is tis a viable build ? to do a full mele cleric dps build…
i think to do a cleric 2 priest 2 monk and druid 3 for the damage bonus from lycan on lvl 7 will get over 6.5k of phisical damage and every double punch will do over 10k base damage
is tis a viable build ? to do a full mele cleric dps build…
i think to do a cleric 2 priest 2 monk and druid 3 for the damage bonus from lycan on lvl 7 will get over 6.5k of phisical damage and every double punch will do over 10k base damage
I’m no monk expert but isn’t double punch supposed to be at level 15 to get the most amount of damage?
each lvl of DP gives 35 of atack base damage… like 70 damage total per lvl
I’m sure yet. Been trying stuff out on plate and leather mobs. I’m doing the same damage to them so I don’t think ww attacks have a damage type. I’ll try again to see if that’s the case but, now against red spion or red guardian spider in salvia forest, I’m doing 11k white damage to both. There should be some huge damage difference.
I take it you want to do this for the strike buff from [double punch] to transfer to werewolf skills? After questing through 3 maps in werewolf form, I have to say anytime I’m not using ww skills I am wasting my time and sp. To paint you a picture, I do 200 - 300 normal atk to said mobs. Let’s say lv5 [double punch] puts me at 500 - 600 per hit. The werewolf [double punch] hits for 5.5k per hit. You just lost 10k damage to apply a debuff.
I think he wants to double punch in werewolf form
That’s even worse because werewolf does not increase the damage of non werewolf skills (outside the effects of [henge stone] + any transformation).
Doesnt werewolf form increase attack stat? That should increase double punch damage.
The number you see on the icon (lv5 you get 5469) is the number used for base damage for werewolf skills. It’s not a buff that give you that much atk (would be so AWSOME if it did, but it doesn’t).
Werewolf base damage = skill value + atk + matk
i see videos its soo op
The damage is only applied to Lycanthropy’s skill. It does not add to your physical attack.
Here’s a couple of stuff I can observe that you might want to think about. This won’t be about do’s or don’t do’s, just stuff to get you thinking more.
The druid in the video is a caster build (based on [carnivory] damage and lack of crits despite werewolf skills being physical). This still works because werewolf damage converts matk to atk so an int build can still do awsome physical werewolf damage.
You will notice a huge gap in damage from werewolf skills and non-werewolf skills. OOB is doing 1k7 per hit while the “double punch” is doing 7k3 (while the other werewolf skills are doing 11k to 20k per hit). Not critting with that is a huge loss. Let’s assume she went 800 INT. Transferring all that to DEX would mean losing 800 (x2 due to [henge stone]) = 1k6 matk ~= 5k7 “double punch” damage. If that crit you get that would be around 8k5.
Again this isn’t a do/don’t do this response. Just saying she traded the crit damage for magic skills doing better damage. My lv 6 [carnivory] does 1k7 per hit (0 attribute) but I’m consistently (not always, I have no crit gear yet with only 300 total DEX) critting for 9k “double punch” (maybe I should call it “wolf punch”) per hit.
i see some videos of druida 3 and i dont know if the stoneage give a loot of more damage but all druid 3 do a loot of more damage with heal and deploys spells
I don’t know the exact numbers yet but it basically doubles atk/matk (not sure how). My guess is it just takes your sheet atk/matk and x2 with no hocus pocus.
Using Hengestone first then followed by Lycanthropy or Transformation will give you double MATK and PATK hence the increased damage.