just wanted to show that it sucks to use energyblast against those miniBoss monsters with highHP.
doesnt matter if its 1mobb, or alot monsters.
if you whould want to mobb those , you always have to rely on safetyzone. and even with safetyzone, the dps of energyblast is still lower than with doublepunch. you are just âstuckâ while energyblast and this can be pretty dangerous because the pushback doesnt work on them.
that said, energyblast is only usefull for low hp (=low exp) mobbs that are you are able to â1hitâ with 1 energyblast.
but here you have to consider that solo mobbing is currently âmehâ duo the bad monster aggro AI.
i hope you know what i mean (monsters are kinda stuck first and often it takes some time untill they follow you, or they just run âbackâ because you lured them to far away and mobbed to much)
it prolly takes the same time to kill those mobbs 1hit with double punch in a active way
(maybe its even faster)
than try to gather XX low hp mobbs in the right position.
this changes maybe IF YOU ARE LUCKY and can find a whole group of monsters in 1screenâŚ
for me there are just 2much negative downsides of energyblast.
for me energyblast needs a re-work. it should be the âone OP skillâ for monks xD
also you have to consider that we might see even stronger monsters on lategame (with prolly more hp)
and in party-dungeons, a pushback effect is not pretty cool for your other party dps chars.
and sice the monste HP scales , you are not able to 1hit kill something there.
so the only situation there to use energyblast whould be a bossfight.
as you stated, dp / hk /1ip combinations is kinda all the way to go atm for us.
but ofc this is a early QQ and maybe im just a dissapointed old RO1 monk player too hahahaha