Hiho, i’ve been playing as c3 monk and inquisitor since both classes were available.
After May 16 update, i’ve noticed:
- Monk’s
- Double Punch skill is spending much Stamina, since our attack speed increased we can’t use it as much as before. If the intention is to limit Monks to flood Double Punch, just increase it’s damage.
- Energy Blast has a beautiful design, but now has the lowest damage ever seen, it’s now merely ‘Aesthetics skill’.
- Inquisitor [EDIT on May 21]
- Breaking Wheel has its damage drastically decreased. It’s one of the Cleric’s few AOE physical skills, and now it’s just dead. [Yeah, dudes here were right, Breaking well is fine, since it goal isn’t deal damage for it self]
- Malleus Maleficarum had the same destiny as Breaking Wheel, it should scale (MORE) with INT