Tree of Savior Forum

Need help with tank cleric, using Guardian Saint

I’m new to the game and was thinking of making a tank cleric by using the cleric 3 spell Guardian Saint combined with Guardian Saint: Change Target.
The thing is, that I’m not sure what would work better, building Paladin into my build, or going for priest 3 and PD.

If going for Paladin it would look like this:

and if I didn’t take Paladin i was thinking about that:

Going for CON-2 SPR-1

Don’t think chaplain rly fits at all, but I like the costume…
I appreciate any suggestions.

I’ve built a lot around tanker Guardian Saint, sadly it doesn’t work as well as you’d expect.

Getting people to step on your Guardian Saint is more complicated than it seems. It only lasts 15 hits, the square area is very small, and people simply do not care about it. Heck, when I play my Kabbalist it’s already hard to get people to step on Ein Sof to restore their full sp…

And even if you do manage to make people step on it (aka place it down in middle of a narrow hallway), it only affects 1 person and doesn’t really help keeping the entire party alive that much.

Heal lv 15 is the best “tanking” ability, imo.

Safety Zone is enough of a tanking spell. Anyways, clerics don’t make particularly effective tanks because of their reliance on spellcasting, which gets interrupted by being hit. They’re very self-sustaining as a class, with all sorts of utility. They’re also some of the highest DPS providers in the game, and can also do a dual DPS/Support role. Simply put, they’re better at receiving damage than soaking it up, but they’re nowhere near as fragile as Wizards.

Thx for the replies. With only 15 hits it sounds rather bad^^
Now I’m more thinking about something like this


Still aiming to be rather tanky. Is cleric 2 still a must for supporting, or is Priest 3 enough?
If cleric 2 is still needed, i would get cleric 2, PD and Miko.

The problem with Guardian Saint is not the hitlimit (as you can get up to 21 hits with the gem and Divine Might) but rather the duration:CD-ratio (60:90 seconds without Diev/Krivis).
I personally like the effect on my Kabbalist, but in most cases the skill probably isn’t worth the cast unless it’s really necessary for a certain member of your group to stay alive.

I rarely use the skill currently,though, because it’s either useless if the guy has enough defence or insanely dangerous if the guy has low defence or a level penalty. Guess it will become more useful later on, but I don’t really see a reason to keep the skill except that it’s the only C3 skill of the Cleric. Maybe the developers will come up with something to make it more useful…

A good sideffect is the boosted SP- & Stamina recovery rate,though, which helps a lot in combination with buffs like squires foods/Zeymyna statue e.g., so unless your target gets excessively involved in taking hits, you get a decent boost to your recovery.



About your build:
Cleric C1 is enough if you know how to time your healing & your team has potions/Aukuras scrolls at their service[There’s always the solution to bring 2 Clerics along,though; one supporter and one damage dealer e.g. who’s most likely at least Cleric C2]. The real problem comes with people who have high max HP as your Heals probably won’t do much for them, while people with low max HP will most likely have enough healing from your 10 Heal tiles&Mass Heal (as it nearly heals 30% HP every 30 seconds, which is ~equal to consuming 4-5 Heal tiles).

10 Heal tiles every 22 seconds + Mass Heal means ~ 40% HP recovery for every party member [+ some extra based on your INT&SPR] within 30 seconds. If people lose more HP they’re dead anyway or their equipment just sucks.

Revive will also help with survival, as well as Capella&Stoneskin, which can now help cover the weakness of taking Cloth Armor&Leather Armor [ as Stone Skin now allows you to take 20% less damage from Slash&Pierce damage]; If used tactically, you can just wear Cloth armor and enjoy 25% less damage from strike type and 20% less from pierce type while only recieving normal or 5% more damage from slash type[depending on how weakness and resistance get calculated].

With the new defence scaling vs attack scaling, that’s worth a lot of defence ,once you hit around 2000-3000 defence, to achieve the same effect.
As Barrier also helps with reducing incoming magic damage, Priest+Paladin is the best combination for party support, especially considering that Resist elements can also negate certain elemental damage/reduce it effficiently.


Just a small advice in the end: Take at least one point out of your Smite. This doesn’t hurt the damage much, but having at least level 2 Turn Undead will allow the skill to scale its certain-death chance with your SPR. This is certainly very useful when confronting devil and/or mutant type enemies :slight_smile:

Thx, i actually overlooked that the attribute needs turn dead at least on lvl 2^^
My last question would be about Conversion, I’ve seen some builds max it, but I don’t rly see its purpose.
How does the spell even work, does it have a chance for every second a monster stands inside it?

You cast a circle on the ground. The circle duration is based off skill level (lvl 1 = 11 seconds). When you damage monsters inside that circle, the monster has a % chance to be converted as your ally. Normal monsters have something around 30% chance to be converted and Elite monsters (basically every monster lvl 250+) can’t be converted thus rendering the skill useless. Normal dungeon monsters can be converted too, but their chances to be converted is somewhere around 1~5%.

Overall it’s quite bad, just a “fun” skill, but idk how it will be after tomorrow’s patch.

Thx for all the replies, all my questions got answered.^^

Best combo is to go with Guardian Saint + Revenged Sevenfold on a cannon glass player in PvP while you go full CON. I’m sure it can work lol.