Ahhh this definitely clears a lot up. If they’re doing modeling like this it should be quite easy for them to create costumes and cosmetics. Pretty much what I’m seeing is that they have a Low Poly 3D Model for Male and female characters and then edit that base file and repaint textures after baking them.
Since all of the characters of that specific race use the same base model, and there isn’t any body type variation, all they have to do is edit the base file in Maya or 3DS Max to make pretty much any kind of costume they want, bake it, paint it, and then have their programmers add it into the game and sell it on whatever variation of a cash of costume shop that Tree of Savior is going to be using.
Thank you very much for linking this resource to me, I’m very appreciative. This information clears up a lot of missing holes in my knowledge and gives me a good grasp over how easy it should be to monetize this game via costumes, dyes, etc.