Dear IMC…
Since you are clearly incapable to make necromancer a somehow playerable class.
Here is how:
First of all, reduce base attack speed and damge of necro summons by 30%.
Change Skill: “Gather corpse” to "Undead Rage"
Discription: Undead summons start looking for enemies, gain +2% (each point) movementspeed, +6% (each point) attackspeed, +7,5% (each point) extra Damage and knockdown/back immunity for 30s.
Cooldown 12s
Cost: Mana
Change “Corpse Tower”
"knockdown immunity, and change the attack animation into a targeted beam on ONE target hitting every 0.3s"
Cooldown: 45s
Cost Mana + 10 Corpses
Change “Flesh Strike” to "Desecrated ground"
Discriction: creates a desecrated ground dealing 420% every 0.5s for 10s"
Cooldown: 30s,
Cost: Mana and 20 Corpses
Before you complain “But dude 320-420% every 0.5s is op”…no its not its similar to frostcloud, its stronger buts its still a rank 8 class. and btw,…Necromancer is a SPR class since the rework…so low INT = less dmg.
- because statpoints and skillpoints are limited you cant get both…summon dmg or skill dmg.
- afk-farming is getting a big nerf and active summon-plays are getting buffed.
- the "nerf of 30% to summons is a nerf to afk and “Undead Rage” acts as a counterbuff to active plays. Without using a bot casting “Undead Rage”, the summons are going to farm significently slower.