Tree of Savior Forum

New attribute idea for Kabbalist that makes a rework +- unnecessary

After writing many suggestions about what to change on Kabbalist in which way to have an overall Class experience improvement, I’ve thought up a way to improve most of Kabbalists issues with one go while maintaining the integrity of the Class itself.

It is also based on previous attributes released by the developers and in accord with the number-based Class theme.

My suggestion is to make a new Class attribute for Kabbalist C3, called “Divine Might:Temurah

The effects are easily explained, as similar to how Cannoneers “Kneeling Shot: Precise Attack” or Taoists “Storm Calling: Zaibas” attributes draw additional effects from Rank 2 skills, this Class attribute will also give Divine Might[a Rank 2 skill] an additional effect.

The new effect is based on the third number-mythology technique called Temurah [the others, Gematria and Notarikon, are already ingame as skills],
and it increases the skilllevel of the next number of skills[based on Divine Mights skillevel as usual] by a random number between 1 and 9.

Not only will this allow Kabbalist to synergize well with all Classes but also reduce the pretty much limited effect of most Kabbalist skills, resulting in a small amount of rework required to make the Class better (some skills like e.g. Reduce Level and Revenged Sevenfold could still need a rework, and a Golem summon wouldn’t be bad either).

And, as a Class attribute, it will only affect the Kabbalist, not the party members, so it won’t become the non-plus ultra supporter meta afterwards.

If you think it’s too powerful, the attribute could be coded to only affect Kabbalist skills (and maybe Cleric skills,too) first and carefully expand from there/stop there [similar to what has been done with Rune Casters Rune of Giants], depending on the actual results gotten in testing.

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