Hi,
I was going through the elemental table for the game [http://toswiki.treeofsaviorgame.com/mechanic/element] and the monster identified [http://toswiki.treeofsaviorgame.com/monster/introduction].
I noticed that a lot of monsters are from the poison type family and that there are barely any in the holy category. Secondly I noticed that the elements aren’t exactly balanced. Certain elements like poison basically suck as attacking elements [damage penalty on 2 elements while no element is weak to it] while certain elements like Holy rock for attacking as they basically 100% on every thing except Dark which they do 200% damage on.
Also since a lot of the monsters are poison types, this makes poison based classes like Wugushi less desirable. Also, classes which use the dark element to attack wont be able to find many holy monsters to use their bonus as there aren’t many out there to begin with.
Might it be possible to urge the devs to consider this to balance them somehow?
P.S completely off topic to what I have been saying,
a. Does sadhus ecloplasmic attacks reply on STR / INT?
b. How long does the Shape Shift of a druid last? And will the transformation scale with level? Also will it cause a shift in stats ?
c. Is iron-cloth depend on any stat?
d. Is there any bonus / de-buff from fighting higher leveled mobs? I mean is it viable to kill 5 +10 level mobs against 10 same leveled mobs?
e. Does a linker’s joint penalty also pass on status debuffs? Also will causing an AoE attack on 3 mobs result in triple damage?



.
. Well I just took a look at the list of mobs and saw that there were plenty of them with earth element as well, so a Wugushi should look for those mobs to grind. The devs also said before that the game would have different places to grind for each level range
.