Lvl 135 cleric/priest2/paladin/monk
I enjoyed 70+ to 80 lvl grinds that was fun felt like kind of a challenge to me, the 120 + to 130 was also very enjoyable and rewarding. I only did lvl 50 dungeon about 2 times and lvl 90 one about 3 times.
In my opinion if people do lvl up in instances at exact lvls they are available they wont have to grind in these level gaps, provided they did every single quest available. However as I myself enjoy the challenge and even if it had to take me 1 week to make 150 - 155 I would be fine with that.
My suggestion would be nerf the amount of exp cards give or lower the amounts, and increase slightly mob exp rates, so that people can enjoy kiling monsters for progress more and do some exp cards in between just as bonus.
Point is Exp cards should not be the only viable best way to lvl up. By nerfing the exp cards and increasing the mob exp respectively, lvling progression might not be so tedious and people could choose how they want to lvl, also nerfing the dungeon exp as well.
Once again people should not be forced to do a dungeon for 3 days straight saving exp cards in this time since there is limit on entering dungeon, remove limit on daily entrance and nerf the exp to be slightly better or some good amount but most importantly not insanely more then on fields. (nerfing the money amounts as well etc.) This would allow people who love dungeons lvl in dungeon to there hearts content.
I think balancing all ways of obtaining exp to similar lvls would even make this game less linear, as result you can choose where you go for progress not forced one path, that would also mean people who like to grind can grind without going after exp cards or dungeons if they dont want.
Simply put, Balance all ways of exp gain so all of them are equal rewarding, aka taking similar amount of time to reach max lvl or something.



