Credits to Flash, assuming he’s the one who did it.
Just looking through the Swordsman tree, I can see a few notable attributes to mention. I’ll just list the ones which are likely to have an impact on builds:
Swordsman
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Double Slash: Critical Rate increases
Critical Rate of skill [Double Slash] increases by 5%
Thoughts: Not bad at all -
Restrain: Duration
Duration time of stun of skill [Restrain] will be increased by 1 sec per Attribute level. -
Restrain: Slow
The enemy in stun status due to [Restrain] effects will be in Slow after Stun gets removed. Slow will be increased by 3 secs per Attribute level.
Thoughts: This is going to be OP and become a good reason for going Swordsman circle 3, especially for PVP
Highlander
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Catar Stroke : Remove Knockback
Pushing power of [Catar Stroke] becomes 0. (You will not be pushed if this attribute is ON.)
Thoughts: Nice for grinding -
Skull Swing: Can’t jump
Enemy cannot jump when attacked with [Skull Swing].
Thoughts: This is purely for PVP, might become useful.
Hoplite
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Finestra: Splash
Range attack rate increases by 3 while [Finestra] is activated, Evasion decrease rate is doubled.
Thoughts: Very nice buff for Hoplites -
Long Stride: Reduce the Cool down Time
Cool down time of [Long Stride] will be decreased by 10 seconds.
Thoughts: More jumping, more fun -
Pierce: Bleed
The enemy that is attacked by [Pierce] will be in [Bleeding] for 6 seconds with 2% probability. Bleeding damage will be decided based on Physical ATK.
Thoughts: More reason to pick up this skill now. -
Synchro Thrusting: Stab
The damages that will be dealt by [Synchro Thrusting] will decrease by 10% per Attribute level and the amount of damages that will be incurred will increase by 10%.
Thoughts: Needs a better translation I guess, this sounds like it makes the skill worse. -
Thrower: Bound
The enemy that was attacked by [Thrower] will be in Bound status for 7 secs. The rate increases by 15% per Attribute level.
Thoughts: Now you can nail enemies in place for 7 seconds or more using Spear Throw. Huge boost to Hoplite’s kit if you are willing to risk losing your spear.
Barbarian
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Frenzy: Maintain the overlap
Overlap of [Frenzy] will maintain while attacking the other enemy, but Max overlap will be reduced by half.
Thoughts: Ok, this means you can stack Frenzy by hitting multiple enemies but it’ll only be half the stacks of the original Frenzy if you decide to pick this attribute up. Still worth it I think, if you can get half Frenzy stacks to work on a group of enemies. -
Savagery: Critical occurrence
Critical rate of the skill, [Savagery] will increase by 5% per Attribute level.
Thoughts: Ok, now this will make the skill a lot more useful, especially if using a spear as your weapon.
Cataphract
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Earth Wave: Earth Property
Endow Earth Property to the attacks of the skill [Earth Wave]
Thoughts: I don’t play Wizard, maybe wizards players can explain whether this will be better or worse for the skill? -
Steed Charge: Critical Attack
[Steed Charge] will be applied as Critical to the enemy in Slow status.
Thoughts: If you’ve got skills from other classes that can slow, you can make full use of this as a big hit after applying slow
Squire
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Arrest: Decrease DEF
While an enemy is in [Arrest], Physical DEF will decrease by 10% per Attribute level.
Thoughts: This might be important for bosses, 5 attribute levels = 50% DEF decrease? -
Repair: Service
When you are repairing an equipment with [Repair], it could be done with the twice the amount of excess repairing amount for 5% probability.
Thoughts: Chance of “critting” on repairs, pretty nice.
Corsair
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Dagger Mastery
Incurs additional 20 damages per Attribute level whenever attack from an enemy’s back with dagger.
Thoughts: Makes the class more like an assassin, positioning yourself behind your target will become important -
Iron Hook: Chain
Throw [Iron Hook] to maximum 3 enemies repeatitively. While defeating multiple enemies at once, you can’t use [Keelhauling].
Thoughts: So you can hold 3 enemies together but you can’t pull them all? Needs clarification
Centurion
(So yeah, Centurion actually has attributes now)
-
Crane Wing: Change Formation
Changing the shape of [Crane Wing] Formation. It will be the shape that will lure enemies more deep inside.
Thoughts: So I’m imagining it’ll change from a V shape to more of a U shape? -
Phalanx : Slowdown
When an enemy’s attack gets blocked while in [Phalanx] position, the enemy will fall into Slowdown. Duration of Slowdown
Thoughts: Nice, any enemies within melee range who touches your formation will get slowed -
Schiltron: Healing Time
When you are in [Schiltron] region, HP recovery time of the squad members will be reduced by 2 sec per Attribute level.
Thoughts: Really nice, essentially a HP recovery formation. -
Testudo: Adapted to move
When you are in [Testudo] position, Movement Speed of your squad members will decrease by 5% per Attribute level.
Thoughts: I assume this is a translation error and it decreases the movement speed penalty, allowing you to move faster using this increased defense formation.
Overall thoughts:
This is a great effort by IMC to buff all classes through attributes, instead of nerfing them to oblivion.
This allows for a LOT more viable builds. It’ll certainly keep a lot of us busy I can imagine!

