Remiri is correct, you’re monk build will always be a support class no matter how you look at it. Only way i would not consider you support is if you didnt level up Heal.
is nobody gettign what im saying?
ive said YOUR BUILD will be support/dps
monk BY ITSELF if a dps class.
nobody seems to undrstand what im trying to say even though im saying it so very clearly.
example. cleric2>diev2>monk3 is a support/dps build
is monk was its own class (if i didnt have any classes other than monk in my build) it would be full dps.
Given how they’re changing blessing - making monks comparatively worse in doing so, as monks have no reason to get spirit and int right now - monks need some fundamental change, rather than a flat-out buff.
Either they get some attribute that makes spirit-based skill scale differently (like using a percentage of base level, rather than spirit, or some other stat that monks actually use) or they get some use out of spirit (like, having some of our spirit added in the attack formula). Otherwise, there isn’t much use for a monk.
that would help preist monks, but the other 45% of monks would be way underpowered compared to preistmonks
Yes, with this update I feel like the devs want Monk players to pick the Dievdirby path instead of anything else
Dievdirby has one skill that scales with STR and one skill that scales with Monk’s primary weapon of choice, the hammers’s magic attack stat. (Carve attack and Carve Owl)
What is the point of anything else really? Magic attack from the hammer works well with Carve Owl. STR works well with your carve attack. It’s like a class made to compliment Monk basically.
Hell, Dirvdirby don’t even need to buy Holy Powder or those crap, they can just kill monster with carve attack and get enough wood to carve statues.
Now with this update to blessing scaling, why should monk even bother with blessing anymore unless they are full support chaplains? A waste of holy powder IMO.
I definitely regretted picking priest 2 prior to Monk at this point. Hell, I think this kind of update is what usually push people to quit the game when they can’t be bothered to reroll and waste another 300+ hours just to get to the point they are now with a different class setup.
People that support such an idea of not having class resets simply have too much time on their hands. No way in hell am I going to reroll and waste more time than I have already put into this game.
I can imagine perhaps another few months down the line, oops the devs now decide to implement another drastic change and people want to reroll again to priest monk, vice versa.
I feel like this is a never-ending cycle, every few months there will always be some major nerfs/buffs/tweaks to some classes and people will always want to reroll.
Now my only hope is the future Lama class to change the way Monk scale. Maybe a passive attribute that make SPR/INT scale with player level or STR/CON basically. I also hope for a new weapon for Monks/Lama that is similar to the hammer but give physical attack instead of magic attack.
Our builds will always be nerfed, or we can stop playing and play again in a couple of years when they dont modify the skills haha
The problem is that they aren’t nerfing - they’re considerably changing how some skills work. If they decide to go on toward that path, they will considerably limit physical classes in the cleric trees. A nerf would have the same impact on everyone, at least, but this is different.
Beside that, we’ve also got another issue. That is…we don’t even know what shall be implemented here, let alone when. The uncertainity makes difficult to decide what to do. Rerolling another monk may even prove to be useless, if they make other different changes for this version.
So you build for a) what you enjoy or what is valid now.
There’s too many variables to take anything written in stone so the deal is if you like X class, play it, and deal with potential buffs/nerfs later or if you want fotm now play it now and deal with potential changes later.
This isn’t a game with hard tuned balance like FFXIV, that also tries to limit the amount it changes classes.
ToS still is finding its wind so you have to take a shot in the dark and be okay with that, or just not play at all.
That is correct. You could have taken something other than linker that would increase your damage and your damage alone.
Anything that supports your group’s damage instead of your own is aptly named ‘support’.
Pure DPS would be wiz3/ele3/lock.[quote=“BlueByu, post:102, topic:260937”]
monk BY ITSELF if a dps class.
[/quote]
Wrong, because monk is not a class, it is one rank in your class tree, which always includes cleric.
Because cleric is in EVERY cleric build, all cleric builds are support. If you add monk, it is now support/dps.
featherfoot is a dps class(rank)
so if i had wiz3>linker>ele2>featheroot i would have a support/dps build. but that doesnt change thae fact that feather foot is a pure dps class(rank).
… ok, then monk by itself is a dps rank. if my entire build was just monkc1>monkc2>monkc3, i would be a full dps character. if i add in cleric, then my characteer is a support/dps. like what u said here[quote=“Remiri, post:109, topic:2609
37, full:true”]
Because cleric is in EVERY cleric build, all cleric builds are support. If you add monk, it is now support/dps.
[/quote]
yes, there is no such thing as a full dps cleric.
Why are you speaking in impossibilities?
NO, dont make a Buff. Everybody already want to do a monk only because the Blast Energy (Hadouken / Kamehameha). When I go to the Party missions I frequently get more monks beyond me!
Imagine if this gets a Buff, the wars on the servers all will be about monk + supporters vs monk + supporters. Armys of monks.
Let the monk the way it is, so we can enjoy play without 1000 monks on a clan, plus supporters.
For me just One Inch Punch NEED to be more fast! Is almost impossible use on PVP, unless the enemy be frosen or stuned somehow. Is like a PvE only skill.
