Tree of Savior Forum

[Mumillo] Frenzied Slash causes rubberbanding

Please fill in as much as you can :

Date and Time(Please, specify the timezone) : October 17th, 2016

Server Name: Klaipeda

Team Name: Lolipan

Character Name: Brunhild

Bug Description : The system that prevents hackers from speedhacking and teleporthacking is causing Frenzied Slash to rubberband back to the initial position. Upon using the skill, I jump to the location, but end up getting sent back because the game thinks I am moving too fast. This has been happening to me over 50% of the time. Whatever system you use to do this, it needs to gain an exception to stop rubberbanding Murmillos.

Steps to reproduce the issue :

  1. Be a Murmillo
  2. Use Frenzied Slash
  3. Get sent back(not 100% chance, probably very sensitive to ping)

Screenshots / Video : You can see it happening in this PvP video I posted.

Please see 2:45, 3:21, and 4:20. The rest of the video is pretty good too, there’s a major desync every few seconds.

Literally the only thing you’d need to do to fix the Frenzied Slash rubberbanding would be to add an exception to the script that prevent hackers from teleporting around. That’s it. How lazy can you guys be?

@STAFF_Ines @STAFF_John @STAFF_Max @STAFF_Ethan @STAFF_Amy