Tree of Savior Forum

Monk feedback [lvl 177]

I pity the fool that does this. Sounds boring -.- but hey if they are there I will gladly do a DPS rotation. Given my class picks it would be

Full DPS:
PS(Palm Strike) -> HK(Hand Knife) -> 5IP(5 inch punch) -> DP(Double Punch) filler

As consumables get stronger as long as the cooldown on pills stays the same, I should be able to sustain DP spam and use my fist moves off cooldown.

For Reference a Support Rotation is

Heal -> Heal -> Blessing -> PS -> HK -> 5IP -> DP filler
Mass Heal / Revive / Stone Skin / Safety Wall / Golden Bell as emergency buttons, use if needed.

  1. What is that player’s attributes?
    2.) Goblin warriors are weak to strike damage. Sick comparison.

im sry for you , if its 2much to read the youtube video description xD
but ill post it here for you again:

2nd video on non strike enemys:

build was 45dex, 55con, rest str guess it was like 335 (on a lvl 200 monk)
just tryed something diffrent, as all those dex builds. but well, with a dex build there whouldnt be any diffrense in doublepunch/energy blast compairson. (both benefit from crit in the same way)
currently im back on dex build, and also improoved my equip abit.
but still its not changing my mind.

atm energyblast is just a bad skill, only usefull in some less party / mobb situations.
in all other situations doublepunch dps and flexibility is much more usefull.
and im rly sad about this fact.
i whould love to use energy blast more often too!

Here is your youtube description quoted

str based monk. (high str, mid dex)
lvl8 energyblast duo weapon (SuncusMaul) + Divine might = add +3 to skill lvl
ofc doublepunch benefits from +50%strike
energyblast not.
but just wanted to show, that energy blast is ■■■■ against highHP mobbs ,
only usefull to kill lots of trashmobbs (but theyre 1shot with any other skill too)

Where did you talk about your attributes? Missed the mob type, my b.

To be fair, the skill’s intention is to kill large mobs. I don’t understand why you use 1-2 mob DPS to compare two vastly different skills.

just wanted to show that it sucks to use energyblast against those miniBoss monsters with highHP.
doesnt matter if its 1mobb, or alot monsters.
if you whould want to mobb those , you always have to rely on safetyzone. and even with safetyzone, the dps of energyblast is still lower than with doublepunch. you are just “stuck” while energyblast and this can be pretty dangerous because the pushback doesnt work on them.

that said, energyblast is only usefull for low hp (=low exp) mobbs that are you are able to “1hit” with 1 energyblast.

but here you have to consider that solo mobbing is currently “meh” duo the bad monster aggro AI.
i hope you know what i mean (monsters are kinda stuck first and often it takes some time untill they follow you, or they just run “back” because you lured them to far away and mobbed to much)

it prolly takes the same time to kill those mobbs 1hit with double punch in a active way
(maybe its even faster)
than try to gather XX low hp mobbs in the right position.
this changes maybe IF YOU ARE LUCKY and can find a whole group of monsters in 1screen…

for me there are just 2much negative downsides of energyblast.
for me energyblast needs a re-work. it should be the “one OP skill” for monks xD

also you have to consider that we might see even stronger monsters on lategame (with prolly more hp)

and in party-dungeons, a pushback effect is not pretty cool for your other party dps chars.
and sice the monste HP scales , you are not able to 1hit kill something there.
so the only situation there to use energyblast whould be a bossfight.

as you stated, dp / hk /1ip combinations is kinda all the way to go atm for us.

but ofc this is a early QQ and maybe im just a dissapointed old RO1 monk player too hahahaha

I think I remember you from iRO Chaos, the name rings a bell. =P

I know exactly what you mean and it is frustrating but I am figuring out ways to manipulate mobs the more I play. Easiest way is just have a friend with 1 rank in peltasta and have him provoke the enemies into a corner, from there buff up and energy blast away.

Honestly I think the only thing wrong with the skill is the constant SP drain for higher ranks. It should have a high initial cost and then be done with it, instead it has a high cost and drains SP like mad while casting.

Honestly the skill is godlike in PVP tho, charge while walking, beam instantly travels the screen, moderate damage and constant knockback is pretty darn strong. What will set good monks from bad monks is how they use it and what they do with the rest of their time.

I dunno what that guy was saying thinking you couldn’t hit people with it in pvp, lol. Maybe circle3 monk will have Asura Strike xD

Heh respectable damage… have you partied with a cryo3>psychokino, a krivis/sadhu and a archer class with multi shot? >.< I was a monk in the 130 dungeon and all I could do was support and maybe get rid of some strays. Double punch’s range is pathetically small, 1/2 the time you’re not even hitting something unless you’re in its face.

Sure you can boss alone, but when everyone else is doing high amounts of burst damage that quickly, your double punches are not going to amount to much. (We also had a diev making the statue that reduces cooldowns so…yup)

I wouldn’t go C3 Priest unless you really want to be a full support monk. At least with Paladin you have your only AOE: smite (until you get energy blast which doesn’t look that good either…), which in dungeons still do decent damage to demon type. But…if support monk is what a monk is destined to be, then yeah priest 3 is the best.

All in all I had a pretty depressing time because there was also another support who could heal and buff, and I felt like I wasn’t really contributing that much. Would have been much more of a help if I was a linker or another AOE dps.

I suppose I was hoping for monks to be a dps class (red icon, monks in many MMOs are damage dealers) but in ToS they’re like a support class that don’t have to rely on parties to level up. I guess that can’t be helped, you can’t go full priest and expect to deal ALL THE DAMAGE, that would be OP.

I think people who want to go monk will have to realize they’re mostly going to be playing a supporting role unless everyone in your party is a utility/defence class (happens sometimes). It’s just a matter of accepting you’re not going to be the DPS or MVP cries silently

Yeah respectable, not top-tier or meant for DPS classes. I didn’t pick the cleric tree to DPS I picked it to support and off-DPS, as it should be. Monks can support, dps, and heck they can even off-tank if you build with some CON.

I think there are tons of Monks in the CBT because everyone saw the Steparu OP Monk build with Divine Might and wanted to roll flavor of the monk(bad joke I know).

I don’t get the infatuation with Smite, it is 500 attack, slower than DP and requires going into the paladin tree. Heck Palm Strike rank 1 with attributes does more damage thanks to bleeding -.-;;

If you wanna go full DPS monk you can do so by max ranking DP, Palm, Knife, and 5IP. Each of those skills at max rank with high attributes hit like a truck and have side effects like bleeding and armor break. I think you would be surprised at the output provided your STR and DEX were in the right place.

Smite has wider AoE and can be cast 2x before its cool down, it also often crits.
Here is my scenario when I’m mobbing as lv 150 Monk (enemies that weak against strike and low HP):

  • 2x Smite = they instantly die (3 seconds)
  • 1x Palm Strike = need to wait for bleeding to kill them+knockbacks (6 seconds)

That alone makes me instantly reset my skill and leave palm strike at lv 1. Even if Smite doesn’t effective (it’s situational anyways), your reason to go Paladin is not because of Smite alone.

As other replies I still have reasons for not going C3 Priest:

  • Blessing only +40 damage, as other people said it’s really small gap in higher levels. Even if I go C3, the best is picking lv 10 Bless and consider Exorcist as Zaibas replacement.
  • Revive, Sacrament, and Mass Heal already good on C2.
  • Stone skin is one reason to pick C3 but I have more than 5 reasons to not go C3

Also Krivis/Priest comparison:
Take a note all you need is just C1 Krivis for their skills

  • DPS wise: Zaibas is not bad damage if you invest few INT. As I said before, 30-40 is enough. The real use is you can use any Monk skills during Zaibas animation, so it’s technically more Blessing bonus. Blessing lv 5+ Zaibas lv 5+ Double Punch deal more damage than lv 15 Blessing + Double Punch, that’s still C1, lv 10 Blessing will be more amazing…
  • Buff wise : You get Daino that allow more buffs, other party members can buff you as well. You get Zalciai that basically Blessing on Critical damage only. People don’t know what’s hidden effect on Aukuras. Enemies nearby you when you cast Aukuras will aggro on you and decrease their accuracy so it’s basically provoke+debuff skill

Only cons for Krivis is you give up SPR for INT but hey it’s one of build, you can’t get everything you want…

Another reason is what you expect on leveling until Monk for C3 Priest? Even when Zaibas only deal 3 digits per hit it’s 4x damage than just auto-attacking for low level (you can still auto-attack during Zaibas animation as well). Zaibas alone make leveling significantly faster, I just grinding at very low level as Krivis in C2 until lv 30 and I enter Chapel in lv 48 where EXP is reset, overleveled in most maps until royal maloseum… My point is you spend hell time to level up but you get potential same DPS/support role compared to going non-Priest class.

Everything has pros and cons, but to me C3 Priest doesn’t impress me. I’m not saying it’s worse build at any case.

This is why without the later ranks and content, it’s hard to say.

Right now, almost nothing really requires a full time healer, but full support cleric build will easily bring more to the table then a half ass monk if things really did come down to it.

The Oracle vs monk split might be a very rude awakening since if the choice between a few more dps added >> the skill of an Oracle, which would also likely be a C2-3 priest taken…Oracle all the way.

Well that isn’t to say some people will skip the priest tree and go driv and keiv and end up with oracle but that would be pretty…weird.

Well we know that the 5 pt limit isn’t the end all. After all we can bless 6 members…so larger pts will vastly expand the slots.

I get what you are saying, I just don’t really have room for 30-40 levels worth of int in my build to me those are wasted points. Maybe if I went Krivis I would understand more, and I do plan to make a pardoner alt for precious Daino scrolls so I will see how it works :smiley:

As for smite, tbh I would go paladin for resto before I even considered smite I guess overall I am just not impressed with the skill, it needs something more like a status effect attribute.

a nice discussion we have here,
thanks @all for your ideas and feedback!!

1thing , about stone skin: (theorie craft)
we may have to face that it will become more and more useless in higher lvls.
stoneskin whould be at lvl5 for forever, and since it only scales with spr, its effect will not increase with higher lvls. (aint nobody got statpoints for spr left)

so now, at monster lvl untill 150-200, stone skin prolly works pretty good.

but do you guys think it will still be usefull at higher lvl monsters? (current endgame is lvl 472 i guess)
i dont think so x.x’’

Atleast stoneskin has a potential to scale with SPR while even Douple Punch has no scailing at all and may possibly be thrown away later on as game goes. As devs stated before, they want abilities to be less relevant as they get replaced with ones of newer classes’

I feel like 480 Block +4x SPR is never going to be bad. Especially because 1 CON gives you 1 Block(with a shield) so… the amount of stats you get from it is INSANE, I’m pretty sure it doesn’t matter what lvl you are, having +480 Block is always going to be relevant.

Monk 177 here as well and I can say i’m not really impressed with the class.

DP is alright I guess, even though his AoE range is a joke, but the rest are pretty much a non factor when it comes to DPS.

I was overjoyed to rank up to M2 last night to see that Energy Blast is incredibly underpowered.

And how can you say Monk are meant to be a support class? 6 of our skills are pure damage dealing skills, 1 is a self buff and the other can save your ass every 3 minutes. Where in the hell do you see support skills there?

Monk are clearly intended to be a pure DPS class. But it fails to do so, due to huge ass long cooldowns, low AoE in a game where only AoE matters, and a scaling with gears/stats that is extremely weak at best.

Well, in a game where I find everything extremely underwhelming, I shouldn’t be surprised I guess. But that’s another debate here.

Yeah I think it will be useful. All builds should have some form of CON in them for life and block, and even if you build STR there is some gear with SPR on it and some will be needed for block penetration.

It will be hard to balance the scales and we will need more math on how effective block penetration is, but SPR from gear will be a thing IMO.

I think you need to get the attributes for palm strike and hand knife. They are 1-point wonders that inflict bleeding(which benefits from blessing) and armor breaker(boosts my DP from 2200hit to 3300hit). Both these skills are very necessary for DPS and should be used off cooldown.

5 inch punch in circle 2 is excellent DPS and also has a Damage over time which benefits from blessing and armor breaker.

Cleric tree in general is a support tree. Monk is a DPS class in a support tree. Clerics in general are built to support other classes so you should not expect to do as much damage as pure DPS classes, otherwise everyone would be monks so they could heal and support and DPS as good as the rest.

It does not fail to do so, you just need to look at the attributes and c2 skills and build accordingly. Energy Blast is not a DPS skill, it is a situational cooldown for heavy mobs, as well as a form of CC in its knockback. It is also a top-tier pvp ability, and may be not invested in for pure PVE monks.

Why should I watch other people play when I can try it out myself?

Because they use it correctly, and you could learn something.

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