Tree of Savior Forum

My one point of concern

After squeezing in as much time as I could during the beta my only complaint is how competitive the grinding is. There are only a couple good areas per map and most often there are more than one party crammed in. Once I hit 3rd job it mellowed out a fair bit but everytime a player not in my group passed by I was instantly worried there would be a rare mob just off screen and I’d lose it to them.

Rare mobs foster such a competitive atmosphere that gets very draining when you’re grinding for hours. Even losing the last hit on whites to a party member feels bad. Even when a party member goes just off screen all I can think about are rare mobs I may be missing.

I don’t think removing them is the best option, I don’t even know how to tackle this problem or if it’s just me. All I can say is after 100 hours rare mobs are the only thing that stressed me.

My best idea is to make it so everyone on screen gets full credit for rare mobs (and blues would give full exp to offscreen party members) and maybe half their spawn rate to compensate. This would also help encourage players to party up even if it is more optimal to solo.

They could just change the EXP Share range to map-wide like RO.

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If i’m not mistaken, since one of your party members kills the blue mob, you still get the exp even if you’re offscreen, you can’t be too far tho.

When i was grinding in Tenet Gardens i got exp for blue mobs several times and i didn’t even see them. I still think that blue mobs should be removed and the exp of all monsters should be raised a little bit, but that’s just me.

i have a love and hate relationship with blue mobs.

I love the exp

I hate worrying i missed one or someone is gonna steal one from under my nose, makes me feel tense and stressed.

I would remove them from game and go with the random chance for exp cards to drop.

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@nathancarter_821 I really like this idea.

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