Tree of Savior Forum

Necessary changes in some classes and objective

  1. Let’s start by talking about some classes after rank 3, the barbarian is not a class to choose and is not so attractive with many skills that do not give him due respect.

[Barbarian skills]:

  • Embowel: It does not have any utilities to reach a group of monsters and not even in pvp. (A new skill should be placed)

  • Stomping kick: Good skill.
    Cleave: You could at least make the Barbarian spin a couple of times with his sword and causing bleeding, affecting all the targets around. (Would be an excellent improvement for the dungeons.)

  • Helm Chopper: Was it to be a strong attack that caused stun on the target? It could be summed up in just one attack that breaks the target armor. (It would give an emphasis on the barbarian style)

  • WarCry: A good skill.

  • Frenzy: A good skill.

  • Seism: It could be a much better skill, to have at least one animation of the splitting flounder and flying stones as if it had created a cataclysm. An AoE magnified, clear with approximately 2x 350% of damage (lvl max). Overheat: 2 to 3 charges. Cooldown: 15 seconds.

  • Giant Swing: A Barbaro using Rope? You could change skill and put at least one that does the following: The barbaro makes a large diagonal cut in front of him and at the same time a knock effect on the ground. Causing two types of damage [slash and blow] 2 x 250% (lvl max). Overheat: 3.

And to end the barbarian,

  • Poucing: If you change the animation and the effect of how the skill is executed, it would be great. First changing the name to “Blade Fury”, since the Cooldown can continue the same, at least of the sense to the name of the ability.
    Make the Barbaro perform a series of cuts on the targets, with the following effect of attack: (the targets become immobile and can not attack for 3 seconds) being performed in a frenetic way, but creating a type of effect similar to the skill “Pain Barrier” of the swordman while performing the attack.
    Damage could be 4 x 180% + 1 hit per 3 stamina. (This would make the player smart by using this attack, as it would leave the barbaro unable to run for a few seconds, but the target would take a great deal of damage.

About the Attributes, you could do as you wish, as this class would help and would be a good choice for future developments.

Another Class is the [Dragoon]

This new update came making the Dragoon much weaker than it already was.
The factor of skills and its utilities and about the efficiency of the class itself and its purpose seems to have not yet been defined.
Skills:

  • Dragontooth: Could increase initial damage: to 6x 190% and final damage: 6x 380%. Overheat: 2 charges. It would help a lot.

  • Serpentine: Increases initial damage: 7x 160% and final damage: 7x 320%. Overheat: 2 charges.

  • Gae Bulg: (if possible do not lose playing your own weapon).

  • Dragon Soar: Cancel. Put one that makes the Dragoon pull the targets close and stun them, causing the damage to pull and the blow to stun.
    Initial damage: first hit = 150% (200% lvl max), second hit = 300% (400% lvl max).
    Overheat: 2 charges. Cooldown: 30 seconds.

  • Dethrone: Increase damage: 484% to 600% initial and 619% to 874% final. (Only one damage increment)

And if possible due attention to this class, which seems to be appealing to warrior fans, as to make it a powerful class of massive damage that has a lot of HP and its main function, do a lot of damage in groups of monsters and bosses. Like Barbarian, it would be a great combination of these two classes together, but that currently does not exist.