I think i will go with Archer -> Ranger -> Ranger -> Ranger -> Archer -> Archer
Looks Really nice! Thanks man! 
Oblique and Critical Shot should stay at level 1 until you are reaaaaally high level and don’t have SP problems anymore, since they are replacements for your basic attack (level 1 with attributes is a big deal already!).
High Anchoring got buffed today with a second charge and since Archer has few AoE skills it may be worth getting it too.
Everything else I think is your preference and seems good if you didn’t liked any other class.
Thanks for your advice and information, i will take a look again and make another build.
I also prefer sapper and fletcher but i think Archer c3 and Ranger c3 are pretty good for me 
Btw, i don’t know is Spiral Arrow worth to use?
Here is new build: http://www.tosbase.com/tools/skill-simulator/build/w5ztcwv22r/
I don’t have any confirmation on this beside an old video where Spiral Arrow was a buff skill(I can link it if you want), but Spiral Arrow should be worth to use since it’s basically Archer’s Twin Arrow, but instead of hitting the enemy two times, Spiral Arrow hits the enemy by 1+{Skill level} times.
And here I thought people will build the “Nail’em and Unload 'em” Archer style gameplay, I guess I’m in the minority, huh?
Are you sure Spiral Arrow is 1+Skill level attacks? Because if it is, that’s more OP than a lot of the Archer skills when only considering burst skills
it’s basically a really REALLY fast cast of Multi Shot or am I wrong in this assumption?
See for yourself here: https://youtu.be/2mmZoD7u3_g?t=2m20s
As for saying Spiral Arrow is a fast skill version of Multi Shot, just so you know that Multi Shot got another attribute that decreases its charging time by a ton! Here’s the video: https://www.youtube.com/watch?v=CiFe3O9rXt8
So, you got 2 very big bursts if you go Archer 3 -> Ranger 3
Just for reminder: Spiral Arrow has been changed from a buff skill to an active skill, altough both skills effect are the same, but it causes Spiral Arrow to have multiple charges before cooldown(e.g. Overheat system) and the Enhance Attribute. So, yeah, Spiral Arrow has been buffed
Edit: Having trouble posting stuffs so I edited my post little by little. 
Oh right… forgot about the Multi Shot attribute. I remember it being posted on the forums but I wasn’t thinking about that
also, the only reason I think Spiral Arrow (at least in PvP) would be better than Multi Shot is because you won’t hit all of the arrows on a target but with Spiral Arrow, I think it’s guaranteed that you’ll hit an enemy if they don’t have the evasion for it.
But yeah… wellp Archer got buffed fairly nicely and I’m liking it so far. Might be a bit much but I’m not too sure till we get some testing on it 
edit: yeah the website has a lot of traffic going through it since they announced the next iCBT is coming this month. Probably just people signing up on the forums.
Thanks guys for all information.
They really make some good change, bye bye kneel shot 
Kneeling Shot
It’s like a self buff of Chronomancer’s Quicken… imagine double Quicken on an Archer
lol jk though since Auto Attack Archer doesn’t sound too nice. Perhaps in GvG, Siege, or even Group/Party Dungeons but everything else… maybe not since you’re static and can’t use skills.
Edited new build since ToSBase went down
Mine is very similar to your’s :
My class ordering is just for organization I think going ranger first probably best?
I kept my 0 cooldown skills at level 1 as SP regen is an unknown and I took level 1 in most things just to have the utility. Biggest difference is I max steady aim as that skill is just free damage on ALL your skills when maxed. Much better to get +damage on every cast then +damage on one skill IMO.
