I want to make a mounted templar with this build with full CON stat. Still no idea about Templar skills.
There are some things that I still doubt:
I think Gungho and Concentrate attack increase won’t scale well on late game and they both have disadvantage (decreased def on Gungho and hit count limit on Concentration)
Can I hit most target (PVE/PVP) with only accuracy stat from gem and gear?
If I use Thrust as a filler skill, will I run out of SP fast even with SP pot?
Gung Ho scales decently, Concentrate scales really bad.
You can hit most mobs even if you don’t put too much points in DEX, but iirc there are certain mobs with shield that sometimes can block physical attacks. I forgot their names.
If you want to raise Thrust, go for level 1 Thrust. No need to max it out. You will run out of SP pretty fast mostly at early game.
What makes Gungho scales better than Concentration? Also I don’t take Gungho because it can’t stack with Guardian buff so I must choose either one of them.
I have level 5 Bash. As for Impale I have tried it on PVP and I found it hard to land on moving target, damage is small, and very long animation time.
[quote]Also, for Peltasta, getting level 1 Guardian is
enough, as the def bonus is pretty much obsolete, but the evasion bonus
from Attribute is good
id also get 1 level on Steed Charge, doesnt hurt to have an additional knockdown skill[/quote]
If I put only 1 point on Guardian then I could put 4 points on Rim Blow. Does it good in terms of damage or utility?
I’ve tried Steed Charge on PVP and it’s hard to hit moving target because the hitbox is too small.
Concentrate is only 11 hits, it works on skills aswell, same as Gung Ho, which makes Gung Ho a better option as its duration based rather than being limited by hits.
Concentrate is good to improve your burst attack a bit, but its much more situational and inconvenient than Gung Ho.
As for Guardian + Gung Ho, true you cant use both, but Guardian already decrease you atk anyways so you dont really wanna use it with Concentrate either.
While it might be hard to land and do poor dmg, its one of the best Single target CC in the game, as you can just grab someone and bring the target into your team or a poor position away from the rest of their team.
While Rim blow doesnt to amazing dmg by any means, it still have a small knockback to help with displacing enemies.
When did you try Steed Charge?
Im pretty sure they made it more user friendly not too long ago in kToS, along with all other Cata skills
[quote=“Skrunken, post:5, topic:142972, full:true”]
Concentrate is only 11 hits, it works on skills aswell, same as Gung Ho, which makes Gung Ho a better option as its duration based rather than being limited by hits.
Concentrate is good to improve your burst attack a bit, but its much more situational and inconvenient than Gung Ho.
As for Guardian + Gung Ho, true you cant use both, but Guardian already decrease you atk anyways so you dont really wanna use it with Concentrate either.[/quote]
What about Gungho defense penalty? Does it have a big impact on late game?
[quote=“Skrunken, post:5, topic:142972, full:true”]
While it might be hard to land and do poor dmg, its one of the best Single target CC in the game, as you can just grab someone and bring the target into your team or a poor position away from the rest of their team.[/quote]
Can we Impale target on a safety zone?
On 1st CBT. So does it better now? What are the changes?
for reference, heres my skill build, which is practically identical.
i choose to leave Rush at level 3, as its the least spammable
I also left out Thrust simply cause i was never a fan of it, and wont really use it after R3 or so anyways
Since my stat is full CON I’ll have low evasion rate. Does it still good to use Guardian to boost evasion rate?
What about not taking Guardian at all and take Gungho all the way?
Looks like a cool supportive spear-wielding guild leader. For my Templar build I went even more tanky as well as mounted, because to me that’s just what a guild leader should be.