Tree of Savior Forum

[Monk Build] Monk Doctor

EDIT 5/4/2016:

Thanks to feedback and further analysis I decided to switch my build from:

Cleric C2 - Priest C3 - Monk C2
to
Cleric C1 - Priest C3 - Monk C2 - Plague Doctor

For a few reasons. I’m not going Monk C3 because the DPS difference between Monk C2 and Monk C3 is not substantial enough to waste Rank 7 on. I believe Plague Doctor has much more to offer the party and synergizes very well with Monk, even as a full STR (and con of course) Monk, and gives you a nice damage skill as incinerate to make up for the bit of damage difference from not going Monk C3. Even with no INT the base skill damage with a nice blunt weapon with magic attack will take care of it.

Also cleric c2 is for the extra healing but it’s not worth sacrificing P.D for cause by maxing Revive and Mass Heal as Priest C3 you get 50% heal from Revive (equivalent of 10 Heal squares, with a free life if you reach 0%, per player), and Mass Heal 28% (equivalent of a bit more than 5 Heal blocks, per player you cast it on). Along with Stone Skin, that’s enough survivability for your team in most cases.

So here it is:

So far I’m a lvl 180 Priest c3 Monk C2. Going P.D at Rank 7.

lol thats a lie, energy blast is in top 5 for best dmg skills in game, and one inch punch is in top 10. monk is up there lol, probably like 5th or 6th best dmg. monk c3 isnt the best dps in game, but it is definately “some of the highest dps in game”

Monk’s DPS skill is Double Punch. Energy blast has a cooldown of 60 seconds. One inch punch adds a nice burst though, every 20 seconds.

Though Monk has really good damage, overall it’s not some of the highest damage per second in the game, in both mobbing and bossing categories. Still really good, knowing that you can be a godly healer/buffer/support while having that much damage to solo, pvp, and help your team finish dungeons and missions faster. In comparison to someone who just went full support. You can heal and support just as much as a full support, and still do great damage… such is this Monk build. :imp:

oh i forgot u said dps -.- . yeah not best dps, but its up there for burst dmg.

How much Sp this build need to have? With this so many skills to use? With those STR, CON and DEX to put into.

Is it worth to get Cleric c2 at rank 6 instead of Monk c2 to be c3 at rank 7? Just to get more Heal? With no Int?

How awesome is this build?

I can attest that Cleric 2 is worthwhile in a Monk kit. If you’re sacrificing Rank 7 for it though it’s a bit rough. There are some nice Rank 7 choices.

Priest 3 certainly is nice too so it’s a difficult thing to assess

Since Double Punch uses Stamina instead of SP you don’t use much SP with this build. Very low potion costs. Sometimes I just use one or two SP pots in a dungeon, so don’t add any SPR.

I went STR and CON only, and I’m getting Critical Rate from gems instead of DEX. But you can add Dex too if you want. I personally prefer not to. Since this game gives you more STR the more of it you have.

The reason I get Cleric 2 at circle 6 is because you don’t really need all that healing until higher levels, where mobs start hitting your party like a truck and have tons of HP. If you go Cleric 2 and Priest 3 and leave Monk 1 for Circle 6 you’ll be easily bored and have no damage beyond basic attacks to solo and do damage with.

Well I’m sacrificing Rank 6 for it, the other options are Oracle or Druid. Druid is for INT based Clerics, and I rather have Cleric 2 than Oracle. While having Oracle is nice, I rather sacrifice Monk 3 for more healing, divine might, safety zone attribute, and fade (from Cleric 2) than for an Oracle. My point is that the damage difference between Monk 2 and Monk 3 isn’t that much if both Monks had the same equips and stats. It’s only like 160 damage less on Double Punch, so your DPS won’t suffer much cause you didn’t go circle 3 Monk.

So yeah, Cleric 2 and Priest 3 is definitely worth sacrificing Monk 3 for, which only gives you the golden bell shield and 160 more damage on Double Punch.

At Rank 7 I rather go Monk 2 than Kabbalist or Plague doctor. We have enough support already with Priest 3 and Cleric 2 and we don’t want to miss out on the KAAAAA MEEEE HAAAA MEEEE… Ha.

I am a Monk 3, sacrificed Cleric2. I would say that if you really want to rely on Energy Blast, you need to go for Monk 3 as it lengthens the duration of the blast. You can kill an 80k HP mob with one blast with that. You shine as a dps in a party if you kill group of mobs with Blast.

You have max Revive, Mass Heal, Stone Skin and Resurrection from 3 ranks in Priest but still need more Heal? Again without Int? But no Monk c3 for level 10 Energy Blast?

So your Monk is only about Double punch? Then wait for about 100 levels to get Energy Blast?

I really want to know how many misses can no Dex Physical Malee build have?

As you can tell the main priority of this build is supporting, buffing, healing, and keeping your party alive. The secondary priority is doing decent DPS and being able to solo, boss, and PVP.

Missing is more based on the difference in level to your enemy than Dex. There’s plenty of Full STR builds that don’t have that problem such as Hoplite 3 Swordsman builds that simply get Critical Chance from Gems and skill buffs.

Level 10 energy blast is 400 damage points stronger than Level 5, per hit. When you’re hitting in the thousands, it’s a worthy sacrifice to have all the benefits of Cleric 2 and Priest 3 bring to you and your party.

Yes I do want max revive, 10 second invincibility and 50% HP when anyone in the party hits 0 HP. Mass Heal 10 is 28% heal, while it’s great, it’s not as much of a guarantee for your party’s survival than Heal 10, so I choose to have both. Stone skin is just really nice to have.

Like I said before, 160 extra damage on Double punch and 400 extra damage on energy blast when you’re hitting thousands of damage at late game, isn’t worth going Monk C3 for, when Cleric 2 and Priest 3 means that you can support your party a lot more.

I think this build is good, except for 2 things, one i believe is mandatory and the other optional. Im monk tier 5 atm for the second time and you will need some dex, at least 30 and a roxonas gloves from lvl 170 and you should have enough acuracy for hitting everymob. maybe after 220 it would get a bit tricky but u can get dex up to 50-70 if necesary so dexless is no good i believe. The second thing is: Get monk tier 2 at rank 6, you need that extra dps for lvl up. getting ur quest done, unless u have a completly reliable party always there for you. Lastly, about the Cleric C2: i wouldnt go for that, i believe plage doctor gives MUCH more utility and suviability than C2: you get the BEST heal in game, u get an incineration that can stack with the debuffs u provide from armor break, bleed and silence and you also get inmunity for CC in 2 skills for party and yourself. Personally i think thats way more OP than a better heal and Safety wall.

Right now I’m full str with about 40 CON at level 160, I should be 200+ by the time this game is free to play. While I do suggest you can add dex if you want/need to, I haven’t felt the need to yet. I will be saving points now to see how I fare in the higher levels and add dex as needed. But I rather not add dex if I can get what I need from equips, due to the benefits of how STR scales. Either way I have a stat reset. :slight_smile:

Also, what you recommended in going Monk 2 and Plague Doctor isn’t bad and would probably be a really nice build. I still choose to go Cleric 2 though. Plague doctor’s beak mask and bloodletting prevents status ailments, pandemic spreads status ailments, fumigate cures status ailments, Incineration is nice but I can live without it, and I think level 10 heal is more practical than Healing Factor. So it’s preventing and spreading status ailments, incineration, and healing factor VS level 10 heal, Divine might 5, Fade to survive and drop aggro, and a better Safety Zone. Even if healing factor was better than heal 10, my choice is still pretty clear to me.

I guess I just don’t care about preventing and curing status ailments when I have priest 3 for survivability, I don’t care about incineration when I have monk already for damage, and heal 10 vs heal factor is pretty much choice of how you want to heal. Still up to preference pretty much.

for me, cleric c1 is enough for party. since the heal is not scale so much. is depend on how your party play their own char. and i dont wanna sacrifice for rank 7 to choose monk c2 or monk3. plague doctor’s skill very nice for GvsG and pve too. when you in map lv220++ you will know how hard is it and feel the different. but well divine might for monk is useless for me. i better goin cure ( deal more dmg (holy element type)) or deprotected zone (debuff -def) since you are priest c3. this is mainstream build. many ppls know about it. but is okay, different ppls different build too. Btw this is Hybrid support build and not DPS nor full healer. but, nice guide though. good job :grinning:

Cleric c1 heals and mass heal haven’t been enough for me at all. When I see cleric c2’s it does seem to be enough and I’ve had numerous people at level 200+ tell me how they rather party with cleric c2’s for better healing.

That’s why I’m building like this, for the higher levels 220++ when things have a ton of HP and hit like a truck and people will really benefit from a Cleric C2 and Priest C3 Monk in their party to keep them healed and alive with no downtime.

Divine Might is a bit useless for Monk but it is nice for a Priest and just skills in general, though it’s not the reason why I’m going Cleric 2. It’s just the whole package of cleric 2 and priest 3 for supporting and keeping a party going.

Cure is nice if you have INT to do more damage. It’s not worth taking points from the other skills to put it into Cure. In my opinion. I don’t use deprotected zone at all, so I rather not waste points on that either, I see other skills as more useful.

It is a hybrid support build but it definitely heals and supports fully. :grin:

Sorry to dig up an old thread, but are you still leveling this build? Cleric 2, Priest 3 and Monk 2?

I like the idea of being more support with enough dps to getter done. Sure I could go the fanboy diev route, but it has no revive which is a requirement for ET it seems. Yeah I guess ‘git gud’ comes into play of avoiding death, but it happens.

Going Priest c3 - Monk c2 - Cleric c2 is not a bad choice at all if you want more support. But I figured out that it’s better to go Plague Doctor instead of having the benefit of 5 more heal blocks x2. More support, more damage, more synergy.

I think a better choice is Cleric 2 - Priest 2 - Monk 2 - Plague Doctor. That would be optimal. I don’t like Monk C3, it doesn’t offer much outside of a better energy blast.

Also I currently left my Monk at level 200. I’m not playing as much anymore, and when I do I’m working on my archer. Hoping IMC fixes this game up and for Orsha to become a more active server.