Tree of Savior Forum

Murmillo Theory Craft (Build + Stats + Items)

So, I’ve been playing around with some things, looking at builds in ktos, here, everywhere. With changes to toy hammer, i had to take that into consideration and I decided on one thing. Rod3/shinobi/Murm is really awesome, But circle 2 and 3 are insanely important so I really need to look into it more. So I decided on this

Sword3/rod3/shinobi/murm1

Now, why did I choose sword3 and completely ignore pelt and all of the other potential choices which are usually the crux of swordsman? Well the truth is, I’ve played some of the late game content and the biggest thing I hate is lvl 5 pain barrier on my warrior. I always feel that if I had some more I’d be able to deal with so many things and put out more. ALSO, who in their right mind wants to aggro 10 magic mobs! Another big thing is that The mobs would get too overwhelming, so the idea of restraint 10 coupled with my insane aoe ratios and damage seemed like a good choice since i’d be able to set up to kill things better.

Another thing is, I really like PVP… Its broken right now, but I really like it, and i’m tired of seeing catagoon being literally the only thing people talk about as viable in the sword tree. Now i know I could be going corsair to be even better for pvp since iron hook gets around plague doctors blood letting, but I think shinobi’s invisibility and murmillos burstyness can set up really crazy scenario’s for the enemy.

What I’d like to do is

60 strength(it helps since each rank you get as a swordsman really buffs your strength a lot so having a small base is great)

60 con (i’ll come back to this in a moment but its enough)

and the rest in dex which is usually about 240 more (by lvl 330)

What this does is gives you approximately a baseline stat of 140 strength/80 con/310+ dex after all the bonuses(if you were max level and rank8)

Now why I think this build is truly interesting is that it has access to some really amazing itemization that I really only dove into today. I thought more of how to theory craft around items instead of just skills. What could I do to make a character that could take advantage of some of the really awesome items coming/came out. So these are the items I found.

https://tos.neet.tv/items/103120 This sword gives you decent attack/con/ and a HUGE buff to your magic defense(seldom do anything but murm use 1handed swords)

https://tos.neet.tv/items/224105 This shield essentially does the same with another huge buff to con and a huge buff to magic defense ( basically only murm and dragoon2 will really be using this since fencer cant use it and neither can doppel or lancer)

https://tos.neet.tv/items/534109 This armor from the new part of ET is also loaded with an insane amount of con and magic defense (if you aren’t getting this shirt and its 80 con, you’re probably a little nuts)

https://tos.neet.tv/items/524111
https://tos.neet.tv/items/504111
https://tos.neet.tv/items/514111

the rest of these are 3 plate armor pieces from new ET area and offer the most HP wise. ( most other classes might favor the cloth since it helps with magic damage but the stats from the plate are relatively good seeing is that you need the physical defense to match the magic defense you’ll be getting)

Finally to round it off with the new necklace

https://tos.neet.tv/items/584106 (essentially another item everyone will be getting but you can take advantage of all the stats pretty well(except int ofcourse)

and Sissel bracelets (we already have these :stuck_out_tongue:

Where your con was kinda meh at 60 you’re automatically sporting nearly 300 with these equips + HUGE MAGIC DEFENSE(literally the only class path in the swordsman tree that can take advantage of using both the sword/shield)

So theoretically you’ll have

Your main weapon which you can start to transcend for more physical attack
300+ con which equates to 45k hp (not including straight HP for equips like your gloves and boots so probably closer to 50k+)(swordies get a lot more out of their con than other classes)
a Huge base of 300+ dex where you will likely get more crit rate from green gems/sissel/ and your necklace(or dare i say ellaganos if you really need it

Also you will have your helmet skill for even more tanking.

I’ll be honest I feel like there really isn’t a true tank in tos except something full con with food buffs but this build seems to sport the ability to be the tank TOS deserves along with the damage maybe not on par with but certainly near that of the better damage classes

I Hope you found it interesting reading through my theory crafting of the craziest possible Murmillo build with items included.

Decent looking build, especially for PVE, but there are a few things to consider since you like PVP. First, 140 STR doesn’t provide enough block pen in PVP since we don’t get bonus block pen like Catas and Lancers do. There’s a video of Ktos Murmillo in TBL with 300+ STR constantly getting blocked by a Wiz. I was getting constantly blocked with 200 STR. Now with 400 STR before gear I don’t get blocked unless someone is using manual guard. With a ton of DEX you’ll have an easier time against Archers and Catas if you can catch them, but that leads to the next point.

PVP is dominated by Clerics so you’re bound to run into an enemy with Prophecy or Bloodletting so no stuns means no time for combos. Shinobi’s stealth is way too short (8 seconds). You’ll spend most of your invis time running around trying to get close. Then when you get close if you can’t lock them down then they’ll just run away after. Have to keep in mind that with the helmet on you move a lot slower too so it’s even harder to get close to your target.

Weird because my Bloodletting doesn’t prevent stuns in pvm. Are you sure it works for pvp?

Stuns are only rank 1 status ailment. Just going off of yesterday alone, I faced many PDs in TBL and they blocked all my stuns. This is why Iron Hook (rank 10 status ailment) is so important for PVP swordies. Thank goodness BL doesn’t stop bash so you can knock down and setup a hook for the kill.

Weird because I’d use Bloodletting against those purple circles in maven/alemeth and they’d still pull me and stun me regardless of debuff immunity.

But nice to know it works in pvp (well, since i’m a PD).

I don’t have one, but based on my observations having played w/ and against this build - it works so well. Kills almost anything he can close in on. I’d roll one if I had the time.

Understandable. However due to recent changes for gems, block penn is more accessible via gemming also notice how you basically get 136 block penn from the gauntlets alone. After gem changes if you were to add block penn to gloves you’d basically make up the block penn you are missing by going high dex. at 60 strength and rank 8 you get roughly in the 140s of strength without equips. you then calculate in your Earth tower 21-40 necklace for another 40 strength and whatever bonus strength stats and you should have close to 200 strength + 136 block penn from gauntlets + whatever level block penn gem and natural block penn i believe you get by leveling.

Now, to deal with blood letting is kind of hard, its overtly broken as a skill so you really can’t avoid how good it is, even prophecy is pretty decent. But, the fact of the matter is, due to the item build I’ve proposed you will have in the 1000s magic defense + your helmet on + 45-50k hp. I think in general you will be able to deal with those high con magic dealers especially since everyone gets a pesudo damage nerf on entering pvp while i’m pretty sure you keep all of your tankiness from equips.

All I can say now is good luck finding your gear and hope it works out in the end for you.

I hope, I feel like out of all the things I could main, this would be the only thing worth spending real time on since its future proof and the equips are future proof aswell since most of them are valued at level 400+ So regardless i could do whatever anviling and know that I’ll be able to do the next set of content without struggling too much.

It prolly is the best. I was gonna try Doppel for atk speed and cyclone in order to keep up with catas’ rush.

First I wonder how hard is to get a solmiki item while no been a ET must?

Second i think that is better get Sair for the hook, also there is a guy playing some build like this but is SwordC3>RodC3>Sair>Murmillo and he say that is kind hard to pvp 5v5 but no so hard to 2v2.

Third for shinobi>murmillo how hard hit it the nerf on toy hammer?