Hey there! I’m new to ToS, but I love how varied the classes seem, and I love the game in general. I’m a creative guy and I like to theory-craft a ton of things (you should see my theory-gods for Smite). One of my ideas was for an artillery class. Something that would be deadly when he was supported, but needed his team to keep him alive long enough to stay in the fight. And so I present, the Siegemaster!
Siegemaster: weak in combat alone, but comes equipped with one of three different types of cannons, each with its respective power and abilities. Siegemasters can only carry one cannon into battle, but it can be exchanged at a Squire’s tent. These cannons make up the bulk of a Siegemaster’s abilities, but he does have a few defensive capabilities, constructing barriers as well as a tower that archers, mages, or other ranged characters can use to gain immunity from melee attacks, but still be susceptible to ranged attacks.
Cannon types:
Mortar: Heavy damage and medium range, the mortar is capable of wiping the map of weaker enemies and decimating the larger ones. Its accuracy leaves much to be desired, however, especially at longer ranges, and if the target is moving. It’s extremely effective against bosses, due to their larger size, and the quick reloads make it an extremely effective weapon. Mortars fire in an arc over the battlefield, avoiding defenses of enemies as well as barriers.
Howitzer: Lighter damage than the mortar, but it makes up for it with lethal accuracy and armor-stripping penetration. With rounds that can smash through lines of weak enemies without trouble, and ignore some of the larger enemy’s armor entirely, the Howitzer is great for picking off the enemies that could cause havoc otherwise. They take much longer to reload than the mortar, requiring extra care due to how the gun is constructed, but the accurate, destructive shots that a howitzer is capable of more than make up for the length.
Hwacha: A barrage based weapon that launches rocket propelled arrows, this weapon is devastating against large masses of weak enemies, and can rival the mortar in pure damage against larger ones. The barrage of arrows acts as a short DoT, with a quick duration allowing for relatively precise shots over a varying area. With the longest reload of all three, the Hwacha requires skill and well-placed shots in order to be completely effective. Grouping up the enemy before unleashing the full salvo is also extremely effective.
Primary skills:
Cannonade: Begins the construction of the Siegemaster’s cannon. While the canon is assembled, the Siegemaster is rooted to the spot with it, leaving him extremely vulnerable. However, the Siegemaster’s auto-attacks are now replaced with cannon fire, with a short CD for reload. It can be canceled at any time, but requires time to disassemble the gun.
Barricade: Similar to the Quarrel Shooter’s Pavise, the Barricade is a basket filled with stones, soil, and other items. It impedes enemy movement and attacks, providing the Siegemaster with some defensive cover, so that he may fire in relative safety. Maximum of 5 can be placed.
Signal Tower: A construct of the Siegemaster, the Signal Tower requires a few seconds to be constructed, but afterwards provides an immunity from most ground based targets. While inside the tower, melee attacks are transmitted to the tower instead of the player inside it. After taking enough damage, however, the tower can and will be destroyed, and the player within it will be greatly injured. These towers also provide an expanded view of the map around them, allowing allies to call out where defense or retreat is necessary.
Bombardment: Reduces the reload time of all three kinds of cannon by 25%, but greatly reduces the accuracy and damage. The cooldowns for switching to different weapon types is also increased. Lasts for 5 shots.
(Different cannons affect the skills of the Siegemaster, and varying on the type of cannon he has determines the ammunition he will load into it.)
Ammunition skill 1:
Mortar:Bomb Shot: Heavily explosive shell that explodes on contact with an enemy or the ground. Minor splash damage, but it is much more effective against singular targets.
Howitzer: Miné: a strong, but singular projectile of solid steel. It can rip through lines of enemies, or cause a reduction of armor to the larger ones.
Hwacha: Singijeon: Powerful arrows that are equipped with a small pressure plate behind the bladed tip. Depending on the range, the different arrows explode with varying power. At longer ranges, the explosions are very small, yet at shorter range they are quite devastating.
Ammunition skill 2:
Mortar: Carcass: A shell filled with many toxic chemicals and flammable substances, this shell spews out deadly smoke and flame on impact. Enemies who walk into the smoke are poisoned as well as set aflame, and the poisonous smoke remains for several seconds.
Howitzer: Hot Shot: A medium range round that requires double the load time of the other types of rounds, Hot Shots require the Siegemaster to heat the regular rounds white hot. When fired, the half molten round goes out and begins setting the targets it passes on fire. On larger targets, the round impacts and sticks to the target, setting the target on fire and reducing their armor.
Hwacha: (couldn’t think of a good name, any suggestions?): A wide, long spear that replaces a majority of the arrows, reducing the area of effect and making accuracy much more important, but each individual spear can pin weaker enemies to the ground and heavily reduce the armor of stronger enemies, as well as slowing them.
Ammunition skill 3:
Mortar: Fusillade: A small canister of light explosives is loaded into the barrel of the mortar, which opens up in midair and rains 5 explosives down in the target area. The explosives are somewhat powerful, but are a fifth the power of a single mortar round. Good for clearing small groups of rather powerful enemies.
Howitzer: Spider Shot: A single heavy ball with multiple chains attached to the end, the Spider Shot is destructive to enemies in the forward area. The main ball is just as powerful as the Miné, while the chains twirl about behind it, slashing enemies as they pass by. Smaller enemies will be lacerated and likely killed, while much larger enemies will become entangled in the chains, rooted in place for a small duration. The chains make the aerodynamics of the ball unstable, so the accuracy is reduced and the shot may wander from side to side.
Hwacha: Salvo: The Siegemaster double stacks each tube on his Hwacha, greatly increasing the amount of arrows launched upon firing, but greatly reducing the range. Enemies within the area are hit multiple times, causing severe damage to smaller enemies and a medium bleed on larger ones. The reduced range is not an impediment to the Hwacha, despite the fact that enemies will be dangerously close to the Siegemaster himself, due to the raw damage that the arrows can do to enemies.
So, let me know what you think! Viable, insane, cool, or just weird?
