The Priest circles…
You’re focusing on your buffs while completely sacrificing your support side. Except that buffs can be bought and last for 43 minutes to over 1h, while your support cannot.
Resurrection 2 is way too low to be actually useful. I’ve played with a Priest who focused on the buffs and sacrificed Resurrection: nobody has time to wait for a 5s resurrection. The revived corpse also only has 10% HP when they revive, which is really bad if there are mobs around (and seeing how TOS doesn’t hurt, for someone to die it means two things: 1. They’re terrible, 2. The party is being ganged hard. Either way the resurrected person will most likely die again).
I don’t see the point of a Revive 2. Once again, 10% HP, 2s invincibility… ? Revive is a safety net, you don’t want the net to break. The thing is that you don’t even have a good Resurrection if your safety net fails.
I know in most casual contents you don’t even need these skills, but when you do need them, you need to be able to depend on them.
No Mass Heal at all, which is an amazing Heal. You don’t need to max it, but an instant aoe splash Heal can really save the day.
That’s why most Priests will sacrifice Aspersion and Sacrament to level the skills I mentioned. And also why every Priests wish they had more skill points ;__;
Your support Paladin and Miko are totally fine, but your Priest circles don’t make sense. At least for party play. Totally fine to go the full damages/buffs side if you solo, but I don’t think that’s your goal.