Thatās just it, 127400 seems low. That calculation is done with 100% attributes, thatās like 60 million worth of attributes. For me the reasonable assumption would be ((Base+630%)+250%)+100% or 332150.
If your attack does 47450+100% or 94900 and you DEBUFF the mob, to take 100% additional pierce damage, that additional damage should be 94900 not 6500 o.O.
Not sure if you understand, but it the equation works as he suggested, then we are looking at this:
6500+880%=63700 or in other terms, your 250% only attributed 2,5*6500 = 16250 damage, or 32500 with 100% attribute. Or to put it in a different perspective, you took an entire Rodelero circle, so that your Skills can hit for an additional 6500 damage, with a weapon worth 500 million. There is no chance in hell weakness to pierce works like that?
Iām also unsure about the 330% vs 230% attribute, Iām going to test it in the next hour.
EDIT:
Did some testing and I got no ā ā ā ā ā ā ā clue whatās going on, but it seems as the Strike vs Plate bonus doesnāt apply to the bonus attribute damage.
VS PLATE -62def:
+0% Umbo Blow does 450 average damage and with High Guard +ā330%ā attribute it hits for 1100 average damage, basically an increase of +140%
VS LEATHER -48def:
+0% Umbo Blow does 240 average damage and with High Guard +ā330ā attribute it hits for 950 average damage, basically an increase of +296%.
If we assume that Strike does +50% vs Plate, then 450/1,5 = 300 base damage. 300+230% = 990 bonus damage +150 damage from weakness to strike, we get at 1140 damage. Which seems about right? But what the hell is going out with Leather. If we assume that the base damage is 300, and strike gets -25% penalty vs leather, than the damage is spot on at 300/1.25=240. What I donāt understand is, why do we get a +300% bonus.