Tree of Savior Forum

Monk Circle need to be availlable earlier

Hello, i’m currently working on a Physical DPS/Support Monk, going C1-C2-P1-P2-M1-M2.

From giving a good look to the Skill Calculator it seems that most classes can be split in two categories. Build Enablers, and Build supporters, or in some rare cases it can be either depending on your build, but that’s mostly limited to the Priest and Krivis, both being “Enabler” Classes for full fledged healer characters, and supports for Paladins and Monks in the former case, and Sadhus/Int or Hybrid Monk builds in the later.

Problem is with Monks and to a lesser extent Paladins (since they’re at least a circle sooner) being so deep into the progression path is that both classes are clear cut Enablers, as both have a drastically different gameplay than the more straightforward Cleric builds (Healer/Support).

If you plan on making a Monk, you have to expect going through the 120 first level doing nothing but buff yourself, debuff monsters and auto-attack them to death. That’s just way too long to finally have access to
the playstyle your aiming for.

I really think reshuffling the Cleric tree to drop both the Monk and the Paladin at Circle 3 or at worst 4 would be a huge quality of life change.

Look the issue here isn’t that monk/paladin are at a late circle. If anything that’s good. It gives you more time to get proper buffs/debuffs/utility from prior classes to fully utilize your them when you reach them and it means their damage will scale better in the long run.

It’s just that leveling with the cleric/priest/bokor/dievdirby circles is bloody boring due to their lack of damage skills. Slightly less so for int builds with krivis sure, but still.
Blessing, zalciai, sacrament are all awesome buffs, but it’s still very dull to rely solely on auto attack and have no aoe dmg skills or other dmg skills worth using.

I think it’s far better for those classes to have at least one str and one int based skill to spice up gameplay. That or attributes that turn certain stat specific skills usable by other builds. (turn zaibas into a aoe melee attack for example)
Or just team up, and combine the support and healing of a cleric with the damage of other classes.