Tree of Savior Forum

Move Hackapell to scout

There is no synergy for poor hacka in the swordsman tree, none of the other classes even wants to be using a 1h sword. It seriously needs some help
Imo it would fit into scout much better. It’s all there:

  • Mounted synergy - check
  • Attack speed synergy - check
  • Uses 1h swords - check

Plus we could actually play Hacka - SR now that the sword has been moved to main hand. What’s your opinion people?

What to do with Hackapell?

  • Leave in Swordsman
  • Move to Scout
  • Back to Archer

0 voters

I agree with you, I was trying to create a one hand sword build and the only class eligible (While riding) are Highlander (sword), rodelero (shield), peltasta (Shield) & Templar (buffs). Barbarian could pass for the buffs only. of course I disregarded the auto weapon swapping, just focusing on 1 hand sword. Unless they add new 1 hand sword focused classes (with riding compatibility) at the swordie tree, then I would’ve voted to let it remain to that tree.

Instead moving another class to scout tree again, I would think it would be better if they just make hakkapelle great again by making it viable in swordsman tree
Change the weapon restrictions and allow more skills to be usable on mount

Leave it in swordsman, but MAKE MOUNTED SKILLS OTHER THAN TEMPLAR’S USABLE ON THE HORSE.

Give us that mounted synergy at least, so we have buffs and such, because not being able to cast any other mounted spells on the horse makes Templar worthless, and by association of both being mounted classes, makes Hackapell less useful.

Atop that, Hackapell in general just needs some love. The other sword/shield classes in swordsman just don’t provide anything to a mounted unit other than Swashbuckling. You can’t use any of Murmillo on a mounted companion. What’s even the point?

It’s going to be decent with the atk speed scaling it will later get, I don’t want it in scout tree because it will be the only scout class that uses main hand. I think it’s better to look at other classes instead and make some of them all-weapon or at least able to use sword too. That or just allow barbarian to use cleave and seism on mount.

At least Corsair already has skills that use the main weapon, I’m not sure about the scaling of some of the skills that don’t appear to use weapons like brick smash. Plus they could make some of hacka skills use dagger as they could before RE.
That said I could see hacka working as a swordsman, but they would need to add some mount and 1h sword synergy for it to be appealing to me.

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As Hackapelle main, I was really skeptical about this class being moved to SW. But after playing for couple of days, I can say, that Hacka looks great in sw tree.

Lets look at some things.

Rodelero and Peltasta skills are all usable while mounted. This is pretty clear in that they fall right into Hackapell builds and Hackapelle + Painguard provides permanent knockback/knockdown immunity for this sort of mounted tank to work.

Highlander skills except crossguard and carter stroke are also full available.

So if you dont want weapon swap. Rodelero, Highlander and Peltasta are your most obvious options.

Hoplite - Pierce, Stabbing and Synchothrusting are also usable with 1h Sword and while mounted.
the remaining 10 points can be put into spear Lunge or Spear throw. This does use Weapon swap but it is fairly minor

Barbarian - This goes back to what Ive said in another thread about those “forced” synergies being traps. Except for Pouncing. You don’t have any attack skills that are usable while mounted. There are two solid buffs, but everything else will dismount you and that is far worse than weapon swapping. Your ASPD is already naturally high as a Hackapell and a little improved stun on Helm Chopper isnt worth much. 15 unused skill points kinda makes Barb a lot less attractive as an option. If you dont care for the attack skills or don’t mind dismounting then you can still do Barb as Seism and Cleave are also there to use (while dismounted).

You absolutely can hackapell + Lancer and or Cataphract.
Rush for whatever reason isn’t available for automatic weapon swap. So this means making the 1h spear your go to weapon. However in doing so you will lose the 1H bonus off ASPD or Defense…just to use Rush without having to manually weapon swap. Given this is literally one skill, you could just manually swap specifically for Rush if you dont want to do that, then you will have your 1h/2h spear as your go-to weapon, and your 1h sword as your swap.

Cataphract - Acrobatic Mount will improve your Hackapell damage by 30%. Not bad. I already spoke about the Rush “issue”.

Templar - If I’m not mistaken. You lose out on Horse Riding + Advanced Orders. Everything else is usable on your regular mount. However not being to use your skills while horse riding blows and like Barbarian lacking mounted attack skills it is one of those “why?” choices with IMC.

It would be nice if ASPD actually applied to some skills because they feel sluggish now compared to when they were affected by Dex just a month ago.

So again.
Peltasta, Rodelero, Highlander, Hoplite, cataphract, Lancer, Barbarian are usable with Hackapelle. One could almost argue Doppel…but I wont.

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I was thinking of making a ‘tank’, pelt n rode, and your comment reminded me they do line up nicely with hacka. Still wish hacka had more options tho.

Imho hacka only needs to have 1hand spear/2hand spear viability.

The core of the problem is that hacks’s SFR is too low. All the skill’s overheat and CD can rotate itself with just 1 or 2 other filler skills. And if you have too much filler skills, you’ll be wasting some hacka’s own skills.

But then after I have tried, all the filler skills you can get that doesn’t unmount you are actually MUCH more stronger than spamming hacker’s own skills, such as skyliner, seism, pouncing that makes hacka completely a waste of class circle.

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