After playing the game, I think there are some thing you should change:
All my suggestions are pointing to get a huge base of players, that in a mmorpg is vital. ( I have played a few)
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REMOVE TOKEN SYSTEM
It seems more a dark pattern that something desirable.
So the aution house, trade, the storage etc should be equal to all players.
This maybe sound crazy but you want to peple dont look at a pay to win game. -
MANTAIN SPEED UP BUFF ITEMS in tp store like xp buff, coin buff etc.
It’s totally normal pay to go fast. You have time or money. Lot of people have to work, so it good to have a way to speedup our leveling, but there not will be only pay advantages. You should erase enchanted scrolls or make them dropeable. -
Introduce STATS, SKILLS, AND CIRCLE RESET:
TOS have a very complex class system, not other game let you choose more than 1 class (in RO you choose 2 times, but novice to 1º jobs can be obvious), but here you have to choose form 5 to 7 times so you´ll make a lot of mistakes and now you have 2 options: if you have time, reroll or quit. And people leaving the game is bad.
People are complainig about reset because you could change your “class” to other in late game, but this is not a bad thing. People dont want other people can have a nicer way to level than they, but this it’s better for the game at the end. You´ll have more crafters, more healers, more of all. You could form a party faster and better. There will be more trading and money flow. And overall, you could experiment and create some crazy build without risk, because you could fix your mistakes.
For all the people that defend no reset, i hope they remember this when they look for a healer, a crafter, cretate a guild or other thing that the 2 o 3 really working clasess and found nothing.
- INTRODUCE LOTS OF DYES AND COSTUMES.
This is where the money should go. You should introduce a lot of stetical content to the TP store. Stetical content is infinite, don´t interfere in the game and you can sell it very expensive. People like to personalize their characters and be diferent from others.
The best will be have costumes in parts so you could combine and dye them independently. (althoug you buy sets).
This way people dont have to play to play, but they will pay more and be more happy because they pay for something cool. This is The free to play model of Lol and Dota if someone are asking if it works.
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INTRODUCE BOUND TO TEAM NOT ONLY CHARACTER.
You want to promove alters. Giving money and equipement to my alter chars makes easy for me to have alter chars, so virtually there will be more available classes to party. EXP cards can be character bound, but tp items like xp tomes, equipement, gems etc should be bound to team not character. -
MAP EXPLORATION BY TEAM.
I think the map sould be explored once. If you discover a zone with a character, ther should be no need to do it over an over. This should promove alters -
PROMOTE PARTY:
You should introduce xp bonus for partys that make them atractive. Missions are great for solo, but both systems should be complementary.
If you are alone you do quest but is some friend enter, you should preffer going party with him instead solo.
For this you should introduce -
Bonus per player so you preffer to fill the party.
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More grinding zones, dungeons or World bosess.
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Equipement hunt (maps where you could kill tons of mobs to find some concrete object)
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Party system. Where you look for players and players can look for partys, system will match make a fit party and warp the player to the party.
Better PVP:
Castles or Guild bases are desirables, PVP events or tournaments too. Only an arena is not enought.
I know some of this are huge features, but others ar not. I dont think the game going to change, but i think it should be.
PD: Costumes and dyes Items (TP items) should be not tradeable and character bound so IMC real income are not affected by gold seller, this is the key. They can modify in game economy prices, but not IMC incoming. In game Economy will be changing to adjust and gold will be devaluated so people at the end tent to change items for items and not for gold in worst scenario.
