Here are 2 Classes i think would be pretty cool, both r cleric bcuz i main cleric 
Inquisitor (Ranged DPS)
Inquisitors are offensive clerics who specialize in the ministering of pain.
Circle 1
Sanction Heretic - Deals x amount of dmg over 10 seconds - DOT - 15 sec cd
Vex- Deals x amount of dmg over 5 seconds - DOT - 10 sec cd
Bolt of Judgement - deals x amount of dmg - 0 sec cd - 1.5 sec cast time
Bolt of Depravity - Deals x amount of dmg - 5 sec cd - 3 sec cast time
Harsh Discipline - Deals x dmg over 3 seconds, heals cleric for 15% of dmg done - channel - 25 sec cd
Circle 2
Circle of oblivion - deals x amount of dmg to enemies in aoe - 10 sec channel - 0 sec cd
Circle 3
Righteous Deliberation - Restores 5% SPR every second for 10 seconds, interrupt when hit - channel - 50 second cd
Diligence - consumes 10% hp and restores 35% sp to every party member except the inquisitor - 90 sec cd
Main attributes
Life and death concord - each cast of Bolt of judgement (and each tick of harsh discipline) reduces bolt of depravityâs cast time by 0.2 seconds for 30 seconds, can stack up to 10.
Mental Resilience: Diligence - Diligence has a 25% chance to restore 20% of inquisitorâs sp over 10 seconds.
Jester (Ranged Support)
lol sorry this was the LEAST scary picture of a jester i could find holding a mace
Jesters are support clerics who specialize in buffing allies, and making enemies go insane.
Circle 1
Hideous Reconstruction - Summons a Shoddy version of the last enemy killed, may scare Enemies (Inflict with fear) - 30 sec cd
Cardinal Conversion - Increases range of all skills for 30 seconds (party buff) - 60 sec cd
Pain Transmission - (Party buff) Reflects 10% of all dmg done to you and your allies lasts 50 seconds - 20 sec cd
Twisted Emblem - Each of you and your allies attack have a 10% chance to confuse enemy for 10 seconds. lasts 15 seconds - 60 sec cd
Circle 2
Empower - You and your allies attacks deal 30% more damage to confused enemies, lasts 30 seconds - 20 sec cd
Circle 3
Emblem of Alacrity - You and your alliesâ movement speed is increased by 2, crit and dodge chance are increased by 10%, increases int and str by 5, and increase mdef by 5%. lasts 50 sec - 20 sec cd
Main Attributes
Insanity strikes - All of the jesterâs attack have a 10% chance to decrease enemyâs magic defence, and all of jesterâs attacks have a 2% chance to inflict fear and 2% chance to inflict confuse.
Pain Transmission: Damage - Pain Transmission will deal 70% extra damage when jester is not in a party
Pls share ur opinions 

