Would ask the Devs here, to pelase Implement at least one of the Following Changes to the Monk Class:
- Incresed Range on Double Punch, Handknife skills, so Monks can hit multiple enemies a bit easier (as they invest in incresed AoE atack ratio)
- 1X Overheatable Handknife, Palm Strike (so Monks can become damage dealers, compared to the Hoplites for example)
- Monks Skills Scales with both Main-Hand and Secondary-Weapon Damage, so do the Bleed Dot Benefits from both weapons damage. It is Proportional: 40% of the Damage dealt with Palm Strike / Tick (if you crit with Palm strike, the Bleeding damage will allso be higher)
- Bugfix1: Bleeding effect now applied to every enemies hit with Palm strike.
- Bugfix2: Sacrament buff now Properly Stays on us whenewer we change areas, or Channels, till its timer runs out.
- Showing the Defence reduction bonuses with Numbers for the Deprotected zone, aswell for the Attribute: Deprotected zone: Enhance
- Increased Range (area) for Deprotected Zone.
- Healing skill have tilesets for its circles, we can select predefined shapes, that we can use on the field, just by pressing Heals’ Hotkey.
If you would implement all of theese Changes mentioned above, the Monk would turn into a really satisfing character to play, because now, it is underwhelming.