Tree of Savior Forum

Need help on cleric3 skillz

Hello people, i started a new character that i want to make a cleric3 paladin3 * inquisitor (*not sure about rank 7). i am still at rank 2 but i am not sure what skills are super important and what is trash, below i’ll put what i know and don’t:

Heal: Easy 15

Cure: No idea here, it’s good in endgame to do damage? for the poisons and stuff i don’t think more than lvl 3 is required, is that right?

Safety Zone: Think 10 is enough, would put more but points are not infinite :slight_smile:

Deprotected Zone: Again 10, is enough later in the game? dont know where i’d take point for this one?

Divine Might: Awesome but i put 7 cuz CD is kinda short, and next time i use it goes to 8, better max it? i’d take points out of safety zone to.

Fade: Dont see use for this, i am blind?

Guardin Saint: don’t think it fits my characther who is himself a combatant, points are better invested in safety zone.

(So, biggest doubts is about Cure)

A: I wouldn’t advise cleric3 tbh, cleric2/priest1 gets a res so i’d recommend that over cleric3. (or cleric2/diev for dmg/utility.)

B: Skill wise:

  • Heal: Max
  • Cure: Max if int, 1 otherwise for condi removal.
  • SZ: 4-5, cleric2 gets a +20 block attribute that’s already overkill for most fights.
  • DZ: 1-3 for physical builds. Scales horribly, attributes are better. 0 For rest. (spr is dead anyway.)
  • Divine Might: 5, 5 is usually fine for most cleric builds. Has a short cd.
  • Fade: 1-max. Insanely good, ditches agro and prevents hostile aoe from hitting the entire party.
  • Guadian Saint: 1 or max - Shouldn’t expire past hit count anymore, should reduce dmg on you by 25%. Needs a other player to work, can kill newbies. dmg mitigation is kind of good, but rng.

Are you damage (INT) or SPR, or STR/DEX? Full CON?

Heal 15 may be used offensively as a bomb field too, very strong vs bosses.
Cure scales nicely with INT, if you are high INT, definitely max Cure (or high level Cure).
Safety zone + attribute will give you sufficient hitcount.
Divine might doesn’t work on Divine might, sadly.
Fade lvl 1 as utility is nice, it helps you to quest (mobs ignore you), so you can collect plant/flower/bags without getting hit. Fade 1 is good to rush dungeon too.
Guardian Saint isn’t very liked right now.
Deprotected zone scales with SPR, if you have low SPR you don’t need it very very high level.


Any build: enough heal (at least 10), and at least safety zone 1 + attribute max, and at least lvl 3-5 divine might, and lvl 1 fade for utility.

INT build: 15 heal, 15 cure recommended.
SPR build: recommended deprotected zone, at least lvl 1.

Other builds: your preference.

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i’ll use str/spr, no int means cure1 so, thx.

i dont reccomend cleric3 its rpretty overkill, and get 1 poiunt in fade, you will be thankful you did

I agree on this.
Cleric3 is very over-heal.

My cler3 is int and I use it to make cure scrolls for my other char. Lvl 16 heal is very overheal, I am able to use it to damage & heal allies at once. However your char is not INT so you probably won’t use it to damage.

I don’t recommend cleric3 if you aren’t going INT.
Cler2 priest1 is better as support: resurrection.
Cler2 krivis1 : daino support, aukuras + restoration.
Cler2 diev1 : aura support.

alright, changed my mind, gonna put priest 1 on rank 3 for ress and bless, thx for the answers.

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