Tree of Savior Forum

[Need advice] Unsure if this Full Support build for cleric is doable

Please bear in mind that this skill build was built with these intentions in mind :-

  1. Focus on oneself survivabiltiy (no one wants a dead healer)
  2. Provide as much heal as possible for a large party, assuming the worse scenario where you’ll be the only healer
  3. Have sufficient utilities to go wander in the wild to do some quests
  4. Will not have any debuff skills as it’ll distract the player
  5. It’ll probably have 1:1:1 of Cons : Int : Spr.

I’ll try and provide some justification on why did I picked these ranks and skills.
I’ll ask some questions as well as I go through it as I don’t really understand the mechanism / usefulness of certain skills.

Rank 1 : Cleric

  • Pretty straightforward.

Rank 2 : Krivis

  • Krivis is needed to increase the maximum buffs available to the party.

  • Zalciai provides a neat critical bonus for party and provides magic amplification as well, which is both useful to the player and his fellow magic users.

  • Zaibas will be a neat damage skill in which the Priest tree does not has one.

Question

  1. Is Aukuras destructible? The only reason I raise it up to lv 3 is that the duration and the cooldown matches and it was with the assumption that it is indestructible. If it is destructible I’ll keep it at lv 1 and put the rest of the SP in Zaibas.

Rank 3 : Priest

  • Pretty straightforward as well. Resurrection should be somewhat essential at this stage and 5 SP is saved.

Rank 4 : Paladin

  • Restoration should be useful for the party and it’ll provides sufficient SP regeneration for oneself.

  • Resist Elements would be essential to boost oneself’s / party’s survivability, specifically for elemental enemies.

  • Smite will be used as a knockback tool.

Question

  1. Does the SP regeneration from Restoration applies to party member as well?
  2. Usually speaking, do other classes run out of SP fast?
  3. Does Aukuras stack with Restoration?

Rank 5 : Priest

  • Straightforward, Blessing and Sacrament are maxed for obvious reason.

  • Mass heal is left at 5 as 28% HP should be more than sufficient to serve as an emergency heal.

  • Revive is maxed for oneself’s survivability.

Rank 6 : Cleric

  • Heal and Safety Zone is further enhanced.

  • Lv 1 Fade is raised just in case you accidentally aggro the wrong enemy.

  • Cure is maximized to ensure longer sustainability on the field.

Rank 7 : Oracle

  • Arcane Energy is maxed as it is useful for warrior class and the increment of maximum SP is welcomed for any class.

  • Forecast is raised to increase oneself survivablitiy.

  • Change is raised as an utility / escape skill.

  • Prophecy. Because preventing status aliments for party.

  • Resetting and Clairvoyance for drops. More reason for a healer to stay in a group.

Question

  1. What is the point of raising Forecast more than 1 level? Does it increase the range of detection? If it does increase the range of detection I’ll drop Change and Arcane Energy to max it.

Why not Pardoner in any of your rank though?
Indulgentia can be purchased. And it doesn’t provide much better utilities when compared to other circles. It also resembles a merchant class more than a supporting class too.

What about Plague Doctor?
Although his resistance to status aliment is great and provides a quite OP Healing Factor, I feel the other circles of the previous rank provides much more utilities when compared to this. Furthermore it seems like Healing Factor can only has 1 Mark, which defeat the purpose of this build to serve a large party.

~

Thank you for reading this and I hope to receive constructive criticism on this build.

I also thought about a build quite similar to yours and I think it’s viable. I was thinking about getting following changes:

  • Cleric: I don’t think cure is worth it. I got one point for emergency status resetting. Instead I planned to get divine might to five. Thoughts?
  • On Krivis: I got Aukuras to five and skipped the damage skill, because FS build… no damage needed. Don’t know if it stacks with Pally aura. If it does not, I will probably skip Paladin and get Oracle -> Pleague Doc?
  • Priest:
  1. I think ressurection is only needed on lv2 for the revive attribute (I still don’t know if this is a wrong text or you actually need one skill for another skills attribute…?).
  2. I don’t know if Blessing level 10 is worth it. Getting the hit count from 80 (lv. 5) to 130 seems tempting, though.
  3. Sacrament seems to be ineffective to spend points in, since it seems to be a flat damage bonus. Might aus well get only level 1 for the extra hit and on-hit effects. Didn’t test how effective it is, though.
  4. Aspersion and Monstrance seemed to be quite usefull when leveling my priest and supporting in ICBT2. Couldn’t test enough though… Might get some levels in here? Thoughts?
  • Oracle: If Forecast is an active buff, you won’t want to use up that buff slot. Is this really worth it?

1 : I personally believe Aukuras is pretty much useless, get Daino,Zalcai and Zaibas to lv5, even tho you’re a FS, you should still do dmg.
2. Getting sacrament to lv5 is not necessary, keep it at lv1, duration is high enough. Same goes to Blessing, keep it lv5 is better so you can put points into Asperion.
3.Resist Elements at lv5 is… pretty bad for bosses. They’ll do ~2k dmg with their spells, and having only 5% nullify chance is (really)unreliable.
4.You can’t really count on the SP reg from Restoration, it’s mostly a Bonfire thing imo. Ppl will rely on pots to keep their SP up, +50SP every 20s isn’t going to change much XD. Although, the hidden effect of Restoration apparently scales with INT, which is convinient.

I feel like you should get 1 more circle of Cleric and skip Paladin, the extra Cleric cirlce will be good for your DPS / Healing, having 10 more tiles of Heal/30s is better than the extra Restoration bonus thingy(imo).

The “best” full support builds aren’t exactly recommended anyway due to their limited use and pain to level. Where as your variation is worse in every aspect then one i’d personally and reluctantly recommend.

Ignoring debuffs on full support builds is also foolish, considering it’s the easiest secondary role to fit in. You’d just end up with a diluted version of a already quite limited build.

Statwise it’s also garbage. You don’t have enough int scaling skills, you’re ignoring the debuffs and don’t have the better spr scaling buff skills and have far to much con. Esp for a healer that can keep up revive 24/7.

Answers:

  1. Yes, aukuras is destructible. However it’s stationary nature is far more limiting then said aspect.
  2. yes, restoration is a aura that affects all nearby players.
  3. Any non cleric tends to run out of sp quickly.
  4. Yes, restoration stacks with any skill. But from what it does not affect item based healing or regen.
  5. Don’t know.
  6. Because you dun goofed.
  7. I can tell you never played this game yet, heals are in high demand and all have decent cd’s. Healing factor is highly recommended for that reason alone.

And i’m not entirely sure how much of a must have cleric ranks are atm with the changes to mass heal (nerf) and heal (buff)

@ Brobbulus

  • Cure isn’t half bad on a int build, but other skills and circles are generally far more beneficial. Divine Might has been nerfed to much tbh. It’s not bad but still quite junk none the less.
  • Damage is stronly recommended, the 175 dungeon will most likely be recommended as a solo/duo run for the xp. FS builds offer to little for such scenarios.
  • Correct, resurrect lvl 2 unlocks the revive attributes.
  • Blessing tapers off at higher level, still a lvl around 5-10 is recommended at least.
  • Sacrament is a must for auto atk based builds, esp with it’s triple bonus to unholy enemies from second hit.
  • Aspersion scales well, but defense isn’t in a good spot atm. Monstrance is ok but only benefits large dex builds or spr based debuffers. Either way monstrance lvl equals cast time and amount of tiles it places. If you want use it to debuff then go lvl 5+. Otherwise stick with lvl 1.
  • No, majority of bosses are repeats of existing bosses. All the mechanics and attacks should be very familiar and obvious. Forecast might get better at later levels though.

And honestly a full healing oriented cleric atm is just a waste. It’s not that healing is inherently bad even, it just can’t compete with other more diverse cleric builds who tend to still have have healing and defensive skills regardless.

@iago_l, Thanks for the information! I’ll consider it.

@Wurmheart,
The “best” full support builds aren’t exactly recommended anyway due to their limited use and pain to level.
-I don’t really mind if they are a pain to level. I have (partial) masochist personality anyway (and perhaps sadistic personality too).

Ignoring debuffs on full support builds is also foolish.
-Can you tell me which debuffs are mandatory to take? And how does it impact party’s survivability as a whole?

Statwise it’s also garbage. You don’t have enough int scaling skills.
-I took a look into it and it seems like only Heal, Cure and Zaibas only take Int into consideration. Would you suggest to drop Int instead?

and have far to much con.
-I just want to maximize my survivability.

Healing factor is highly recommended for that reason alone.
-I checked it again and realized it’s a 20 seconds buff with 45 seconds CD. My bad.

And honestly a full healing oriented cleric atm is just a waste. It’s not that healing is inherently bad even, it just can’t compete with other more diverse cleric builds who tend to still have have healing and defensive skills regardless.
-I can see the reason why the other builds are much favoured generally, but this is my preferable playstyle. I’m just wondering if it can be improved furthermore with the emphasis on personal survivability and keeping the party alive without much concerns on personal damage output (as long as it is sufficient to kill a thing even if it means it would takes a considerable time to do so) or contribute some debuff to the enemies so the party can deal more damage (unless the debuff provided is ground breaking like no one else could fill the role).

I think that your mistake is too try to do ALL the possibles things. Usually, it’s probably better to think with at least one or two others players, for really efficients builds.

Just coz … You can’t take ALL skills just by yourself :stuck_out_tongue:

Krivis and paladin are probably better with 2c, maybe even 3 for paladin.

You can go with 3 differents class … But more … Become kinda hard ^^

I’m not too entire sure what do you mean by “try to do all the possible things”…?
I don’t think this build will ever have any good damage output nor any debuff skills, just a lot of buffs and a few active support and damage skills.

You’ll actually end up with one of the highest single target dmg of your party if you go Cleric c3. If your tank manages to keep the boss still, Cure has 2INT scaling, it’s the best you can get atm, and 38Hits at lv15, which is arguably the highest single target damage output in the game for 1 skill. Heal’s damage also has 2INT scaling and 15 Hits(lvl15) which is also huge dmg-wise(If you’re soloing ofc XD).
You should consider not going for Oracle, it’s basically useless for PvP and a good party will know the Boss’ attack pattern anyways. Get Plague Doctor instead, you’ll do more dmg and offer that good’ol Healing Factor.
Try going 2int:2spr:1con instead, you’ll find yourself with good enough HP to survive.

So it’ll be 3 Cleric, 2 Priest, 1 Krivis and 1 Plague Doctor?
I’ll try mess around the simulator for a bit then.

Equipment durability is a still a thing, a full support will struggle to solo a dungeon for loot/xp and tag bosses for boxes anyhow.
The difference is mostly in how the classes are balanced. Some of the more desirable dmg classes offer very nice defense and utility skills on the side.
A full int build likely wants druid and maybe bokor. Both provide very strong invulns.
A full str build likely takes 2 priest for blessing/sacrament, but also gets them revive and mass heal.
Paladin3 for either a str or spr build still offers barrier and restoration.
Pardoner1-2 might not be good damage wise but makes up for with profit skills (which don’t seem in a good spot atm due to the market change) very good condition removal and increase magic defense.
Sadhu builds do want cleric2 usually for fade though, but that’s the only real combination cleric has.
Otherwise cleric2-3 offers practically no dmg boost worth mentioning. +1 skill lvl from divine might is really tiny.

Any spr based builds should have zalciai and monstrance imo. aka 1priest & 1krivis at least. They scale really well with spr and allow all physical builds to deal far more dmg.
Stone skin, hexing or increase magic defense are just icing on top for a spr build.
And they’re not inherently defensive, but the shorter a fight is the less you have to heal.

For your build? yes.
Heal does scale nicely offensively with int, but it’s best used with the attribute to ignore enemies so your healing won’t be wasted. Also can’t hit flying mobs which are very common.
Cure scales nicely offensively as well, but doesn’t hit flying enemies either and just has a far to tiny size. It’s only of real use vs boss fights.
Zaibas is one of the best int scaling skills we got, but just won’t be enough on it’s own. Ideally best combined with druid or sadhu for more int scaling skills of worth.

It’s just massive amounts of overkill tbh, esp with revive from priest2. I’d put 50 con max for now. Assuming kobt didn’t improve enemy damage. Some bosses/field bosses will still 1hit you though, esp the ones with the buffs from taking dmg. But otherwise you should already survive with ease 99% of the time.

I would recommend something akin to Cleric2/Priest3/Krivis/PlagueDoctor.
With basically full spr and 50 con and maybe a bit in dexterity. Scaling with zalciai/monstrance/stone skin should be very good.

@Wurmheart
Okay, cool. A little more questions before I come up with a new build.

  1. Is monstrance really useful though? From what I’ve known it would only benefit the players with a large amount of Dex due to it being multiplicative, which seems to be only beneficial for archers. Is there any other classes that explicitly focus on high amount of Dex? Or it was actually used for the -evasion and -defense debuff instead?
  2. Do you think a lv 5 Restoration is beneficial at all?
  1. Largely for the debuff. It doesn’t scale to well with spr (0.4x spr iirc) but should be sufficient to strip most enemies of their defense. Enemies rarely have evasion though.
    The dex bonus is quite good, but only specific medium dex builds truly benefit from it. (Crit chance caps at 100% after all, and zalciai counts towards it by lowering crit resistance of enemies)

  2. Not quite sure. If it does scale of int then it might have some use. But i haven’t seen confirmation nor did i test it myself to conclude one way or another.
    None the less i don’t expect it to be that good, base hp at lvl 200 should be over 10k for most classes. And majority of the healing will be from the percentage based heal amounts.

@Wurmheart, I guess I’ll scrap the idea of being a Paladin then.

Last few questions.

  1. Is level 1 Monstrance enough to do the job as the Dex multiplicative percentage doesn’t scales with level? The cooldown / duration doesn’t seems to scale with the level invested nor if the increment of initial debuff is that great either.

  2. I took a quick glance on block stats on its functionality and shield’s inherent block stats and it seems like Stone skin provides way too much block as compared to the petty amount of block a shield can ever offer (like seriously, a petty 1~3 against [480 + SPR x 4]?). Is it supposed to be like that or there’s some proportional issues for block stat?

  3. Do I need Dex though? I heard that there are some items that boost accuracy and I’m unsure if I should remedy the accuracy via equipment or not.

  1. lvl 1 monstrance is enough if you want it solely for the buff.
    But for debuffing you’ll want lvl 5+ as each level is one tile, and they expire when a enemy walks over them that wasn’t standing in them when cast.

  2. Shields are mostly for the block enabling and the physical defense. The inherent block a shield provides is negligible. Stone skin is indeed far superior, and affects anyone regardless of whether they had block initially or not.
    Block likely has diminishing returns though, and it only works against physical dmg attacks and skills. Basically the same as dodge for now. Which is a bit weird tbh.

  3. You don’t need it, it just helps quite a bit in evading attacks outright. It’s a lot better for physical builds though, like monk, priest, bokor2 and paladin. Majority of enemies simply have no evasion what so ever, and the ones that do are rare and have very low health.

@Wurmheart
Alright, all things considered and it seems like your recommendation fits the best for now and this is the outcome.
I guess Oracle can wait until there are really some unpredictable boss in the future.

However, I’m still unsure whether if I should put it as 15 Blessing and 5 Sacrament or 10 Blessing and 10 Sacrament…

+20 dmg with 5 lvl of blessing, but +32 for +5 on sacrament ^^

(The last question is : 130 hit or 180 … But well, Blessing duration is quite short so …)

Imo choose Blessing because it hits twice with sacrament and because it will be added to your Cure and Zaibas too. Stone Skin was nerfed btw but I don’t know how much…and I guess it still will be good.

My suggestions are

  • Get at least lvl 1 Deprotected Zone (reduce Cure or Safety Zone), if you have high SPR
  • Get lvl 1 Aspersion (reduce Blessing), 1 skill point to increase 20% physical defend is not bad
  • Get lvl 10 Mass Heal (reduce Blessing/Resurrection/Sacrament), it is needed for the tanker so you don’t have to move near to use heal (you probably get hit when getting near to the tanker during mobbing)

Not sure about other skills as it depends on your stats. Personally, I like INT to increase the amount of heal but you may choose to not increase it. If I am not mistaken, when I used Heal on my char it gives around 20% of max HP (800 ~ 900) for 1 tile at around lvl 70 (weapon cheapest rod lvl 40, 2 CON and 5 INT increase every 10 levels). I am not sure if it is correct. Even if you put more INT, I don’t think there will be a big difference when healing high CON swordman.

I also want to play cleric as my main char though it’s a bit different from your cleric.

holy damage from sacrament is also added to all your attacks/skills and can be increased when you attack dark type monsters.

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i played battle priest to c3 in cbt2, here’s my comment to ur thoughts on a FS priest:

Blessing: max it since no other better skill than this. i think it also increases the damage with skill level too. note that it applies to all team members, so this is very nice skill to have for a FS role.

Sacrament: i suggest to max it for the duration. also it applies to all team members

Montrance: tbh this is the worst skill i’v ever tried in priest skills. lv1 is good enough. i had lv 5 before, it casts five spots randomly one by one. That means it takes around 5-6 sec to complete the cast animation, and u can’t walk or do anything during this. Idk if a FS priest will feel better using it at high lv tho. but i don’t suggest it higher than lv1.