Tree of Savior Forum

Need insight regarding best Monk path for pvp/pve

Hello, I’m looking forward to building the best possible Monk for heavy emphasis on winning in PvP/duels and soloing in PvE. I played in CBT2 and messed around with a few different classes, but I’m currently lacking in enough first-hand experience to make the best Monk build possible. This is why I am reaching out to the Monk players here. So far I’m unable to decide whether
cleric c2 --> dievsdirby c2 --> monk c3
Or
cleric c1 --> priest c3 --> monk c3
Is better. I do know that if a monk wants to hybrid support, then the priest path is a good choice, but even if you want to solo more often than party with others, there are a ton of buffs a priest can offer. I am unsure as to whether the priest route is better than dievsdirby. Even if I went diev c2, I’d miss out on Statue of Goddess Ausrine, which I’ve heard is good in pvp. I should also mention dievsdirby got buffed recently with cast times and such. If there’s another route that’s better, let me know. Regarding stat allocation, I want to be relatively balanced, prioritizing strength mostly with con/dex secondary and maybe a little bit of spr. If there’s anyone that can provide me with insight, please be in-depth about your reasoning.

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I haven’t played Monk myself but I do know that those two options you posted there are what people normally pick to go into Monk (especially the second one). With priest you’d have a lot of immunity with stone skin + iron skin + golden bell shield. But then again a lot of people are probably going to choose priest (if you party up with some other cleric). I think the second option is good if you want to play more defensively and the first more offensively because of carve and the owl statues. If you look up Steparu’s videos on youtube, that person chose your first option (except -monk c3 due to not having rank 7 at the time) to get a better idea of how that plays in pvp.

As for other builds going into Monk. I’ve heard a lot of mixed arguments about Sadhu going into Monk. Some people say its junk other say it’s great. I haven’t seen it in action myself but that’s something to maybe try to look up. Maybe someone else actually knows. If you don’t mind rerolling that might be something to test.

You could also try Paladin into Monk for Smite, but I’ve also heard people say that Smite is difficult to use in PvP, because it’s too slow. Otherwise it’s a pretty good skill itself.

Anyways hope that helps you decide a little better.

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The thing is, I know Monk isn’t the best DPS class at all, it’s actually fairly weaker in terms of constant dps compared to other classes, but it wasn’t my intention to be the strongest in dps anyway. I’d prefer to be more balanced. if I’m able to do fairly well in most areas, I can cover for my weaknesses and have the means to outplay any opponent in pvp and 1v1 duels if I have the skill necessary, instead of falling into the “rock paper scissors” meta and having an auto loss against someone that counters my class. With that being said, I’d probably prefer to be more offensive oriented, but I just wasn’t sure whether the diev abilites without statue of ausrine would be the best choice.

I looked into Sadhu today and I honestly can’t justify taking it at rank 4 and sacrificing priest c3 or diev c2. It would just make my rank path weirder, not to mention I’d only be able to take it c1 or else I’d be sacrificing monk circles for it. I can’t even see much synergy with the class. I also looked into Paladin before, but yet again I can’t really justify taking it. Smite isn’t good enough to take the class for it. The only other ability for Paladin i thought would be worth considering is “resist elements”. Why, you ask? Well this goes back to what I was saying about covering for my weaknesses and being able to duel anyone. With resist elements, I could potentially fare a lot better against a variety of Wizards. Magic can’t crit or miss, which means building dexterity would allow me to duel much better against most other classes, but not really against wizards, except for my attacks critting more often. This is my main reason for building some Con, and Resist elements would only make magic less of a threat to me. Regardless of that, I’m still not sure if it’s even worth taking Paladin c1.

I’d like to hear more opinions on the diev versus priest path, if anyone else wants to contribute.

Bumping thread. Insight needed.

Don’t have enough monk experience, but from what i gathered:

  • Sadhu’s dmg is entirely based on int, so only prakriti is of use as a gap closer. Far to little gain for one circle tbh.

  • Paladin is best chosen as paladin3, as the initial skill scaling is quite poor. Only restoration sticks out due to the bonus it has for heal tiles. (exact amount needs testing though). Not that good on monk imo.

  • Dievdirby is by far the best dps approach for a monk due to both carve and statue of goddess Laima for a mere one circle.
    Dievdirby2’s carve world tree helps prevent dmg in pve, but will most often be negated by condition prevention skills in pvp. And carve owl helps improve dmg despite being magic dmg. (good base dmg)

  • Priest is the more defensive route. But also has it’s downsides:
    Stone skin scales best with spr, and you really don’t want to much spr on a monk build. Nor did you pick chaplain to improve stone skin’s upkeep.
    It’s also useless vs magic dmg ofc.
    Mass heal isn’t as reliable as heal10 either, since it can miss allies if they move in a wrong direction and it’s not as good at healing a ally back to full health quickly.
    But revive does prevent a death every 2 minutes, which is very good.
    Resurrect is a bit more niche, but good to have.
    Offensively it’s not that noticeable, since monks deal more dmg with their skills they don’t benefit from the auto atk increases. And bonus dmg isn’t affected by multipliers (holy is though).

  • Bokor2 is a bit odd, but has it’s unique benefits:
    A movement speed buff, a temp invuln, a army of zombie distractions(pve only) and a very nice pve str grinding skill (Bwa Kayiman).

I’d say overall the diev variant is a lot nicer for pve, esp since totems can take a lot of dmg instead of players. (they take 1 dmg per hit max.)
And is decent dmg in pvp.

Priest is defensively better for pvp. And can afford to be more reckless.
But in pve you’ll want to buy barrier scrolls just in case.

Bokor is far more niche.

Have you considered picking Plague Doctor instead of Monk C3 ? That’s what i am planning to do ( Cleric2 > Diev2 > Monk2 > PD ) as I will mostly play solo too and a bit of PvP too. You get condition cleanses and since you have several debuffs (Silence, Home Ground, Bleeding and Armor Break), Incinerate can be useful too (+2 secs duration for each debuff applied) even though this is a magic skill, thus not benefiting extra damages as INT is useless for Monk. And of course, Healing Factor is a big plus.
Sure you will deal less damage than Monk3, but you will be more self-sustained and PD are always welcome in PvP or parties.

Regardless of your R7 choice, I’d suggest to go for Diev2 as this is very good for solo PvE, the carving cast is only 2 secs making it versatile and going C2 is enough to fully use its skills and DPS-wise.
Going Diev3 for Ausrine doesn’t seems to be a good idea as the prerequise to activate its buff is too silly (I’d find myself bursting in laugh when carving it at the beginning of a PvP match and the party circling counter-clockwise around three times) and the long CD doesn’t help either. PD is a better choice in that case.

Stat-wise, SPR is not that useful as the SP consumption won’t be an issue (even less with Zemyna) and having a little bit won’t change much the magic defense. You can’t go wrong by picking either DEX or STR as main stat, as long as you invest in some CON too. I planned to go on a 4/2/1 DEX/STR/CON allocation

Nice analysis of my options.

Did you mean Blessing/Sacrament only applies to auto attacks? If that’s the case, then Diev is the obvious choice for me. I’m starting to feel there are better benefits for going diev, and from what I’ve seen, everyone says diev is the best offensive rank path for Monk, not to mention I really like the playstyle of it, so that will probably be my choice now.

Not quite, it is simply far more effective for auto attacks.

Sacrament still adds +40 holy dmg to each skill hit at skill lvl 10.
But it also adds a second line of hits to auto attacks that connect of the same amount. (So auto attacks get +120 holy dmg from it alone, as it improves it’s own hit as well.)

Blessing simply counts once for each hit, and since it is bonus dmg is not affected by the enhance attributes.
Meaning for skill builds it’s more akin to 75 str/int when you finally max the enhance attribute.
For auto attack builds they get access to a good chunk of extra hits from various sources to trigger blessing a additional time per auto attack. (Sacrament, Last Rites, Aspergillum, Enchant Fire, Cafrisun Armor set)

I have looked a little into Plague Doctor, but I’m still not sure if I’m willing to sacrifice the extra damage from Monk 3 for it. The Healing Factor looks useful, especially since you stand in one spot to carve statues, and as you said, you can be more self-sufficient by negating status ailments. As for now, I’m undecided on that, but it’s definitely something I’ll look more into.

Diev 2 does in fact seem to be the better option than Priest now, so I’ll be taking that route.

Regarding stat allocation, at first I wanted to prioritize strength, but I’ve realized that a prioritization on Dexterity might be better since Monk deals it’s damage from abilities rather than auto attacks, but I still don’t know exactly why an ability-based damage dealer should put more into Dexterity, while an auto-attack dps should put more into strength? All I know is that abilities have their base damage, and Dexterity would help them crit more. But wouldn’t strength still help out the overall raw damage despite that?

@Himiko

I had a similar situation, as i chose the first 6 ranks, but then, wasn’t sure about the 7th rank by going either full damage (Monk3) or increasing survivability (PD or Diev3). It’s up to your personal preferences, as i do believe each choice is viable.
I’d suggest you to level up to the end of 6th rank, then depending on your personal experience, make a decision.

About the DEX/STR dilemma, as i said earlier, both choices are fine since their overall damage is pretty much the same. However, this is also highly dependent of the class. As the Monk relies heavily on skills, it does indeed feel like DEX is more suited in order to do good burst damage while STR is better for AA, as it increases the base damage and thus higher consistent damage.

But strength still affects the base damage for both auto attacks and abilities, right? I feel like having the higher raw consistent damage is important, and then balance it out with a good amount of dexterity to crit pretty often.

Yes, of course, since this is what STR stands for, it also increases the critical damage and each rank upgrades the final base STR by 10%. The other way around work too, if there is enough critical rate/evasion, You’ll want to prioritize increasing the base damage. There is no definite stat allocation, and equipements helps a lot too. It comes down to balance and feedback of your damage output.

The question is if you’re willing to give up on Monk c3.
I myself am going to build a Cleric - Priestc1 -Diev c2 - Monk c2 - Diev 3.
I think that Monk c3 doesnt bring enough to the table comparing to the other choices you get, that’s why I went Diev c3 and probably would also go PD instead of Monk c3.
I don’t think there’s a “best build”, they’re all just good in their own ways.

That’s pretty much what I thought.

You’ve been a great asset in my thought process on my Monk.

Thank you.

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I’ll just have to go back and analyze each choice and see what I’d rather have for my character. I know there isn’t an absolute best build, there are different choices to make that can be effective in their own way. I just wanted a build that can do really well offensively in PvP/duels and that would still be able to do well in PvE.

No problem ! I had to theorize a lot too as i decided from the beginning to go for Monk, whether it was squishy or OP since i have a soft spot for that class (RO memories)

Feel free to ask for further infos

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Would you be so kind to revise these builds?
http://www.tosbase.com/tools/skill-simulator/build/oyoxkx4jgy/ That’s for Monk C3

http://www.tosbase.com/tools/skill-simulator/build/h2chgjam5k/ Monk C2->PD

Any advice on skills?

-Castiglione-

On both builds, you can save up one point from Deprotected Zone and maximize Safety Zone (you do not have to spend all the skill points from one rank to move to the next rank)

I would at least put 3 points into Iron Skin in order to get a 100%+ physical melee damage reflect (with maxed attribute). The rest of the skills are personal preferences, i wonder why no God Finger Flick though, maybe the silver cost ?

About the Monk C3 route, Golden Bell Shield is more of a panic button skill rather than an utility, I wouldn’t recommand maxing it, 1 point is enough.

Ditching Pandemic on the PD route is fine, but Beak Mask can be very useful even with only one point used. Bloodletting is already strong at Lv1 with Fumigate as backup. That way, you can maximize Healing Factor and Incinerate, put 1 point on the rest, except Pandemic if you plan on ignoring it, then the remaining points on Bloodletting.

Do you recomnend getting god finger flick? If so which skill should be lowered/replaced? I want to get it but still idk what to discard.
Thanks.

Deprotected Zone is not good enough for putting more than 3 points?
i’m giving some thought about that skill but didn’t found the answer in forum: how Deprotected Zone works with others instances? if 2 clerics use at same time and each one is differente level(differente values of stack and initial reduction) and if 1 cleric use several (duration longer than cd) and what is [Weakened Defense] from the sword atribute?

I think it can be a very good skill for longer battles and with the attribute extra block counts probably dont have to max safety zone, what you think?