Tree of Savior Forum

My Very First Rant: Missions&LevelGap

Good Afternoon my fellow ToS’ers!

It is I, the notorious Plague Doctor who often Fumigates the forums of Toxic Waste. Jokes aside. So most that know me and that aren’t in direct opposition with me know that I am usually (for the most part) level headed and try to keep a neutral stance when it comes to IMC, TOS and it’s Player-Base.

But alas, something has finally got to the point of Grinding My Gears. Let’s start off with an Example.

Level 114 Character

Team Level 31 / 30% Bonus Exp
Token 30% Bonus Exp
Tome 30% Bonus Exp

Run 1: A Normal Level Party. Everyone is within 10 levels of each-other and I gain almost two levels from the full run. Awesome!

Run 2: A Bottom of the Fish Barrel Party. I am 15 levels below the highest Character. The Bosses are now 15 levels above me. Full completion is equal to 75% (give or take) of my level. Not only is that insulting in itself, but I am also more of a liability to my Party. Damn near completely useless. Although not as useless as a Swordsman! But still.

So here is what I am thinking: Besides wanting to scream WTF as loud as I possibly can in @hkkim ear. I do these runs for EXP. I don’t do them because they’re fun. After about 16 Alts from 100-230+ they become more of a chore. In short, it gets old and not getting the EXP makes it all more frustrating.

Mr Kim, Devs, Whoever: I DO NOT care about jumping in these Missions ASAP. I would rather wait 10 Minutes more, to find a group of MY LEVEL, then jump in at three minutes because; hey, here’s a group.

Solution:

  1. Change the Average of the encounter to the party levels. If there is a level 15 gap, then the average of the Mobs within should be about 7, hell I’d be fine with 8. Take the lowest member and the highest, add the levels between them. Cut that in half. I’ve never been great at Math nor Adulting but it seems logical.

  2. This one is easy. Get rid of 15 Being the Cap. The cap should be based on EXP modifiers. With that said; 10 Above/10 Below. Or, get rid of the EXP penalty within the Missions, when in Que.

Without turning this into some Shite-post (Is that possible on these forums?) What are your Ideas? I know I’ve seen people over the Months that were a bit disgruntled at the Mission EXP system/Gap.

Edit: The biggest thing I see with player response is waiting. Obviously I’m alone in my “I would rather wait then get almost nothing”. With that said; a Check Box offering the choice between waiting til a group is within 10 levels or not would be appropriate!

Other Solutions Brought up by Players:


So it appears KTOS has patched that in a recent update:
and with that, /end thread rant -

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I agree that the level difference can be frustrating, especially with the reduced exp…

But, bosses are stupidly easy with no real intelligence other than “walk to player, attack player, maybe use ability”. So even if it’s artificially more difficult, it is a little nice to actually have to work at killing a boss…

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I don’t mind having to work to kill a boss. That’s great! Although I can literally jump around most bosses and never be touched by anything they do. It’s the penalty of level difference against bosses. No matter how easy, or hard. :slight_smile:

And more specifically within Mission Dungeons.

I really just wish it scales to a certain average in your team.

But I do love the current speed of queueing too. I just keep enough EXP card to level up about 5-6 levels before I queue and never use all the cards to reach a certain goal point. Unless the gap is too large, I just make sure I’m around 7 level range and there’s no more BS penalty issues.

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Which is why I said this. In my actual example where I was 15 under, I actually carded up a few levels (which I am trying to save for testing purposes) to try and help with the gap. Sadly, didn’t do much.

Well, unless there’s enough players, Quantity > Quality. While a few of us may complain about level gaps in 1 out of 3 runs, the other 2 decent runs fast queue often makes up for it.

So if we ever get a better queue, we will have to hit average 12k+ player base again first.

Then this was my second suggestion. Keeps the fast Ques while not punishing players because the Match Making/EXP penalties are horrid.

Through all my play throughs with each of my Alt’s I find it seems to be the lower levels that suffer the most. Low 100’s. I wish I could say it was 1/3 runs but more often then not it’s 2/3 or 3/3.

Edit: I literally get Whiskey Face each time I’m sitting in the loading screen to see what levels I got paired with. (True Story)

Which probably won’t work because of how the game is coded as I read through it. Most of the stuffs in this game seem to be shared and coded “generally” so one changes will affect everything.

If anything, the one that seems most possible is that the mission has to be reworked into a “Normalized” zone. Everyone is boosted/dropped down to a certain level (think Team Battle) so in every mission, anyone can queue up and instantly meet no matter what level they are and don’t have to deal with penalty. Stat/gear/class bonuses will still be there. Just that the base stat will be boosted/dropped to that normalized zone.

Instead of flat exp, you get a special EXP card instead giving about 200k exp per bosses (that’s about how much they give anyway).

Every level can enjoy it.
There’s no annoying queue time because of the differences in levels.
Boss AI is derp easy anyway so there’s no real room to complain about difficulty playing with a C4 people.

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Looking upon our past experiences with TOS I agree that the game is badly Coded. Severely. The Goal of the Thread is to plead to IMC to change how the Missions work. Albeit in vein, and to find other suggestions such as yours.

Thank you for your contribution. ~

That time when you actually have been on a party where the highest level member was 18 level ahead of you and you were a swordsman.

Can I cry yet? (Oh yeah and the bosses busted my shield while I was trying to tank).

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Lol Yeah, been there, seen that.

“I’ma Tank!” One hit later… “What the hel… Oh…level”

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So I take it you haven’t experienced the new 20 lv gap yet?

It’s funny, actually after I wrote this I thought about it. When I initially joined the Mission I was 112, I carded up to 114. The highest was 129.

15 being the cap? Interesting, partyed today with someone 20 levels lower than me, he got rekt at siauliai (or whatever it is called, always forget the name)

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Must’ve changed. Because I recently made a comment to another poster that after thinking bout it, I was 16-17 levels below. Which is for lack of a better word; Retarded. I might as well just AFK or log off as the exp is not worth the effort, and when you’re 17+ levels below the bosses, it does take effort since if the Boss Farts in your way and/or you lag, or miss your move by a split second. you’re taking a dirt nap and liable to not get any EXP what-so-ever if you don’t make it back in time.

Edit: Whats more amusing then running back from the start of the Missions, to finally get to the bosses and the Tree does his Wind Clap off screen in your direction. Welcome back to hell. Weren’t you just here?

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Yeah I hate it too…but I hate that sometimes I have to wait 10-20 minutes to get in a mission too… and on Fedimian as it gets more and more late…you have less and less chance to do the missions at all… (oh and it’s the best when actually there are ppl in the queue just I guess the lvl gap is way too big…)

So I was wondering on a solution too… My idea was that what if missions/dungeons would equalize levels like battle league? …and maybe you would get exp cards that fits your real level instead of normal exp…or something…

I don’t say it would be super great this way…but this could solve some problems too.

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Was Zeitzbach’s response, so on par.

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lol I missed what you said…but yeah I meant that too. X)

But somehow I have a bit mixed feelings about it… like levels would lose a bit of their meaning… but then I always feel like I would still rather have that than waiting in queue or deal with the awful lvl gaps XD so nvm.

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