I don’t have any problem though except the flying mobs.
I strongly suggest you go something like 10 INT 5 CON 1 SPR, i’m going all plate armor too for extra HP. I’m at lvl 110 with 10k HP.
When I go to questing and see flying mobs I just run around and party with someone on that spot. Usually people are nice and let you join them.
DON"T go that carve skill it’s useless. It with STR and if you wanna go Druid (wish I will do) you need a lot of INT for damage.
I really recommend you go C2 Cleric and ignore all those hitting the flying mobs. The only problem I have with flying mobs is when I was in C1 Diev, and doing the quest on Mausoluem, I just decide to eat up the XP card and be C2 Diev to use owl (Max that one first).
Then it just a game of use fade (another C2 cleric skill), stealth in there put the CD totem on (with artribute speed reduce for mobs, it aggro mobs). Then move a bit and build the OWL (just one.)
Then you repeat. This combo works well when you go to the area with high density mobs (usually any dead-end in the map or room area).
This is my 10 INT, 5 CON, 1 SPR build
C2 Cleric > C3 Diev > C1 Druid and C1 Pague Doctor
Pro
Versatile,
Don’t die easily,
High utility
Kill mobs fast in high dense area
Con
Long cooldown (to bypass this, make the CD totem, before you put the second owl, it reduce 20% CD) with cooldown give enough time to walk to different spot
Bad at killing mobs along the way
**For your point with the people ignore totems, I don’t think you can help much.
For boss fight, don’t put up the owl yet. Fight it a bit with Cure/Heal. Usually that when you know where boss will be and just put Owl on that area. I never have a problem with a single boss from questing with this method
**IMPORTANT, even though boss can knock the Cooldown totem, the area effect doens’t change. It’s still in the same place. But for the owl, it did change.
Sorry for the wall of text.
EDIT* I played solo most of the time, but I always max dungeons except the past few days.