Tree of Savior Forum

Monster, elements [Worries]

Hi,
I was going through the elemental table for the game [http://toswiki.treeofsaviorgame.com/mechanic/element] and the monster identified [http://toswiki.treeofsaviorgame.com/monster/introduction].

I noticed that a lot of monsters are from the poison type family and that there are barely any in the holy category. Secondly I noticed that the elements aren’t exactly balanced. Certain elements like poison basically suck as attacking elements [damage penalty on 2 elements while no element is weak to it] while certain elements like Holy rock for attacking as they basically 100% on every thing except Dark which they do 200% damage on.

Also since a lot of the monsters are poison types, this makes poison based classes like Wugushi less desirable. Also, classes which use the dark element to attack wont be able to find many holy monsters to use their bonus as there aren’t many out there to begin with.

Might it be possible to urge the devs to consider this to balance them somehow?

P.S completely off topic to what I have been saying,
a. Does sadhus ecloplasmic attacks reply on STR / INT?
b. How long does the Shape Shift of a druid last? And will the transformation scale with level? Also will it cause a shift in stats ?
c. Is iron-cloth depend on any stat?
d. Is there any bonus / de-buff from fighting higher leveled mobs? I mean is it viable to kill 5 +10 level mobs against 10 same leveled mobs?
e. Does a linker’s joint penalty also pass on status debuffs? Also will causing an AoE attack on 3 mobs result in triple damage?

The answer to “a” is INT =P

Just so you know, that wiki is so outdated…
And I don’t really understand question D :sweat:

@Aries

Thanks. Much appreciated.

@Pomez

Oh, if its outdated, then I can’t say much. But for now lets assume that it was accurate to some extent,

The current elemental table is quite discriminating towards certain elements.
Take the element ‘Poison’ as I stated before. If you use it for attacking,you realize that there are no monsters weak to the element. Rather only some which resist it. Take all the skills to be balanced, then the poison user is at a disadvantage.
Why?
Situation: A pyromancer and a wugushi go out leveling
Behavior: A pyro for example can hit water types for 150% damage allowing him/her to hunt his foe efficiently. Conversely, the wugushi has to find monsters which don’t resist his attacks.
Impact: This would cause people [myself included] to avoid such classes.

Generally I have found that Rock Paper Scissors system generally works, but here that doesn’t apply. Certain elements are not bound to being defended by any element [like Holy and Dark], while certain only have counters [like Poison].

I am hoping that the elements list is incomplete personally.

Secondly I was pointing out that the wiki was not returning many holy monsters. If the wiki was up to date, it would mean that dark element users were actually not having opponents to use their element’s superiority.

It won’t. That would be pretty broken if it did lol.

I think he means is there a set amount of exp from a certain monster or is it subject to deminishing returns like in WoW where monsters a certain amount below you turn grey and offer no exp, or the reverse where monsters way above you offer bonus exp to reward difficulty. (I dont think ive seen the latter , if it was in WoW i wasnt aware of it) i dont know tha answer =P there are 2 or more ppl in the forum that were beta testers, they could possibly know, I havent read anything about it so far.

Pretty sure you’re looking at the table wrong. Both earth and poison have a 50/50 weakness/strength vs each other.

Also, that wiki is outdated in some aspects, but the same table was shown at the Indonesian event.

Edit: whoops, I was referring to this table:

Regardless, you were looking at the table you posted incorrectly. If anything, based on your link, earth is actually in a worse spot.

Considering the CD of 100+ secs, I would not feel it to be broken. As such the class is gonna suffer with such high CDs to begin with

Ah thanks very much. By any chance are you guyz aware of the new table? I realize that I am picking over useless things considering the game isnt out yet, but just satisfying my curiosity. Thanks though

Yep he is right, sorry, didn’t see D written.

Hey pick away! Its better than threads about P2W or “When the game out?” XD

Have you seen the damage type vs armour type paper/scissor chart yet? Cloth>leather>plate ect vs stab>slash>peirce ect… @_@

I did, but since I wanna use a magic based class, I didnt go too much into it. Maybe a Cataphract - > Doppelsolden for double pay, but that seems boring. I would rather end up a chrono for that.

I am currently planning on making a SPI / INT (I ll go SPI / STR if clerics can’t use wands) Paladin [If only Sadhu was C2, Barrier + Out of body would have rocked]. Just hoping CD for turn undead and conversion is reduced later on. The high CD was why I wanted to compensate to fighting stronger mobs for XP

umm isn’t this table the same as the one OP posted? :dizzy_face:
Then poison attack is still weak against enemies with poison element, so OP isn’t wrong :confused:.

Ahh just checked that. That is… embarrassing. Thanks for clearing that up for me.

Is his table, yep, posion and earth are basically useless, but if you go to the link, poison kills earth. I think they updated it or I was asleep when I read it. Sorry for the confusion. I think the same will be sorted out before the release.

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Ah I see :smile:. Well I just took a look at the list of mobs and saw that there were plenty of them with earth element as well, so a Wugushi should look for those mobs to grind. The devs also said before that the game would have different places to grind for each level range :grin:.

To clarify, wouldn’t classes like Wugushi that has skill with continuous poison damage on monsters be effective kiting mobs for another party member to finish? This gives that class a different use in certain areas where there may be more resistant monsters to poisons. As mentioned earlier, we can expect rather some sort of balancing of elemental attributes

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Yes, this is true. They have a single target and several spreading / aoe poisons.

Additionally, people need not to worry about the elemental features so much. It’s almost impossible for anyone to focus solely on one element throughout their entire skill / class tree. Along with this, there are no 100% resistances. Honestly, if you come across a mob that can resist you, you can either change your skill, or just deal with a slight speed bump.

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If poison element is weaker than other elements, there is a likelihood that the balancing is done by attacks that grant the status ailment of poison. Could be the same or similar for earth attacks if they cause people to fall down. This would make it more interesting to me than just upping the damage multiplier like in Pokemon.

So to recap, if poison attacks do DoT damage then it makes sense that the element would be weaker. If not, then they’re probably not done balancing. Wugushi sounds interesting to me because I really love status effect skills like stun, poison, frozen, sleep, etc. But, if it’s naturally weaker than other classes in a straight up brawl, then there must be something we don’t know about it yet that gives it a reason to exist.

Well, poison element is not weak, from the table you can see that no element is effective against poison. Also poison is ineffective against poison. So OP’s point is that while Wugushi mainly uses poison skills, there are a lot of mobs ingame that have poison element, which makes Wugushi inferior to other classes which use different elements when hunting certain mobs.
In PvP it’s a different story.