Tree of Savior Forum

New card system: adding cards to the red roster that increase elemental damage

As the new card system was introduced, it is a little weird that there are cards that add damage against several types/elements of monsters, but no cards that increase elemental damage.

Cards are usually not so easily exchangeable (either you need 15 TP to exchange them or lose some of their exp/stars as a consequence for unequipping them),
so it feels strange that the choices are still pretty much limited to Chapparition -/Glassmole card as the other cards are giving way less benefit, especially for magic users.

That’s why it would be nice to see a less restrictive and more beneficial way by introducing cards that boost the power of certain elemental damage by a certain percentage (similar to how the Hexing attribute “Hexing:Dark” works).
E.g. nameofamonster card: Holy property damage increases by [ ★ / 2]%.

You do have them, but in the Purple Sockets, and by a flat amount (yeah I know, not that great :confused:)

Elemental Property attack + [ ★ *10] (so +100 “yourchoice” Elemental Property per card)

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Those purple cards are additional damage,though, similarly to how the property damage of daggers works…

Most cards in the red roster are too situational to even consider them over Chapparition card, simply because their damage boost is at maximum the same as the attack boost of Chapparition, which is a bad trade-off if you consider that it’s limited to a certain enemies armor type/race/elemental property only while Chapparition works on all monsters with 1/5 uptime.

If we had an elemental property boost as card effect, many builds would use those cards as alternatives, even if their potential was around 1/2 of the Chapparition card effect, especially if you consider Classes/skills with long lasting times like Possession, Black Death Steam, Merkabah (with slow movement speed attribute), Energy Blast, Flame Ground,etc. that don’t really benefit from Chapparition…