It is much more rewarding to defeat a boss monster when you don’t know how much HP it has left. The uncertainty if you can defeat the boss or not yields better satisfaction.
You don’t know if it requires three more spell cast to defeat it.
IT IS MUCH MORE SATISFYING when you are low on SP and you have one ice blast left to cast, and that ice blast was all it took to finally take down the boss.
This whole idea of “knowing” the monsters and the boss monsters movements, attack patterns, HP bar indicator, takes away much of the excitement. Over a long time, it becomes repetitive and boring already.
I hope this suggestion takes off and will be supported by like-minded saviors, and the monsters attack patterns and HP bar indicator, GETS REMOVED.
I’m not feeling the ADVENTURE vibe yet in this game. Pretty much, I feel I am just USHERED to do this and that. kill this monster with this HP, watch out for its attack patterns, etc.