Tree of Savior Forum

Missions' rework

The changes I propose are the following:

  1. Remove level penalty system on mission instances
  2. Make the mobs give each player in the party the exp a mob of their level would give. For example, in a mission where the party has a player A being level 10 and a player B being level 20, if player A kills a mob, he will get the exp of a level 10 mob and player B will get a level 20 mob’s exp
  3. As opposed to what you announced on the Q&A, have the mobs’ lv stay at the max player’s level’s level

Reasons behind of each change:

  1. The only reason higher level mobs hit and defend hard is because they were artificially made stronger. Their stats aren’t particularly high (which is why you can easily play missions on a +240 character with lv 170 gear). Removing the penalty would allow low level players team with higher level ones reducing the queue times by a huge amount
  2. This is to maintain balance in the missions. If this were not a thing, people could exploit change 1 by power leveling others in missions
  3. Since this is Tree of restrictions, I figured you’d prefer it if the lower levels in the party would get a penalty. It’s not really necessary

Cons:

The core of this suggestion lies in change 2, which may have a big impact in the existing code. If that change cannot be made, it’d be better to dismiss the whole suggestion

Tl;dr:
We need a way to reduce the queue times. They are unbearable, so we should let players team with higher/lower level ones

dixoutforexcrulon

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