Tree of Savior Forum

More intermittent goals at grinding periods

There are certain points where players run out of quests and dungeons, hitting a “grind wall”. This is especially the case from level 140ish to level 175. I understand the game needs to slow down as players progress, but it would help to give players some more intermittent viable/rewarding options for advancement during these periods.

There are a lot of ways players can be encouraged to visit a variety of maps around their level. For example, have daily quests that give, say, a 30 minute double exp from mobs buff. Maybe even make the quest appear for that player on a different level-appropriate map each day of the week for variety. This is just one idea.

Just give us more attractive intermittent goals to add to the goal of “Grind to level 160 before burning all our XP cards”. It will make the game more fun.

2 Likes

I agree.That wall was by far the least fun part of the game for me.If you weren’t a grind friendly class,you had an even harder time.I think that level range has an issue with story/quest points if the best thing a player can do is save all cards in one range,grind in the same place for 20 something levels,then use them to jump the wall.That speaks to a lack of proper monster scaling as well as quests.

I was disappointed to not see new content for this area in the kOBT updates [correct me if there’s been an update since],and hope they strongly consider it after all of the feedback.

It would be neat if there was a daily quest that gave a few exp cards for the scaling party missions in Fedimian. Would encourage people to run them more.

2 Likes

I really think there needs to be collection quests to make items (cute hats, wink wink). Like place them in those areas they want us to grind, as long as i’m collecting something that I want, I’m a happy girl.