I understand that there are ideal builds. These two aren’t one of them. It all comes down to playstyle and personal preference - I want to like what my character is doing. Plague Doctor, for example, isn’t my cup of tea.
Cleric, Priest, Paladin, Monk and maybe Kabbalist seem to work for me - in theory.
After leveling up quite a few chars I’m hopeful to have found a niche that might work for the playing experience I really enjoy. Now there are 2 variants I’m looking into where advice is highly appreciated to get a better idea what the lvl 200+ experience and endgame content would feel like playing them.
The original aim was Cleric > Priest > Priest > Paladin > Paladin > Monk > Monk with some Dex to have a well rounded build that would do damage and could support a team. Having reached lvl 120+ now and Paladin 1, soon to advance again, I started having doubts whether any team would want this kind of Jack of all trades for late game content. I might not be welcome as healer/support or DPS for lack of specialty.
This would be an example build:
The alternative I came up with now, focusing on the things I like - not getting hit that is - has a lot of support. 120 Dex, 100 Con, rest Strength. It’s Cleric > Priest > Priest > Paladin > Paladin > Paladin > Cleric. The main issue here of course is the lack of DPS and having only 2 skills (Smite and Conviction) with cooldowns of 9 and 25 sec with 2 charges each. It would result in a lot of auto attacking (which I already do right now with plenty of elemental damage and extra hits. That works at 120). How will this do at 200+ though? I was hoping that teams would appreciate the support of 11 heal tiles, 40 blocks, barrier, revive, mass heal, resist elements ect… but what will I do without a team?
This would be an example build:
So, my questions therefore are as follows:
- Can the first build reliably find a team to do endgame content with?
- Can the second build solo anything worth soloing, without it taking the whole day?
My hope was that there is some kind of item customization that would bring enough damage for solo play. Is the conviction debuff coupled with heavy elemental damage viable? Will auto attack be enough to fill the long gaps?
Besides that I’d also appreciate any ideas how another class could be integrated. Cleric > Priest > Priest > Paladin > Paladin > Paladin > Kabbalist? It seems as if this would bring a little extra damage… but at very high cost: 5 tiles instead of 11, 10 blocks instead of 40 ect ect.
Thank you for your feedback 

