Tree of Savior Forum

Nerf exp cards, Balance mobexp/Dungeon

Lvl 135 cleric/priest2/paladin/monk

I enjoyed 70+ to 80 lvl grinds that was fun felt like kind of a challenge to me, the 120 + to 130 was also very enjoyable and rewarding. I only did lvl 50 dungeon about 2 times and lvl 90 one about 3 times.

In my opinion if people do lvl up in instances at exact lvls they are available they wont have to grind in these level gaps, provided they did every single quest available. However as I myself enjoy the challenge and even if it had to take me 1 week to make 150 - 155 I would be fine with that.

My suggestion would be nerf the amount of exp cards give or lower the amounts, and increase slightly mob exp rates, so that people can enjoy kiling monsters for progress more and do some exp cards in between just as bonus.

Point is Exp cards should not be the only viable best way to lvl up. By nerfing the exp cards and increasing the mob exp respectively, lvling progression might not be so tedious and people could choose how they want to lvl, also nerfing the dungeon exp as well.

Once again people should not be forced to do a dungeon for 3 days straight saving exp cards in this time since there is limit on entering dungeon, remove limit on daily entrance and nerf the exp to be slightly better or some good amount but most importantly not insanely more then on fields. (nerfing the money amounts as well etc.) This would allow people who love dungeons lvl in dungeon to there hearts content.

I think balancing all ways of obtaining exp to similar lvls would even make this game less linear, as result you can choose where you go for progress not forced one path, that would also mean people who like to grind can grind without going after exp cards or dungeons if they dont want.

Simply put, Balance all ways of exp gain so all of them are equal rewarding, aka taking similar amount of time to reach max lvl or something.

3 Likes

you ever played granado espada bro ?

I played a week, also did dungeon runs and quests still lvl 73? :confused:

If YOU rather enjoy grinding instead of doing quests, it doesn’t necessarily mean that EVERYONE ELSE has the same preferences.

I rather do quests. They amuse me (most of them, at least) and they make me want to visit new maps. But only doing quests will not get you through. I’m on level 144 and I’ve already had to grind a lot to fill a level gap in two different occasions (and I assure you that, if I’ve missed some quests, they weren’t nearly enough to fill those gaps all by themselves).

If you don’t like doing quests, just don’t do them. Stop trying to ruin them for the ones who actually enjoy just because they might level faster than you.

14 Likes

no don’t nerf exp card, just buff mob exp :wink:

2 Likes

This is 2nd beta, and the rates are as they are to allow players to unlock and test as much high level game content they can – which was previously unavailable during the first,

Don’t worry, they’d most assuredly adjust it on release.

nice sources bro, love the (lack of) information to back your claim. If they wanted us to access the higher level stuff easily with these cards, they would have boosted the amounts and not made sticking points around LV80 and 120 just to point out a couple. I doubt they’re planning to “adjust it on release”, and as it is right now you can only possibly get two characters to C6 by the end of this beta, and that’s only if you’re Necrover-tier NEET.

In other words, for a beta, the EXP rate is too slow. For the game itself, it’s fine and I don’t see why they would have to adjust it.

:frowning:

It’s just 200 level content and not even all of this. There will be 200+ content, where quests couldn’t give much exp, like now from 160+. Lets just say that 1-200 is low level.

I already understand that. My point was the number of things you will be able to test out by the end of the beta is very limited. It’s not like you can respec your entire character to change its class. If you want to test out any of the C6 stuff you’re going to have to make a very careful decision and dedicate all your time into it. Kinda defeats the point of a beta test from my point of view, but IMC probably does have different objectives than the players do for this test.

@sykes_domain_face Im not trying to ruin the quest game for anybody, please read and try to understand what I wrote and trying to say man, the point is right now exp card quest is so op exp that grind is the worst way to level,

Because the difference is so BIG when you dont have quests exp card and u need go kill mobs it feels horrible to some people, and you can not choose quest or not to quest, You must do quest or you Never going to progress or will take realy long time. Without exp balance you are forced to do one thing every every time you lvl up char, same thing.

@kriiokrio I think if we boost mob exp progress will be to fast, game need balance exp in all ways dungeon mob quest to same levels, so all are equaly rewarding

@pseudo I do like the exp rate right now, I think its fine man. The problem is right now every single time you make character you need to do quest quest quest hit 50 do 6 time dungeon ques quest etc. If they adjust mob and nerf exp card, so both ways take same amount time to lvl up not Overpowered exp cards, you will be able to choose do quest or not, becaouse doing next char feels boring making all the quests again…and again…

Im NOT saying up the rates, Im saying balance exp gain from mob, dungeon, exp card so players choose how we want to Level up!

Please read my full post.

Edit: Im sounding like a broken record lol

Your topic says “Nerf EXP card” please calm down and try to read what you wrote. - -

If you want grinding to be better, you just buff mob exp.
Why brings the exp cards into the equation?

I’m playing Cryo + Linker without using EXP cards, it’s been quite slow. I’d rather buff mob exp.

2 Likes

People bevin lvl 80 or even 200 put of 600 us not so good.as far as i know wechave x5 exp for this beta . on release we have it so much more slow.this beta have things up to lvl 200 or so.cards give more exp but grind give more silver.you need silver for stronger gear, for passive skills, to reappear items.
So you need 2 do grind no matter what.

If you enjoy the grind why does it matter if it’s not the best way to level? It means more time to spend doing what you love!

And yes what you are suggesting is to spoil the quest game for people who like it, if quest reward is nerfed then there won’t be enough quests to progress at a steady pace without normal grinding in between every one.

Also at one point you say “you must do quest or you’re never going to progress” and then at another you say you like the exp rate and its fine. So does it take forever or not? All this boils down to is “QQ the way I want to level isn’t the fastest nerf everything so it is.” Why does it matter if people doing quests level faster than you?

1 Like

Because if you up the mob exp rate the leveling would feel to fast.

The whole point is not “I want be my way of leveling to be the best”

I want them to be all equal without making the altogether time to lvl up faster…

That way people who have to grind and people who have to dungeon and people who have to exp are not forced to one path…
Reading and understanding… seems like everyone who replies here do not understand what i wrote :confused:
but mayby that is my problem in way I try to express myself and my idea, although I think im pretty clear lol

Balance all without bufing just one so leveling time is still the same not shorter becaous of it.

Nothing is forcing you on to the one path. I repeat, why does it matter if someone doing quests levels faster than you

If you don’t want the game to be too fast then the current setup should be fine for you. You have to realise not everyone shares this sentiment and all you’re asking for is for them to be forced to play at your pace.

I agree with OtterTamer this guy saying he likes grind so grind must be forced on everyone… theres people in this world that like other things other than grinding in a mmo, reading and following a story line, crafting, exploring are some examples (to be honest ToS story have potential but needs work)

Trying to take down exp from quests instead of only asking for grind to be more rewarding makes me question if you are not just suffering from grinders remorse Sonic23

It ain’t, have you been in the first beta?

P.S. I’m not much into citing sources, but I know what I know, I’ve read it somewhere among IMC posts… zzz

P.S. I’m not much into citing sources, but I know what I know, I’ve read it somewhere among IMC posts… zzz

Completely agree with OP, on the terms that best would be to provide players with variety of ways they can lvl up, and not be forced to run quests, or forced to grind mobs to no end, or worst of all be forced to repeatedly run dungeons. Best would be to be able to progress in as many different ways possible and let the player decide what he prefers, and none of the methods should have much advantage over the other.
Example:
If you love to kill monsters, sure you can lvl that way, maybe a tad slower than quests, but you loot and money will be better than quests.

Or you can lvl with just quests, but do not make it a requirement, but as an alternative option. Do not block content with super long quest chains that are just tedious to complete. (no prob, if you have to do a 3-5 quest chain to unlock some dungeon, but please no more than that)

Make dungeons runs, worst in the terms of exp, but best in terms of loot, that way people are still motivated to run them, but are not forced to if they want to play solo more and still progress at a decent pace. I think forcing players to do instance runs is the worst possible thing a MMO can do. Dungeons are fun, and nice content if you have a good party, but are super annoying if you are forced to do PUG repeatedly.

shitty excuse. Of course I was in the first beta. I’ve even played iRO on a super laggy server. I think I know the definition of grind, considering the amount of times I’ve completed Dragon Warrior. For the beta test, the EXP rate is too slow. Is that too hard to understand? I’d like to test things out and see what works without having to invest 10+ days to get to C6 where the real magic happens.

I don’t think I need to make this more obvious but people don’t seem to read: I know the game will be scaling to LV600 or higher, but for now it seems a little repetitive on the grand scale.

2 Likes