There are certain points where players run out of quests and dungeons, hitting a “grind wall”. This is especially the case from level 140ish to level 175. I understand the game needs to slow down as players progress, but it would help to give players some more intermittent viable/rewarding options for advancement during these periods.
There are a lot of ways players can be encouraged to visit a variety of maps around their level. For example, have daily quests that give, say, a 30 minute double exp from mobs buff. Maybe even make the quest appear for that player on a different level-appropriate map each day of the week for variety. This is just one idea.
Just give us more attractive intermittent goals to add to the goal of “Grind to level 160 before burning all our XP cards”. It will make the game more fun.
