Tree of Savior Forum

New class RANGDA - lore

*DISCLAIMER: ENGLISH IS NOT MY LANGUAGE I USED GOOGLE TRANSLATE TO TRY MAKE SENSE, SORRY IF I USE WRONG WORDS… :crazy_face:

el mismo post en español aqui: Nueva Clase BARONG - ORIGENES

TODAY, A NEW CLASS WAS OFFICIALLY ANNOUNCED:

Rangda


Rangda is a class focus in debuffing enemies, who use “Barong” to remove buffs fand weaken the enemy.

so, i immediately remember that BARONG is a traditional dance of Indonesia, the mask is very characteristic.

The BARONG dance represent the eternal battle between good and evil. through the characters of Rangda and Barong

** Barong ** is a creature and character similar to a panther from Balinese mythology in Bali, Indonesia. He is the king of spirits, leader of the host of good and enemy of ** Rangda **, the demon queen and mother of all the escorts of spirits in the mythological traditions of Bali.

  • this is barong (accompanied by a monkey) *

and * this is Rangda at the dance: *

Now as you will notice the class receives its name and is based not on the guardian spirit Barong, but from the evil spirit Rangda, we can see that the class suit in the game is based on the suit of and the claws in Rangda, But this has a reason! which is hidden in the same dance:

Barong animal mask dance, along with Sanghyang dance, are considered Balinese dances that precede Hindu influences. Native Indonesians of Austronesian heritage often have similar mask dances that represent ancestral or natural spirits; An example is Dayak’s Hudoq dance. It is believed that the term Barong derived from the local term * bahruang *, which currently corresponds to the Indonesian word * beruang * which means “bear”. It refers to a good spirit that took the form of an animal as guardian of the forest.

At the beginning of the dance, the dancers dressed in the masks begin to parade and a priest will throw holy water in the area where the dance is performed:
the dance is like a play divided into several acts that tell a story

  • The dance begins with two playful monkeys that bother Barong in a quiet environment.
  • The following scene is popularly known as “Kris dance”. Rangda’s character appears and wreaks havoc. He conjures up his black magic about the dancing men, who represent the Airlangga soldiers, and orders them to commit suicide. In a trance, these men stab each other in the chest with their own kris. Meanwhile, Barong and the priests conjure a protective spell that makes soldiers invulnerable to sharp objects.
  • The dance ends the final battle between Barong and Rangda, concluding with Barong’s victory over Rangda. Rangda flees, evil is defeated and the celestial order restored.

You can see it in this video: https://www.youtube.com/watch?v=5i9o9jmpaDU

The reason!!
Now as you can see, during the presentation, Rangda uses his “dance” to enchant the soldiers and force them to commit suicide, and this is what moves to cough, since this is a class aimed at debuting the enemies, so We will use our dance to “bewitch” the enemies and take away their buffs and blessings, leaving them exposed and weak.
well, there is also the fact that Barongd is an animal figure and Ragda is a humanoid figure
EDIT: NOW I HAVE THE SKILL AND I SEE THAT BARONG IS A SUMONABLE PET

perhaps the character’s abilities also include parts of Barong’s dance since we see that he also uses his dance to bewitch the soldiers, in this case to make them invulnerable and prevent them from dying from Rangda’s machinations.

:japanese_ogre: SKILLS

user @myself as informed me that the name of the skills are words in indonesian

Luka -> WOUND
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Attack enemies and deal damage over time. The duration is increased based on the number of debuffs already on the target.

Kutukan --> CURSE
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Grants the [Chaos Curse] debuff to a targeted enemy. Enemies with the [Chaos Curse] turn into a Kepa, cannot recover HP/SP, and constantly deal damage to enemies nearby them.

Penyerapan —> ABSORPTION
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Adds additional Dark property damage. In addition, nearby enemies will have their stacks of [Fatigue] and [Decrease Movement Speed] debuffs inflicted by the Rangda increased.

Barong LA OTRA MITAD DEL DUO DE BAILE , EL ESPIRITU DE LA NATURALEZA COMO UN SUMMON
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Call Barong to follow you. Barong will approach enemies and attack them for a set time, with a chance to remove the enemy’s buffs.

Keletihan —> FATIGUE
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Make enemies in range feel helpless. Inflicts [Fatigue] on enemies which decreases their Accuracy, Evasion, and Critical Resistance. The stats decrease further with each stack of the debuff.

Rawa —> SWAMP
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Form a swamp in front of you. Enemies moving through the swamp slow down, and the longer they are in it, the slower they get.

See you soon

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actually that is a common indonesian word

luka= wound
kutukan= curse
penyerapan= absorption
keletihan= fatigue
rawa= swamp

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We don’t have the full description,all the attributes +Arts,CD’s,OH’s (if they got some) pretty sure Luka is 4 OH and Kutukan 2 OH and the SRF.

I will be going

Scout/Cor/Sin/Rangda

Not enough for me…sorry…OH,Arts,attribute,CD,SRF are very important to me and it’s not complete nor enough.

In the descriptions they always have SP usage,CD,OH,Type,AOER,# of targets and SRF.

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