter if its circle 3 or not? There are weapons only unlocked at higher ranks (i.e. musket) so you can imagine it just being a rank 6/7 weapon instead of “circle 3 weapon”.

But that’s actually a great thing, More class build possibilities = more fun. The 2h mace is basically a 15~20% damage boost to all physical and magical atks. Many people pick Hoplite 3 mostly for the +20% damage to medium size monsters, why wouldn’t they pick Paladins, get some defensive buffs and also +15% damage as well?

My point is, giving 2h mace only to Paladin 3 and Monk 3 is effectively a buff to these classes. Giving 2h mace to everyone wouldn’t change anything, everyone would just start using them instead and clerics as a whole would do overall more dps. I feel like these classes deserve this buff because they aren’t that popular at all. Compare the amount of Monk 3 with the amount of PD 2 in the server, for example… Half cleric population in ToS are PD 2 if I were to guess… PD2 surely doesn’t need a buff (but it would get one if 2h maces were available to them).

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I hope for better substats for physical cls.
Like Critrate/Str/Dex the int/Spr from the 1-h maces aren´t veryusefull.

Are this maces on the test server or the real server?
Maybe i can start to collect the mats know…

Two handed maces need 4 slots and good crit rate, nuff said. One handed maces have such a low damage that its ridiculous.

yo imc. dont let those stupids MONK’S use two-handed blunt. that class is trash. monk low damage.

i really like that paladin3 inquisitor can use two-hand weapon is fine. gg Godsmash

Kabbalist:
Revenge Sevenfold - Buff range increased by 50%

More cancer for pvp

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PD’s are only so strong because the damage% balance is currently a joke.
All they have to do is make Double Chance a self-buff and give Merkabah a proper damage attribute (like e.g. +100% damage at C3 similar to the C3 Claymore +150% damage attribute for Sapper) and Plague Doctor wouldn’t be the top choice anymore. Taoist and Inquisitor will probably get stronger anyway, and the R6 Classes really need a buff. Oracle C3 is otherworldly bad and Druid is meh.

Buffing only Monk and Paladin C3 that way isn’t good,because they can easily advance towards Inquisitor/Taoist/Plague Doctor(the Class you said you didn’t want to profit: C3>Paladin3>PD2 and he’s buffed) and thus make these Class combinations even stronger. Meanwhile, Classes like Bokor or Druid won’t profit unless you do something like Bokor3>Paladin3.

All this restriction does is enforcing new metas for better weaponry options and make some Classes/builds even a rarer sight. Weapon options shouldn’t compensate for bad/broken skills (e.g. Smite/Conversion or 60% of the Monk skills).

Well,there’s still hope,though:

> In the future, as two-handed blunt weapons become their own type of weapon in the game, we expect to broaden the spectrum of classes allowed to use them

Monks getting buffed?~ :heart_eyes:

More love to healers. Just delete every other class and let only healers remain in game.

3 Likes

I agree with you Kabba 2 needs buffs. I don’t think Double Chance should be a self buff tho, that would make the class less support and more dps oriented. If it just didn’t disappear at the first hit (maybe SkillLv * 2 first hits) it would be a good enough skill already.

Sadhu 3 would still be a pretty solid and viable choice for PD2. I see no problems buffing up Paladin 3 to the point some people would choose Paladin 3 over Sadhu 3 for PD2. Like I said, it opens up more build possibilities. Sadhu 3 would still give two good dmg skills (ABE and Possession) while Paladin wouldn’t give much dps aside from 2h mace (but it would be a more defensive option).

The thing here is that a Sadhu 3 PD 2 wouldn’t be using a 2h mace because that would simply make an already pretty strong build even stronger.

I agree with you some other classes need buffs, but giving 2h mace to everyone is just not balancing anything. Strong builds would stay strong and “weak” builds would stay “weak” (because weakness is defined when compared to stronger builds).

Other classes are getting buffs in other ways, though, like Bokor’s summons AI getting improved and such.

Man you don’t get it. Every one in this game is wannabe OP deeps and no one wants to do support. They all want to just one shot every boss around without budging their own budget.
Even if all your aforementioned kaba2 buffs gets applied, rest will start screaming buff this buff that. There is no end to it.
There should be a solid reason for kaba to be “green” class (not that it works for other classes bcz IMC logic).
Lastly you will definitely see chrono saying “give us a dps skill having 2k% mod bcz we got no dps”.

so because a class is support it shouldnt be able to solo?
i agree some support classes in the cleric branch need to be nerfed. an example of this is PD, most people only take it for its offensive qualities, and its support is being nerfed (healing factor) while its dps is being buffed, like just change the icon to red if its an offensive class imc.
then theres dps classes in cleric tree that dont give any dps. (druid, bokor) and bokor is actually a year behind on buffs that ktos got

This update is limiting glass moles to 3 slots. This is actually a huge damn nerf to monkquisitors. Other classes didn’t have much burst to fit in the 6 seconds of glass mole so it isn’t that big of a deal to them. We could fit 3 God Smashes during the GM effect. Those damage cap videos you see us posting? Poof, gone, even with 2 handed maces.

Besides, if those 2 handed maces don’t have spectacular secondary stats, using a 2 slot 270/315 dagger with red gems with 1 handed mace would out-dps or be at least comparable.

Card system will completely change it is not a NERF(yet).

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i agree… it is a change or an overhaul to the monster card system…
the current system allows players to just focus and stack 1 type of card… this is too linear and boring imo…

the change will force players to get the next “best” card that gives different attributes for their build or playstyle… this actually requires more strategy… builds will be more diversed with 4+1 different set of attributes from different monsters cards…

i reckon the 5th one monster card will have a special synergy with specific builds or skills, these cards will be the next level rare type monster cards… who knows, this could this will make things much more fun and interesting than what we have now…

How is that any different from people going for 1 specific arrangement of cards instead of just 1 set of the same cards? Someone is gonna math out the best arrangement of cards and everybody will follow that. That is gonna be the same thing you call “too linear and boring”.

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@c2gaming.seetoo

of course, there’s always gonna be the “best” arrangements of specific anything… and i never said that the new system is not linear…both systems are linear, its just that the current card system is too linear and boring than the new one…

also, the “nerf” of the current stack of 8 similar cards down to 3 is trivial at best when the devs are clearly setting up a new monster card system for future content updates… this is no different from the previous combat balance patch… it’s going to happen sooner or later… whether you like it or not…

I just take issue with “too linear” since both systems are just as linear.

In the current system where AAAAAAAA is the best choice for cards it is linear because “there are no other choices” that give the same value as choosing “A”.

In the proposed system where AAABBBCC is the best choice for cards it is “:just as linear” (no more no less) since “there are no other choices” that give the same value as choosing “AAABBBCC”.

Your definition for linear stems from having to choose all the same 8 cards. My definition stems from the concept of “choice”. If I can not choose something else because it is vastly inferior, then both systems are equally linear. The new system would be no better and simply be a waste of resources. New content is nice if it were new content. This new card system would be the same old one in a new package and is as much a waste of resources are the new look of klaipedia instead of FIXING the core issues the game has.

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why would “BBBCC” matter when in the current system only AAA is important??? i can choose whatever other cards i want after AAA to suit my own playstyle… (mostly because i can’t slot in A again, right?)

the old combat system previous to the combat update is now trivial… case in point…

they are fixing core issues… why would you assume that changing the look of klai is all there is…

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It doesn’t. It illustrates how “there are no choices besides A for all 8 card slots”. BBBCC, which is used in the 2nd case (not the 1st so I dunno why you even try to mention in) is used to illustrate how “there are no choices besides AAABBBCC for all 8 card slots”.

Irrelevant to the point I’m making. The point I’m making is the new system is no better than the old 1 (given the logic above) and using resources to replace a system with a new one that isn’t better is a waste.

So long as these “imaginary” (I call them imaginary because they don’t exist yet) are not available to the player base “they haven’t fixed anything”. I still randomly crash inside dungeons. Anyone can still crash map (intentionally or otherwise). Bosses are still nothing more than damage sponges. New skills are still the same old “do damage in a different skin” issue. Itemization is still poor. Do I go on? “Fixing” involves actually applying the said fix, else they aren’t “fixing” anything.

The only way I see this new system as “better” is if card stacking is gone and/or more cards do what werewolf cards do (in that they change skills in some way).

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wrong…because BBBCC doesn’t matter, i can choose whatever other cards i want after AAA to suit my own playstyle… it doesn’t have to be the meta/popular choice btw… everything else you just said is completely irrevlevant to me…