So today I finally hit that sweet spot and turned monk. I was so hyped to finally play the class i was building towords.
My personal thoughts so far:
-Double Punch is sweet. The damage is really nice and it boosts up my DPS a lot. However, the range on it is shorter then the normal auto-attack so if you dont position yourself against a mob, it misses the Double Punch. Also the stamina runs out really fast.
-Palm Strike and Hand Strike, I have these on lvl 1 still so keep that in mind. The damage seems rather underwhelming. It does a 800-1500 Damage on monsters that have much, much more then that, so it feels like i’m just poking them. But this is hopefully because the skill-lvl is still low.
Also, the pushback/knockup on those abillity’s dont seem to fit the actual playstyle of the monk. I want my mobs to stay grouped and close together for my double punch so whenever I choose to use my other damage abillity’s they completely mess up my mobs.
For now, I don’t know what to think. Being a little disapointed, but hoping it will pick up soon enough.