Basically as the title says, much of the monsters in this game are way too slow.
Most monsters have a long delay in their attack animation to make contact when attacking, especially the bosses. It is extremely easy to dodge their attacks because of this. It’s good to have a variety of both slow but strong hitting monsters and up to faster enemies that can run even faster than players can.
I’ve played up to level 180, and never really felt threatened by the enemies even in fields. So far most if not all the regular mobs run up to you, start up their attack animation and it takes up to 2 seconds for them to even attack where you are. Most players are constantly moving around, and or jumping to kite and avoid the attacks easily.
There are a few monsters however that are really annoying if they do manage to get a hit in (The ones that auto attack a knock down)
The only monsters that can really do anything to players at the moment from what i’ve encountered so far are spell casters and archers. This would be fixed i think just by increasing their attack animation speed on their basic attacks for the melee mobs.
As for quest bosses… they all feel very “samey” Despite having unique attacks and traits to them, there is no real strategy involved with their attack pattern due to how slow they are and meaningless their attacks damage do. Sure I guess quests bosses can be seen as tutorial mode of those bosses for if you encounter them on the field, but they seem really, really meaningless other than that. And here comes another main gripe I have.
There have been bosses I have encountered in the field that are both slow, and for some reason had an extraordinary amount of HP that makes it IMPOSSIBLE to kill, even with a party of 5 in the level range. For instance, there was a level 45 boss that had 3+ million hp. Leveling up my alt which was overgeared, and overleveled (in the 60’s at the time) for the area and was doing 1k damage per attack. Even if I had a party of like-leveled characters with me, there’s no way we could have downed that boss within reasonable time.
I feel like field bosses should not just be farmed by groups of max level characters, but more similar the bosses you’d find in the dungeons at that level. (But of course, raid type world bosses at higher levels should still exist.)
TL;DR = monsters are too slow and easy, please make attack animations faster.