@Adeodatus
Interesting take on the taxonomy. Usually tests on personality are like that, they make the player choose one out of 2 which describes them better, even if both doesn’t. Usually for single player RPGs they usually have a less complex class progression system as compared to a MMO.
No choice, everything needs to be “cheaper, better, faster” nowadays when we are competing with the international market. To generate new and interesting content takes a huge amount of time, and time isn’t a luxury for most companies. So, most of the time they will just add in more “of the same but different colored” buttons for us pigeons to peck at them more.
It is hard to balance content that is suited for both casuals and the hardcore. Normally to add difficulty, means the content will require more skill from the player to clear (games like Demon Souls, Monster Hunter). But casuals don’t dig this, when faced with a wall they can’t pass, they will just leave and play another game. Hence most games, especially MMOs who want to retain as much playerbase as possible, opt for another way to present difficulty, which is higher monster base stats and hp. And to surpass and clear this difficulty, solutions are to grind until the player character gets to that level/gear. This method sits well for casuals as skill required isn’t changed much, the only thing changed is the time needed.
Yeah they should just rename it as Schroedinger’s cube. Yesterday my game time was just 5 runs of saalus (5x Royal mau) and opening this cube for 3 potions. Disappointed at it and logged out.
Yes, it is becoming more common and it really felt that it is what they want us to do, to run multiple alts for the game. Getting 46 valentines cube, 46 x 4 = 184 materials required, needs 30days of full 6 runs (3dg, 3 mission) for 1 character to clear with perfect RNG. Given 3 weeks to do it clearly implies that 1 character only accounts aren’t really welcomed in this game. They need to change they way the do events, not player likes having numerous alts, some just like to keep to 1 character only.
Having community/server wide quests is really good. WoW has a few of these, like gathering materials to open up new areas etc.
@Lionly
Yes, in an ideal MMO, player generated content will be the best. I’ll leave the discussion for that for Chapter IV on interplayer content, if not I’ll have nothing much to write haha. If only players can post their own guild quests it will be really fun, like a guild quest board.
@fatedhour, @Val
I feel pretty much the same too. I like creating new characters to try out new builds, new experiences and such, not to make them just to support/feed my main.
Thanks for taking the time to read, I do know that they are really long posts.
@nojustnotos
Yeah, good time to hibernate then. :3
@trielav
Thanks for the correction. I agree that they need to fix transcendence, the worst thing they did imo is to open it up to be tradable, making it get out of hand.
@MagicOne
The devs wouldn’t read much at all, sad truth T_T.