Tree of Savior Forum

Mostly for IMC, but chime in as desired

Copy/pasta from ticket.

Player unintended behavior in Halloween event:

Step 1: Find friend (usually 3 or 4 friends!)
Step 2: Establish alternate means of communications via any 3rd party software (i.e.: Skype, Ventrilo, Curse, Teamspeak, Mumble, Discord, Steam chat, etc.),
Step 3: Locate each other within the event dungeon
Step 4: Avoid directly attacking eachother
Step 5: Gang up against other players to gain quick candy advantage
Step 6: Gain control over central plaza, coordinate a route attack (aka pincer attack) to close off disadvantaged players
Step 7: repeat as needed.

The execution of this method almost totally GUARANTEES maximum candy count for all members involved, with an incredible disadvantage to random players in the event dungeon, or players that refuse to team up.

The latency happening in this event is abnormally high; PLEASE please please, sit in one of these dungeon instances and just watch. Watch the movements, watch the input delays. Please note that when certain players join the event dungeon, the reported latency number (seen by the chat window) DOES NOT MOVE, but there is a very incredible increase in delay time from attack button input -> to attack action in game.

This event NEEDS a hotfix.

Things that can be done to help prevent this kind of behavior:

  1. Reduce damage inflicted to players, by % amount or set a flat rate.

  2. Randomize the appearance of players as they enter the event dungeon (or remove costumes // give everyone the same appearance // make everyone look like pumpkin kepas).

  3. Auto-watch proximity of any 2 players (essentially watching all players but their proximity to one another) and start a count-up; in accumulated time, if the count reaches 100, autokick both parties from the event dungeon and reduce remaining entries by 1 (essentially watching all players but their timer proximity is specific to one another).

  4. REMOVE any geometry from the level that players can potentially (and purposely) snag onto in order to create the disparity between player actual position and server reported position. (Alternatively, change server handling to mimic player location rather than player movement (it will look jittery, but it will remove location discrepancy).

  5. Make the instance dungeon eat any audio received via recording device (sketchy sketchy sketchy, but do it; make them use their phones).

Other means to improve the event dungeon:

  1. Increase monster count in the event dungeon (more opportunities to catch up).

  2. Increase boss monster count in the event dungeon (more distractions for higher candy-count players).

  3. Increase damage that boss monsters can inflict in the event dungeon (more threat for all players).

  4. Increase all monster’s (except small pumpkin kepa) attack speeds (more threat for all players).

  5. Remove pvp aspect of the event (forum’s outcry response, I am personally against this).

  6. Improve respawn locations based on proximity to other players (stop dropping players in front of already established mvp’s)

  7. Allocate best resources to the center of the event dungeon (the plaza)(resources = monsters, stronger monsters, i.e.:main candy sources)(focuses action to the center of the event dungeon so, hopefully, higher candy count players will be more obliged to leave the perimeter open for lower candy count players to catch up).

  8. Read a book on game design (seriously).

  9. Announce plans for a dungeon before hand so those of us who are huge nerds, can give you a critique on the event before you publish it to the server.

  10. Hire me.


Need a tip?
This event’s a lot easier to do during off hours because the shitlords are sleeping.

2 Likes

I’ve also been having awful latency issues outside of the event, ever since this patch’s maintenence. The website too, lots of internal server errors. But I’m fine with other games/sites… I haven’t seen any other threads mention the same issue, though.

As for this event…
The concept was very nice, really. It’s very easy to exploit though. That said, I like alot of your improvement ideas.

An improvement I could think of would be similar to your #14… have these events tested on the ktest server before using them.
I don’t expect the developers to play their own game… they have a life and all. But alot of these events have really great potential but then sadly wind up being abusable, boring, or have some bugs.
I know it removes the surprise factor, but allowing the koreans (and some of the ktos thread players) to test them would remove alot of those issues.

1 Like

Best solution to me is turn off PvP feature inside event / spawn more mobs or increase the amount of White Tini Ghosts that spawn so people who are maxed out can just get out of the event dungeon and leave the others alone.

1 Like

Not really. I tried 4 AM and encountered guilds teaming up.

1 Like

30ms to any singapore website ping, but 90-120ms to tos sea server.

2 Likes

which makes no sense because sea server is in singapore. IMC netcode rocks :prince:

1 Like

The solmiki box giveaway triggered many people and they are now DDoSing the website and the game servers.
This has happened before as well when IMC pissed people off, nothing new.

Remember that maintenance when certain people couldn’t log on and IMC gave Leticia cubes as compensation?

Remember the weed event exploit causing some people to get level 9 and 10 gems?

IMC didn’t change their decision or roll back on any of those instances. It will be the same with this Solmiki event

4 Likes

Cancel this Trash, and the only option.

1 Like

They could also offer two options: one with and another without pk. Pk option could have a higher cap of candies (like 400 idk) so people willing to risk it can go all out while more casual players can enjoy the event without getting bullied :tired:

5 Likes

They could lower the number of odd candies required to get the bear mask, 6000? wtf? Only those aiming for the Solmiki prize will get that, this event is so unfair, I refuse to join that glitched dungeon.

1 Like

i like this idea a lot but were talking about IMC so nothing will change until event is ogre , except if people enjoy a pve event and get lots of rewards with poison mobs then in 2-3days its nerfed naturally lol.

im tilted as fck when im farming for like 13 mins then someone will stole that 13 mins hard earned candies like nothing. best event ever.

2 Likes

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