Tree of Savior Forum

Nerfing Sorc's afk abilities

Make summons lose % of hp every second similar to how Bokors are with their zombies, or give the summons a fixed duration and make it so that the cooldown will not start until the summon is present.

or to a more nose-nose approach, increase the sp per second and make it so that even manually, one is incapable of maintaining a summon permanently, if we were to remove the ability to sustain it indefinitely through manual means, then we would be removing the ability to sustain it automatically

there, fixed the “im totally not auto-potting” problem.

Ever heard about Necromancers ?

What about us totally legit sorcs who don’t afk farm? Summoning is the only thing going for us, in ktos riding got a nerf. Do you know why bokor zombies lose hp per second? Cause if they didn’t the zombies would basically be immortal cause of all the healing a cleric can output.

Increasing the sp sorcs lose would basically gimp the class! Sorc 3 is also the shittiest c3 class in game. now lets make sorc 1 and 2 even shittier with more sp drain? :confused: we’re already stuck using a 170 rod just to maintain our sp pool and we have to go 2 ranks just to get the most out of the class… and it’s not like we don’t need silver… SORC IS A MEGA SILVER SINK IN ITSELF CAUSE OF ALL THE SP POTS WE NEED. SO WE NEED TO FARM SILVER SOMEWHERE… which is why we farm dina bee cause it’s easy… if you ever notice a guy auto potting then that’s the problem of imc not banning those kind of people. Auto potting is not a sorc class feature >_>

GO COMPLAIN TO THE NECROS. Sorcs who afk at dina need to come back sometime to click on that sp pot… necros dont even need to sp pot. And they get more skellies at c3 while sorc 3s still get no love! It’s even harder to start a sorc now… you know why? CAUSE THEY REMOVED CARDS FROM QUESTS AND NOW WITH THE CARD SYSTEM, CARDS NOW COST SO MUCH.

4 Likes

Then this wouldnt hurt you at all. the only difference this would make is for those who auto-pots, they can no longer sustain a summon permanently and will have to sit down, recover and take a breath like everyone else

This is never a valid excuse, yes its easy for you, but harder for everyone else, Dina bee and afking isnt the only way to increase silver, with this change, you are still able to farm/afk where ever you like as long as you are MANUALLY sustaining yourself, if you want that extra silver then you have to make an effort to do so.

Bokor Zombies arent comparable to Templeshooters, let me inverse your own question to you, What if Sorc summons lose hp per second so that they wouldnt be basically immortal with just a use of an sp pot? In order to sustain a horde of zombies a cleric will have to manually heal them and position them around, now what if Sorc’s were the same, where you now have to manually sustain yourself and make an effort more than just chugging sp pots?

This topic is mostly a facepalm.

7 Likes

A third part software detection would fix that in 2 times, but then again, bot developers can pretty much make it hid in the memory.

On a side note, people is rerolling to necro and some of the Sorc took necro instead of Sorc C2 for that purpose, in the end, it is a thing in the game, there are many ways to fix that, but at the end of the day, who will fix is IMC, if we have more restrictions and nerfs this game will be shut down due to lack of players. Well we are in that path tbh.

5 Likes

The thread name should be changed into: “Lets make Sorc a trash class”

Summons already prevent normal SP recovery. And as stated by @ecoll0998 autopotting is not a feature of the game. IMC is at fault for not preventing it/not banning the abusers. You want to nerf a legit class so thirdparty programs stop being useful? Dont be unreasonable.

Apart from that, I am surprised you attack the Sorc class. Necro summons are persistant without SP loss, these are the real problem.

3 Likes

Yes it does hurt. We’re not even talking about farming at this point, this is a playability issue.

I dont like afk farming either, but your pushing the wrong suggestion. Increasing SP drain to stop afk farming? no that just hurts legit players like was said earlier.

The fixed duration suggestion is better. Make it 3-5 mins. Dont see anything wrong with that. Then they can just summon again. But wait that doesnt really solve anything because the ones who use autopot can change it to just recast and autopot…

I guess its more complicated than i thought.

1 Like

I mean they could nerf the pet classes…or like not make about roughly 1-3 areas viable to level so this type of stuff doesn’t even really bother anyone. That would make more sense right?

you are being outfarmed by shoggoth? #laughs

2 Likes

It would probably be better to change monster behavior instead and combine it with certain pet tweaks.

No more aggressive trash monsters before certain levels. IE, low hp, swarm monsters. Aggressive high hp, high damage monsters are fine to leave as is.

Then change summons to only defend their summoner. IE Only move to attack when actively aggroed by the summoner. Kind of like how companions are now.

Right now the grey area exists on whether or not afk farming is considered botting. It’s hard to tell if someone is legit potting at their keyboard or using 3rd party. Lets remove the issue and require the necro/summoner to actively aggro the monsters in order for their summons to attack. If someone is autoattacking constantly in 1 spot, anyone can report them.

Or implement some kind of ‘guard’ npc system. Other games have this, where you have mobs you’d be stupid to attack in certain zones. Attackable npcs with high damage that you would need someone at their keyboard to dodge attacks to kill and they would wander around the various high density farm spots. They wouldn’t be aggressive, but bots would attack them and hopefully die.

I got tired of writing my very long reply. and I’d like to say that your suggestions to make sorc unable to afk are very unreasonable 'cause it will just further gimp the class and make for an even more stressful gameplay.

CHECK OUT NECROMANCER BEFORE YOU COME FOR SORC.

and honestly, the reason why dina bee is so viable for sorcs/necros to afk there is the lack of elites, if they added 5-10 honeymelis there then maybe it could salvage dina bee from afk-ers. It isn’t a problem with the classes that are able to afk, it’s a problem with the lack of elites. that’s why you don’t see necros or sorcs afk-ing at dp2 right? 'cause the harugals will pulverize them.

2 Likes
  1. afk necro farming is not considered botting. IMC has stated so repeatedly. Sorcerer afk farming is clearly against the rules. Any addon that automatically drinks potions for you falls into the “not normal gameplay” definition.

  2. someone auto attacking constantly in 1 spot is also not considered botting. IMC has stated in the past that holding down the z key will not receive botting penalty.

I don’t have a sorc/necro, do summons really die so fast against elites, even if the summons are way higher in their level?

How about making summons (sorc and necro) last 5 minutes but if you already have a summon out you can recast your summon skill at no sp cost to refresh the summons duration back to 5 minutes?

That’d give legit active players no disadvantage (since no sp cost and you can keep your summon out permanently) and afk players would lose their summon after 5 minutes unless they press the summon button every few minutes (in which case they are not really afk) or use illegal 3rd party programs (macros or bots).

Sorry, but the problem here is with afk-bot or afk-legitimate?
All the above measures only harm the legitimate players
envy against classes that can AFK

Ok whatever. My point is that right now as another player, it is too difficult to tell if someone is potting legit or using 3rd party. Maybe my suggestion is not the best or even very good. But the solution we need is something that requires some sort of visual input from the summoner that will push whatever they are doing either into the category of ‘present but lazy’, or ‘actively botting’.

People are less likely to do something when it goes from ‘I won’t get caught’ to "I might get caught eventually’. Small difference yes, but you’d be surprised at how much that small % of getting caught acts as a deterrent to most folk.

necro’s summons die in about an hour to the normal rabbees/honeybeans and they take so long to kill elites, and even w/ their hp buff, I’d say they’d die faster if elites were ever added to dina bee. and elites would give sorcs a run as while the ts may start attacking the elites, other elite spawns would just run towards you.

If summons lasted for about 5 minutes w/ no sp cost then it’d make sorc a really viable class but then it’d also be unfair seeing as no sp % drain and we could just leave the summon out there would really be unfair in terms of dps during long world boss fights as there is no cost to upkeep it.

oh no, someone is playing the game in a way that has literally no impact on the way I play the game whatsoever, nerf the classes they play into the ground

Why do you care that someone can afk farm? It’s clear that the class was designed this way, which is why a summon killing things grants exp/silver to its owner. It has literally no impact on the game. Bots are going to exploit it like they exploit everything, and some of the “solutions” have done nothing but punish legitimate players.

I think roleplaying in a game like this is stupid, does that mean I should encourage IMC to ban people who do it when it has no impact on my gameplay whatsoever? No, because it’s completely unenforceable and that would be completely retarded.

Don’t mind me, just subbing.