I have something similar myself with hidden effects like AoE ratio. However I like your lay-out a lot more. Did not know excel so useful.
Please note, a patch has changed several fake-hit skills into true multihit BUT only on structures.
Archer
Twin arrows is Fake multihit of 2 visual. True 1 hit only.
Ranger
Spiral arrow is Fake multihit of (1+ skill level*1 visual). True 1 hit only.
Sapper
Broom trap. Enemies also receive more hits if they move against the spinning direction.
Punji stakes launch effect attribute:knockdown damage, deal hits depending on amount of enemies launched and their size + amount of bounces.
Wugushi
Needle blow. 1 hit per 0.5 seconds. DoT
Wugong gu. 1 hit per 0.5 seconds. DoT
Throw gu pot 1 hit per 0.5 second. Is exposure DoT.
Jincan gu 1 hit per 3 seconds. Debuff for 60 seconds ==> total 20 hits. Is DoT.
Fletcher
Divine machine arrow 1 initial hit +1 AoE hit after.
Musketeer
Volley fire Fake 4 multihit. True 1 hit only.
Birdfall fake 2 multihit (on flying). True 1 hit only.
Covering fire 11 true multihits.
Cannoneer
Cannon barrage / cannonade, 3 true hits.
Appraiser has no multihit skills.
Hackapel
Skarphuggning Display is fake (each arrow stack increases fake visual by 1 fake line). True 2 hits only.
Stormbolt 1 hit, but fake visual display of fake multihit (each arrow stack increases fake visual by 1 fake line).
Leg shot 2 true hits.
Mergen
Triple arrow 3 hits.
Homing arrow 5 hits.
Arrow rain true hits depending on enemy size.
Corsair
Pistol shot 5 hits
Doppelsoeldner
Zwerchhau fake multihit. True 1 hit.
Don’t know about cyclone since the change. Used to be 12 hits at level 5, 18 at level 10, 24 at level 15.
Fencer
Attaqua au fer is 1 hit.
Balestra fente is 1 hit.
Flash/fleche is 3 true hit.
Squire
Deadly combo true 3 hit.
Templar
Mortal slash true 2 hit.
Murmillo
All skills single hit.
Lancer
All single hit.
Pyromancer
Fireball 1 hit per 0.5 seconds.
Flame ground 1 hit per 0.7 seconds.
Fire pillar 1 hit per 0.5 seconds.
Hell breath 1 hit per 0.4 seconds.
Cryomancer
Snow rolling 1 hit per 0.4 seconds.
Psychokino
Psychic pressure 1 hit per 0.5 seconds. Max 15 seconds channel.
Gravity pole 1 hit per 0.5 seconds. Max 10 seconds channel.
Elementalist
Hail. 1 chunk of ice drop per 0.3 seconds randomly in the area, + 1 chunk of ice every 1.2s.
Prominence can get triple amount of hits if you control it. https://www.youtube.com/watch?v=TL97N7f-dHE&t=41
Frost cloud 1 hit per 0.3 seconds, max 32 hits.
Freezing sphere Fake multihit, fake display of 2 hits. True 1 hit.
Featherfoot
Blood Bath is 13 hits ==> 1 from initial stab then 1 tick per 0.4s for a duration of 5s.
Blood Sucking - Increases channel time per level 0.5s per level starting from 7.5 at level 1, then 10s at level 5. (7s + [0.5*skill level] channel time)
Blood sucking ===> 1 hit per 0.4s. Channeled.
max number of hits:25 at level 5. (yes, featherfoot cannot channel this skill completely, it will always end before the max channel time due to its hit limit…)
Bone pointing standard 1 attack per 1.5 seconds.
Warlock
Dark theurge (2/2/3/3/4/4/5/5/6/6) according to skill level, per ghost.
This means skill level 1 & level 2 = 2hits per ghost.
Skill level 3 & 4 = 3 hits per ghost.
Lvl 5 & 6 = 4 hits per ghost.
7 & 8 = 5 hits per ghost.
So, 6 hits per ghost at skill level 9 & 10.
You have 5 ghosts.
Pole of agony. 1 hit per 0.33 seconds.
Mastema phantom pain attribute 1 hit per 2 seconds. Max 20 seconds. DoT, debuff.
Sage
Ultimate dimension 4 true hit.
Enchanter does not have damage skills.
Cleric
Cure 1 hit per 0.3 seconds, restricted by its hit limit.
Priest
Exorcise debuff 1 hit per 1 second. Debuff duration 10 seconds.
Chaplain
Magnus exorcismus. 1 hit per 0.5 seconds. Restricted by duration.
Krivis
Zaibas 1 hit per 0.5 seconds, restricted by hit limit.
Dievdirby
Carve attack 1 hit per 0.3 seconds, max 5 hits.
Bokor
Tet mamak la. Skull deals 1 hit per 0.5 seconds. Max 20 seconds duration.
Monk
Energy blast 1 hit every 0.25s, duration = 1.5s + 0.5s per skill lvl. Max 24 hits at skill lvl 10.
Hand knife 1 hit.
Palm strike 1 hit. Palm strike attribute 1 hit per 1 seconds, DoT.
One inch punch debuff 1 hit per 1 second, DoT.
Pardoner no multihits.
Oracle no multihits.
Druid
Wolf mode.
[A] 2 true hits, 80% damage each
[S] 2 true hits, 220% damage each
[D] 5 true hits, 150% damage each
[F] 1 hit, 200% damage
Miko
Hamaya 1 hit per 0.33 seconds.
Kagura dance, allies deal 1 additional hit per hit (including skill hits) when they have this aura buff.
Plague doctor
Incineration 1 hit per 0.5 seconds. DoT.
Plague vapours 1 hit per 0.5 seconds. DoT.
Kabbalist
Merkabah pass through damage 1 hit per 1 second.
Merkabah divine protection attribute, allies deal 1 additional hit per hit (including skill hits) when they have this aura buff.
Taoist
Creeping death charm. [Skill Level] × 4 amount of hits. 1 hit per 0.3 seconds.
Inquisitor
Breaking wheel 1 hit per 0.33 seconds.