Please bear in mind that this skill build was built with these intentions in mind :-
- Focus on oneself survivabiltiy (no one wants a dead healer)
- Provide as much heal as possible for a large party, assuming the worse scenario where you’ll be the only healer
- Have sufficient utilities to go wander in the wild to do some quests
- Will not have any debuff skills as it’ll distract the player
- It’ll probably have 1:1:1 of Cons : Int : Spr.
I’ll try and provide some justification on why did I picked these ranks and skills.
I’ll ask some questions as well as I go through it as I don’t really understand the mechanism / usefulness of certain skills.
Rank 1 : Cleric
- Pretty straightforward.
Rank 2 : Krivis
-
Krivis is needed to increase the maximum buffs available to the party.
-
Zalciai provides a neat critical bonus for party and provides magic amplification as well, which is both useful to the player and his fellow magic users.
-
Zaibas will be a neat damage skill in which the Priest tree does not has one.
Question
- Is Aukuras destructible? The only reason I raise it up to lv 3 is that the duration and the cooldown matches and it was with the assumption that it is indestructible. If it is destructible I’ll keep it at lv 1 and put the rest of the SP in Zaibas.
Rank 3 : Priest
- Pretty straightforward as well. Resurrection should be somewhat essential at this stage and 5 SP is saved.
Rank 4 : Paladin
-
Restoration should be useful for the party and it’ll provides sufficient SP regeneration for oneself.
-
Resist Elements would be essential to boost oneself’s / party’s survivability, specifically for elemental enemies.
-
Smite will be used as a knockback tool.
Question
- Does the SP regeneration from Restoration applies to party member as well?
- Usually speaking, do other classes run out of SP fast?
- Does Aukuras stack with Restoration?
Rank 5 : Priest
-
Straightforward, Blessing and Sacrament are maxed for obvious reason.
-
Mass heal is left at 5 as 28% HP should be more than sufficient to serve as an emergency heal.
-
Revive is maxed for oneself’s survivability.
Rank 6 : Cleric
-
Heal and Safety Zone is further enhanced.
-
Lv 1 Fade is raised just in case you accidentally aggro the wrong enemy.
-
Cure is maximized to ensure longer sustainability on the field.
Rank 7 : Oracle
-
Arcane Energy is maxed as it is useful for warrior class and the increment of maximum SP is welcomed for any class.
-
Forecast is raised to increase oneself survivablitiy.
-
Change is raised as an utility / escape skill.
-
Prophecy. Because preventing status aliments for party.
-
Resetting and Clairvoyance for drops. More reason for a healer to stay in a group.
Question
- What is the point of raising Forecast more than 1 level? Does it increase the range of detection? If it does increase the range of detection I’ll drop Change and Arcane Energy to max it.
Why not Pardoner in any of your rank though?
Indulgentia can be purchased. And it doesn’t provide much better utilities when compared to other circles. It also resembles a merchant class more than a supporting class too.
What about Plague Doctor?
Although his resistance to status aliment is great and provides a quite OP Healing Factor, I feel the other circles of the previous rank provides much more utilities when compared to this. Furthermore it seems like Healing Factor can only has 1 Mark, which defeat the purpose of this build to serve a large party.
~
Thank you for reading this and I hope to receive constructive criticism on this build.

