Tree of Savior Forum

Monk skill range increase. when?

Ktos had this update about 2 months ago, though monks on iTos got the damage increase we have not received the range increase as of yet.

After pardoner fixes.

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What increase was that? To all skills?

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Monk
Iron Skin
26/05/2016 kTOS :doughnut: 25/07/2016 iTOS :fried_shrimp:
[Iron Skin: Reflect Attribute] has had its icon updated.

Double Punch

07/07/2016 kTOS
Hitbox length has been increased 25 → 30
Hitbox width has been increased 10 → 12

21/04/2016 kTOS :doughnut: 25/07/2016 iTOS :fried_shrimp:
Double Punch will have a 10% Chance of afflicting the enemy with a [Double Punch] Debuff
[Double Punch] Debuff: Recieves 30% Bonus damage with [Strike] Property attacks (Doesn’t stack with God Finger Flick Debuff.)

14/04/2016 kTOS :doughnut: 25/07/2016 iTOS :fried_shrimp:
Skill Base damage has been increased Base Damage 215.5 → 235.5
Damage increase per level has been increased 32 → 35

Palm Strike

28/04/2016 kTOS :doughnut: 25/07/2016 iTOS :fried_shrimp:
[Palm Strike: Remove Knockdown] attributes has been added.

14/04/2016 kTOS :doughnut: 25/07/2016 iTOS :fried_shrimp:
Skill Base damage has been increased Base Damage 521 → 570
Damage increase per level has been increased 98 → 102

Hand Knife

28/04/2016 kTOS :doughnut: 25/07/2016 iTOS :fried_shrimp:
[Hand Knife: Remove Knockdown] attribute has been added.

14/04/2016 kTOS :doughnut: 25/07/2016 iTOS :fried_shrimp:
Skill Base damage has been increased Base Damage 462 → 500
Damage increase per level has been increased 95.6 → 100.6

Energy Blast

14/04/2016 kTOS :doughnut: 25/07/2016 iTOS :fried_shrimp:
Skill Base damage has been increased Base Damage 380 → 435
Damage increase per level has been increased 85 → 92

One Inch Punch

14/04/2016 kTOS :doughnut: 25/07/2016 iTOS :fried_shrimp:
Skill Base damage has been increased Base Damage 717 → 750
Damage increase per level has been increased 152 → 160

Gold Finger Flick

21/04/2016 kTOS :doughnut: 25/07/2016 iTOS :fried_shrimp:
God Finger Flick will afflict the enemy with a [God Finger Flick] Debuff for 5 seconds.
[God Finger Flick] Debuff: 50% Additional damage from [Strike] Attacks. (Doesn’t stack with Double Punch’s Debuff.)

I recorded the distance at which I could punch the dummy at Orsha before the 16th August maint and after, and while I would like to say that that I think the hitbox change is already in-game, the change itself isn’t that significant in the first place for me to be able to confirm it with confidence…

It wasn’t in the patch notes but the past few skill change patch notes have been terribly copy-pasted so I wouldn’t rule it out.

I also have the same experience i think it is increase but if it is increase it is really insignificant.

I think I’m pretty happy with the strike debuff changes. If they gave bell shield (and I guess iron skin) lower CDs or revamped them, that would be great… (Mobs in that fortress map can move with their own form of golden bell shield and attack you…pretty silly.)

Actually, umbo thrust for pelt 3 (the armor break) got a change so that it’s now 15 sec + skill lv duration. Although the armor break on that skill is tied to the skill and not an attribute, I think it would be nice if our attribute for hand knife was relative to skill lv. Probably less likely to happen at all though. Be nice if they made C3 a bit better than more levels in one inch punch, beam, double punch, and a 3 minute panic button.

thats worse than safety zone

Yes, everyone is aware of that, simply because of the fact it’s a channeling skill and even if you wanted to give your party members safety (if it still works) the duration is only going to be like 8 seconds, 11 with divine might and suncus.

On the other hand, I don’t think bell shield has a hit limit. But iron skin seems to suffer from the “getting hit in the first second or two by anything will cancel it” syndrome, so maybe bell shield has that issue as well.

It’s a design flaw, magic channel skills are meant to be interrupted when you take damage.
Iron Skin should have been a regular buff, or counted as an attack akin to arrest.

Meaning any magic or ranged damage interrupts Iron Skin. And if your reflect is below 100% the same is true for melee attacks.

Bell shield shouldn’t have that issue since it prevents all damage.
(But you know how imc is with bugs/oversights…)

Pretty sure rng stuns like cleric’s mace attribute can inturrupt bell shield since you can stun people even when they dodge or block attacks.

i like the suggestion on the cleric dream patch thread, gives glden bell a good use