This is too annoying for melee characters and especially in dungeon runs when the party has already rounded up all the monsters, one or two of them would just run towards the edge of the map. This happens to bosses as well. It happens too frequently it looks like it’s intended.
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That is a normal behavior, not well codded tbh and i will explain why.
When the monster suddenly run away, it goes look for healing tiles, yes that is the action it is taking, since there are no healing tiles, it run as far as it can or is programmed to move.
I do expect to see at least one healer type monster in each map, but who knows, i know some maps there are melee and ranged (archer) types but no magic types (wizards and clerics class), not sure if it is to be like that or they are just not finished yet.
Eh, I’ve only had a Swordie for a short while in this game, but something I’ve noticed while tanking is that if you draw in a large mass of mobs, a lot of them seem to almost… Wait for something, as if the Dev Team didn’t want players to be overwhelmed, even if the players wanted to draw in an entire map.
Theoretically, it’s either a mechanic to prevent the player from being overwhelmed (which is odd, or a mechanic to prevent some forms of Kill-Stealing/Mob Theft. Or, it could possibly be a mechanic intended to prevent players from just wiping out all the mobs on a map by themselves… Which could be an issue with the original spawn timers, and still could be even now that they’ve seemingly reduced those timers a bit.
Most mob mechanics in this game just seem a bit… Weird. 
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from how the monsters execute this action, it looks like a bug. hell, everything in tos looks like a bug.
btw, this is different from monsters running away after getting aggro for a particular duration.
and yeah, i’m not a programmer by trade or anything near it, but anyone can see this game’s poorly coded (e.g. market/auction house telling you there’re too many search results feels like they’re too lazy to list everything down)
There is a limit on how many you can aggro in fact, using my sorc, when i try to lure more than 8 (i think that is the amount), lets say i try to take the 9th monster, one of the monsters that are already after me stop, as for swordie, i don’t remember what Lv is my SB on my tank, but i can draw a good amount of monster with it.
As you say, not sure how that works, not sure if it is related to AoE att ratio or something else.
In all honesty, it shouldn’t be limited, if one want to take the risk to run inside something like this:
Be ready to die depending on the monster type.

